Homepage - John Spencer. Revista Iberoamericana de Educación. Ciencia, Tecnología y Sociedad ante la Educación. Introducción.
Books - John Spencer. Empower: What Happens When Students Own Their Learning Kids begin their learning journey as curious problem solvers who ask questions and create solutions.
As they go through school, something happens to many of our students, and they begin to play the game of school, eager to be compliant and follow a path instead of making their own. As teachers, leaders, and parents, we have the opportunity to be the guide in our kids’ education and unleash the creative potential of each and every student. In a world that is ever changing, our job is not to prepare students for something; instead, our role is to help students prepare themselves for anything. Diseño curricular y transformación. ABC-CLIO. Joel A.
Nichols Shares his TOP 5 TEEN TECH PROGRAMS Boost your teen programs with my top five picks for teen tech programs! Each program plan featured here is structured with goals, apps, planning notes, other required and optional books and materials, and step-by-step instructions—all designed to help teens gain the digital literacy skills they need to be successful. These programs each have a particular learning goal and interact with specific kinds of literacy skills. Use these goal descriptions as a jumping-off point for you to adapt these programs to fit your community, school, or library programming needs.
Find the complete plans for each program on the left navigation bar. Why these five? Start implementing now—find the complete plans for each program on the left navigation bar. ABOUT JOEL A. 8 Brilliant Scientific Screw-ups. By Eric Elfman Hard work and dedication have their time and place, but the values of failure and ineptitude have gone unappreciated for far too long.
They say that patience is a virtue, but the following eight inventions prove that laziness, slovenliness, clumsiness and pure stupidity can be virtues, too. 1. Anesthesia (1844) Mistake Leading to Discovery: Recreational drug useLesson Learned: Too much of a good thing can sometimes be, well, a good thing Nitrous oxide was discovered in 1772, but for decades the gas was considered no more than a party toy. A Librarian's Guide to Makerspaces: 16 Resources. "There were more than 135 million adult makers, more than half of the total adult population in America, in 2015.
" What is a makerspace? You’ve no doubt been hearing that word more than a few times over the past several years. A MAKER SPACE IN EVERY CLASSROOM CCSS & STEAM PROMOTING. <div class="deployment_message_block"><span> Hi, You need to enable javascript on your browser to use TpT.
<a href=" target="_blank">See how this improves your TpT experience</a>. </span></div> About Us | Blog | FAQs & Help All Categories Cart Your shopping cart is empty. Expect the Miraculous. Camp Tech Terra in Durham, Chapel Hill and Raleigh North Carolina. Maker Movement Resources - Welcome to the Frances Hart Ewers Memorial Library - LibGuides at East Lyme High School.
Makerspaces - Makers in the Library - LibGuides at Pine Hill School. This is the "Makerspaces" page of the "Makers in the Library" guide.
Alternate Page for Screenreader Users Skip to Page Navigation Skip to Page Content Admin Sign In Library » LibGuides » Makers in the Library Makers in the Library Last Updated: Feb 2, 2015 URL: Print Guide RSS Updates Activities to teach the design process Comments (0) Links to maker sites Makerspace Tools Making/Design Thinking Exploratorium Makey Makey Paper 3D Printing - Makerspaces Makerspace Power Point by Kristin Fontichiaro Exploratorium "Snack" Projects Link to Great Makerspace Projects for the Classroom Makerspace Articles Transform your library Professional Development Themes and Projects PBS Design Squad Design Squad Powered by Springshare; All rights reserved. View this page in a format suitable for printers and screen-readers or mobile devices. Description. MAKE STEAM: Giving Maker Education Some Context.
As an experiential educator who has fully embraced technology as a means for allowing and facilitating learner voice, creativity, innovation, inventiveness, the Maker Education movement fits into my vision about what a good education entails.
I have been blogging and presenting about Maker Education – see But recent discussions with other educators and administrators made me realize that the idea of maker education is often vague and seems unrealistic in terms of regular classroom instruction. As such, in the future, I am going to associate and discuss Maker Education in the context S.T.E.A.M. – science, technology, engineering, arts (including language arts), math, hopefully, encouraging regular classroom teachers to integrate maker education projects into their classrooms.
What follows are some resources and articles I compiled to provide educators as part of this discussion. Link to Thinglink that contains links to the following resources – Like this: Like Loading... MakerSpace: The Online Community for Makers. Resources: Makerspaces and Hackerspaces. Follett Learning, MakerSpaces in Your Library. Internet Catalogue. During our Education Underground Workshop at Microsoft thoroughly enjoyed "The Garage" visit and Science Fair that featured makerspace activities.
My Makerspace - #MakerEd Mavens. Makerspace Playbook Feb 2013. Aprendiendo a enseñar con Sharon L. Bowman. En ‘Training from de the back of the room!
‘ la autora nos propone una nueva forma de diseñar las acciones de formación, una forma que supuestamente se adapta mejor a la manera en que nuestro cerebro funciona, y una forma que cede el protagonismo a los propios estudiantes que adoptan una actitud activa, participativa, en movimiento y enseñándose unos a otros.