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Secrets at Oblivion Nexus. This mod adds several secret items, places, weapons, and armor throughout the entire game. It also includes several different custom interiors (That do not interfere with the rest of the game, don’t worry). This mod adds a more rewarding aspect to exploration in the game. Some of the secrets are pretty easy to find whereas others take as much luck as anything else to happen upon. Notes: -This mod was made entirely off of and for vanilla Oblivion. It should not interfere with other mods (that I’m aware of). If it does, tell me. - For the sake of testing (and possible endorsement) I've given the location of one secret (Search the basement of the Tiber Septim Hotel) only because it's probably the smallest rewarding secret of them all. -I definitely plan on adding more to this mod in the near future. -If you run into any problems with the mod please message me with a description of the problem and/or the location of where you found it.

The lost treasures of Cyrodiil at Oblivion Nexus. The lost treasures of Cyrodiil [V1.1 Changelog]*Made the fiddle of conflict more powerful. *Changed the script for four treasures so that they work as intended. *Fixed an accidentally misplaced corridor in Ondo. *Moved the "admin chests" in the testinghall to a more suitable location. [1.] [Description] This mod is an attempt to improve the drab and generic dungeons of Cyrodiil. To solve this i have added more than 63 new, unleveled items to various dungeons and other locations in Cyrodiil. [Installation]Simply put the esp.file into your oblivion/data directory.IMPORTANT! [Getting started] Low-level Mages should find some useful items in the Ayleid ruin of Ceyatatar. Low-level fighters should explore Fort redman. Low-level sneaks should venture into the Collapsed Mine. The rest of you should consult the book "Lost treasures of Cyrodiil" which can be bought in any bookshop.

[Final notes]This is just the first version of this mod and as such the items and treasures added might be unbalanced. Treasure Maps UL BC edition at Oblivion Nexus. Name: Treasure Maps-UL/BC edition, being;-(part 1, 17 maps) Treasure Maps-(part 2, 16 maps) Treasure Maps-Blood Ransom-(part 3, 16 maps) Treasure Maps-Revenge of the Nords-(part 4, 3 maps) Treasure Maps-The Legend of Jauffre's Gold-(part 5, 16 maps) Treasure Maps-Meridia's Womb-(part 6, 9 maps) Treasure Maps-Captus Demus-(part 7, 11 maps) Treasure Maps-Boethia's Burden-(parts 1-3 compilation, 49 maps) Boss Loot compilation-(parts 1-7 compilation, 88 maps) Complete compilationDate: 24 November 2012Version: 1.2Category: Collectables, Treasure Hunts and PuzzlesRequirements: Oblivion Patch 1.2.0.214, OBSE version >= 14aAuthor(s): Kevin, Sam, demni, WalkerInShadows The Treasure Maps series in seven parts, a fantastic set of mods that feature original puzzles, graphics, and the discovery of hidden treasure.

My goal in re-releasing them is to:1. Make them compatible with Unique Landscapes and Better Cities, and2. From the original ReadMes: "These mods add treasure maps to the game. Elsweyr the Deserts of Anequina at The Elder Scrolls Nexus - Mods and community. Ayleid Loot EXtended at The Elder Scrolls Nexus - Mods and community. This mod now requires Cobl v171. Please download and install this mod. This mod adds a bunch of new ayleid clutter to the game, but rather than just add it for sale at one or more vendors I have made it as loot that can be obtained through exploration and thievery. The items can still be purchased from some vendors, but stock is erratic as the items are hard to come by.

Most items are placed inside new containers that can be found in many ayleid ruins. For players of a more devious nature I have also provided some options for acquiring some (not all) of the new items by theft. Finally, there is a simple mini-quest. As a warning note: players without access to the magic effects I have listed may find it difficult to find or access more than a handful of the new containers. v2 update - Dungeon-placed chests now come with a chance of being trapped. The meshes for ALEX are adapted from cryptic_rain's ayleid clutter mod ( Morrowind und Oblivion. Beschreibung: English version. See the online readme for installation guide and content. If you do not read the readme installation guide, or at least the quick start summary at the end of this page, the plugin will not work.

So go ahead and read it! You don't like that a few races and birthsigns are clearly superior to all other, because you don't think that they should be additional difficulty sliders? You have discovered that after a few hours an Imperial feels identical to a Khajiit? That is what this project aims to achieve. Additionally, because this project was started a long time ago, before we had the option of Wrye Bash's race patch feature, very many cosmetic mods are already included. Readme with complete list of changes Quick start guide: - download the correct language version (EV = English version, DV = German version). If you don't want to use the cosmetic additions, there is now a light version available, without new hairs, eyes and races. FCOM Archery for FCOM Real Swords at The Elder Scrolls Nexus - Mods and community. Name: FCOM Archery for FCOM Real SwordsVersion: 2Date: 7/27/2008Category: Gameplay Effects and ChangesAuthor(s): ]["" ][\/][ ][""Requirements: -FCOM Convergence with Francesco's mod( from FCOM Convergence -FCOM_RealSwords from FCOM Convergence Description===========This little patch makes FCOM Real Swords more balanced for people that use FCOM with FCOM_Archery.esp.

Install=======1. Extract the files into your Oblivion installation folder(default: C:\Program Files\Bethesda Softworks\Oblivion\Data).2a. Incompatibility===============None. Known Issues or Bugs====================None. History=======2.0, 2008/07/27 - Corrected some script and reduced speed for some arrows.1.0, 2008/07/25 - Initial release.Added the missing icon texture for Horn Bow from the original Real Swords Bosmer by Waalx. Recommended===========FCOM Archery 1.0: