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Destiny 2 beta players are testing aim assist exploits on mouse and keyboard. The Complete, Untold History of Halo - Waypoint. Will Your CPU Bottleneck Your Graphics Card? How to figure out whether your system is going to put a damper on your video card upgrade plans.

Will Your CPU Bottleneck Your Graphics Card?

7 crafting systems game designers should study. Crafting is big.

7 crafting systems game designers should study

Like, really big. It might seem counter-intuitive, but players have made it clear that they find navigating menus and smashing random bits of junk together to make more powerful items to be really satisfying. Poke around on Steam, and you'll see that a stunning number of the chart-toppers of the last couple of years have had some kind of crafting system that goes beyond just defining the central route by which players gain power. An in-depth crafting system can even be one of the major draws in major triple-A games such as The Witcher 3 or Fallout 4. To that end, we have put together a diverse list of exemplary crafting systems. Making Horizon Zero Dawn's Machines feel like living creatures. One of the most memorable features of the recent PlayStation 4 title Horizon Zero Dawn are the sophisticated robots, known as Machines, that wander the game world like a natural part of the landscape.

Making Horizon Zero Dawn's Machines feel like living creatures

They are clearly automatons, with all their inner workings plainly visible. But they also exhibit unmistakable animal-like behaviors and movements. These Machines are a key feature of the game's unique primordial futurist milieu. Guild Wars 2’s art style passes from father to son. Recently I had the chance to talk to ArenaNet (and thus Guild Wars 2) art director Horia Dociu about his work at the studio.

Guild Wars 2’s art style passes from father to son

One of the interesting things about his promotion to the role is that he succeeds his father, Daniel. As a result there’s a lot in our Q&A which is actually just a touching account of a partnership/mentor/mentee relationship across two generations of a family which was nice to read. Venice Unleashed - Experience Battlefield 3 like never before! What is NVIDIA Fast Sync? Fast Sync HowTo. Official technical explanation by NVidia: starts at 1:28:30 Video Demonstration by Battle(non)sense: An illustrative diagram I made for 60Hz (applies to any refresh rate): Enabling:Available for Pascal (and Maxwell) as pointed out in NVCP.

Fast Sync HowTo

Options are now: *On, Use the 3D application setting, Off, or Fast. Seems like SLI disables the Fast option and enables a Smooth option. UPDATE: Maxwell support official in driver 372.54. Basic technique: Make your GPU render as fast as possible up to 100% utilization. Frame Rate (FPS) vs Refresh Rate (Hz) - AVADirect. When comparing the performance of two gaming computers, we often look at the frame rates each computer is capable of producing in a certain game at the same resolution and graphics quality.

Frame Rate (FPS) vs Refresh Rate (Hz) - AVADirect

Frame rates are measured in FPS or Frames per Second. Most people know that higher FPS is better, but let’s clear up some common misconceptions with FPS and refresh rates. First, what is a frame and what determines the frame rate? A frame is a single still image, which is then combined in a rapid slideshow with other still images, each one slightly different, to achieve the illusion of natural motion. The frame rate is how many of these images are displayed in one second.

Your monitor or display is where refresh rates come in. How to Organize Your Desktop With Windows 10 Snap Assist. Since Windows 7, Microsoft has offered a handy feature for re-sizing windows: snap and resize to the left or right side and top or bottom side of the screen or maximize by dragging and dropping.

How to Organize Your Desktop With Windows 10 Snap Assist

Windows 10 continues that tradition but improves the feature by letting you arrange up to four windows at the same time as well as display and open or close any window from a thumbnail view. Let's say you have two windows on the screen, one in the foreground and one in the background, and you want to view them both fully at the same time. Drag one window by the title bar to the left or right side of the screen until you see a transparent outline or boundary. Release the window, and it snaps to the side you chose, taking up exactly half the screen (below, left). Steam Spy. Face-Off Preview: Need for Speed: Rivals on PS4 and Xbox One. Having convincingly toppled the Xbox One in terms of both resolution and performance, the PS4 release of Battlefield 4 stands as the first game to show a theoretical "on-paper" advantage manifest as a practical one.

Face-Off Preview: Need for Speed: Rivals on PS4 and Xbox One

But today we turn from shooters to racers; coming from the newly-formed Ghost Games, Need for Speed: Rivals uses the very same Frostbite 3 engine to deliver a next-gen cops-versus-crooks chaser that blends single and multiplayer modes into one. However, given the series' strong history of platform parity - with PS3 and 360 releases of Most Wanted being almost like-for-like - do we dare to expect any clear performance leader with this new engine?

Face-Off Preview: Need for Speed: Rivals on PS4 and Xbox One. Do higher frame-rates always mean better gameplay? DriveClub director Paul Rustchynsky recently claimed that "the most important thing for a racing game is a locked frame-rate".

Do higher frame-rates always mean better gameplay?

"Whether it's 30fps or 60fps," he suggested. "It's vital that every controller input you make is consistent and also equal for all drivers. We chose a locked frame-rate for this very reason and with 30fps we don't have to hold back any of the obsessive visual detail. " The idea is simple: a locked frame-rate produces steady input and consistent visual feedback, allowing a stable experience across the board. Gears of War 4 Graphics & Performance Guide. By Andrew Burneson Wed, Oct 05 2016Featured Stories, DirectX 12, Graphics & Performance, Guides Gears of War 4 launches October 7th on PC for Ultimate Edition buyers, and October 11th for everyone else, including those who bought a GeForce GTX GPU, system or laptop bundled with the game.

Gears of War 4 Graphics & Performance Guide

With more than 30 graphics settings, dozens of configuration options, and much more, Gears of War 4 delivers just about everything enthusiast PC gamers could hope for. Furthermore, you'll be able to play co-op and Horde with every Xbox One gamer thanks to cross-platform support, and private multiplayer matches with friends who have yet to be lured to the PC. For more on the game's features be sure to check out the official Gears of War 4 website; on this page you can learn about each of Gears of War 4's PC graphics settings, examine interactive comparisons highlighting their impact on graphical fidelity, and discover their performance cost. Guide Contents: System Requirements. SurroundBestPracticesGuide. News - Up For Debate - Full Screen Vs Borderless Full Screen Vs Windowed PC Gaming. When feverishly tweaking all the settings for optimal performance and graphical quality in the latest games, I often find it’s easy to gloss over something so simple as fullscreen options.

To play a game in fullscreen seems like an absolute no-brainer, I mean why would you want anything to interfere with your gaming experience? The advantages of a full screen set up are pretty clear to us all. As gamers it allows us to focus on the gaming, and the rest of the system is basically forgotten about behind the scenes.

Screen Change. The following terms were coined by the members of the WSGF to describe how different games behave on a widescreen monitor, when compared to a 4:3 monitor. Hor+ (Horizontal Plus) A hor + game is a game that when played on a widescreen monitor with a widescreen resolution, expands the horizontal component of the FOV while keeping the vertical component roughly or exactly the same. World of Warcraft: Mists of Pandaria. An Overview of Mouse Technology. CS:S Mouse Optimization Guide. CS:S Mouse Optimization Guide Hello everyone, There seems to be a fair amount of misunderstanding about mouse related concepts like resolution, in game sensitivity, acceleration, USB report rates, Windows settings, etcetera.

I have created this guide to give comprehensive information on about how to make whatever mouse you currently have, provide the best response, control and smoothness in Counter-Strike: Source. Lesson 3: Response. [gn_pullquote align="left"]Code that responds to input from the mouse, keyboard, and other devices has to run continuously. To make this happen, place the lines that update inside a Processing function called draw(). [/gn_pullquote] You may have noticed two functions that appear often in many Processing sketches: setup() and draw(). You’ll need the draw() function to create animations, because code within the draw() block runs from top to bottom and repeats until you stop running the sketch. Each trip through draw() is called a frame. The setup() function, on the other hand, runs only once.

The case for 30fps PC gaming. Bad UX design gets the worst out of gamers. Bioshock Infinite – HUD and UI customisation. Bioshock Infinite, by Irrational Games, is a First Person Shooter set in the flying city of Columbia which is based on 1912’s America. The game combines the use of guns and “vigors”, which are supernatural powers granted to the player as they progress through the game.

A look at the UX of mods. I have been brushing up on the challenges that game developers face when trying to map the user journey of players for their game, and I came across this really interesting peer-reviewed paper, by Hector Postigo, on the modding culture and its community. This got me thinking: since modders just build what they are passionate about and don’t really take the UX of customers into consideration, yet somehow their products can be very successful, surely game devs would be better off getting modders on board throughout the development to ensure their game has the biggest possible appeal?

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UX Redesign: Creating a Consistent Cross-Platform Experience. 11313.34398. 10.1. Game Interface Design. Gamification and Interface Design: How Game Elements Affect User Experience. It’s not easy for a video game to be successful. Awesome User Interface Design Examples You Need To See. How #UX Design Affects the Success of Video Games. A program, app, or game’s user interface encompasses all elements that allow the user to provide input and receive feedback from the software. User interface includes elements like the code, supported input and output hardware devices, and audio and video feedback, and stands between the user and the internals of the software.

Game Interface Design. Using Psychological Principles for Great User Interfaces. Evolution of Video Games User Interface (UI) Over the past few decades, video games have been refined by graphical enhancements, increased processor speed of video game systems and other technological advancements. User interfaces. Human–computer interaction. As a field of research, human-computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study.

Recent Work: Brutal Legend. Video game user interface design: Diegesis theory. Interface design is often one of the most challenging aspects of game development. Game UI Discoveries: What Players Want. Diegesis and interface design. Game UI By Example: A Crash Course in the Good and the Bad. Game accessibility guidelines. Why Porting Games to PC Goes Wrong. Ace Usability and Avoid Kobayashi Maru. Enhancing the User Experience Through Good Tactile Design. Perceptual Computing and Hands-Free UX Design. The Art of Interface Design at Harmonix Music Systems. What exactly goes into porting a video game? BlitWorks explains.

How Ubisoft builds giant games using giant teams.