Prezi Wiki. Prezi is a cloud-based (SaaS) presentation software and storytelling tool for presenting ideas on a virtual canvas.[1][2][3][4][5] The product employs a zooming user interface (ZUI), which allows users to zoom in and out of their presentation media, and allows users to display and navigate through information within a 2.5D or parallax 3D space on the Z-axis.
Prezi was officially established in 2009 by co-founders Adam Somlai-Fischer, Peter Halacsy and Peter Arvai. History[edit] Prezi (or Prezi.com) was created by the support of Kitchen Budapest and Magyar Telekom in 2008 in order to replace the ordinary slide based presentations. Today the project is assisted by Sunstone Capital. Chris Anderson: How web video powers global innovation. Funded in 2009. 2.5D. 2.5D ("two-and-a-half-dimensional"), ¾ perspective and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.
Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.[1] The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side view.[2] Computer graphics[edit] Axonometric & oblique projection[edit] Lincity tiles 2D axonometric graphical elements to create a 2.5D game environment.
Using ZUI(Zooming User Interface)