Real-time face generator / kagami. Waelice : interactive modular lamp. Drone 100: A World Record Featuring 100 Points | Ars Electronica Feature. A spectacle produced by the Ars Electronica Futurelab for Intel has made it into the record books! In a performance showcased by a promotional film for the world-famous chip maker, 100 spaxels took to the sky simultaneously. Team spirit is what it took to get this ambitious demonstration of technical brilliance off the ground.
The arrival of the Spaxels crew at Ahrenlohe Airfield in Tornesch near Hamburg, Germany brought these Ars Electronica Futurelab staffers to the culmination of a full year’s R&D work commissioned by Intel. Their mission: To surpass the previous record of 50 LED-studded quadrocopters aloft at once. The scenario of this performance spotlighting the world-famous chip manufacturer called for a squadron of no fewer than 100 illuminated drones ascending skyward to the sound composed especially for the occasion. Horst Hörtner, senior director of the Ars Electronica Futurelab and inventor of the spaxel, on the tarmac at Tornesch. Wednesday, November 4, 2015. “That’s right! Rbn | Blog | arquigram. Affinity / Afinidad. Les Illes - sit specific Installation. Skeleton, une oeuvre interactive du studio Théoriz. En poursuivant votre navigation sur ce site, vous acceptez l’utilisation de cookies conformément à notre politique de données personnelles. En savoir plus ? Aller au contenu principal Apple : le ver est dans le fruit.
Menu Search Réinitialiser Fermer Accueil›Communauté›AADN›Skeleton, une oeuvre interactive du studio Théoriz Creative, Partner Art numérique creative.arte.tv/users/aadn Contact Suivre Skeleton, une oeuvre interactive du studio Théoriz de AADN Skeleton-sd.mp4 2 min Skeleton est une oeuvre de David Guerra et David Chanel, dernière née du studio Théoriz. Pour un esprit artificiel, toute réalité est virtuelle. On en parle dans la presse : -- Credits :: Théoriz Studio :: production & creative direction Artistic Directors :: David-Alexandre Chanel (Théoriz) :: :: David Guerra (generative sound designer) :: Booking :: Théoriz Studio :: Team : David Guerra :: generative sound design and creative direction.
Réactualisé le Favoris Commentaires Ostkreuz. MAI | Ninety Six - Inflatable pixels - MAI. Ninety Six is a site specific installation created by Nils Völker for the exhibition Höhenrausch at the OÖ Kulturquartier in Linz, Austria. It comprises 96 plastic arranged in a matrix. The plastic bags can be individually inflated and deflated in different rhythms that create wavelike animations in the wall. While each bag is mounted in a fixed position, the sequences of inflation and deflation create the impression of lively movements. Forms appear from the plastic bag matrix and disappear back into the surface. In this way shapes and the boundaries of the installation itself start to dissolve. Each module has eight cpu cooling fans that inflate and deflate each bag at the speed sent by the system.
Credits:Installation, Video & Pictures: Nils Völker. Foresta Lumina, experiencia multimedia en el bosque. El Parque de Gorge de Coaticook es la principal atracción turística de Eastern Townships, un lugar en el que se entrecruzan decenas de senderos. Este antiguo bosque se jacta de tener el puente colgante más largo de América del norte y cada año da la bienvenida a 100.000 visitantes. Con la intención de atraer a un grupo de gente más amplio y diverso, el equipo de Moment Factory ha diseñado Foresta Lumina, un recorrido iluminado en lo más profundo de sus entrañas. Este bosque es la base y la materia prima para la creatividad, el mundo encantado y la magia de Moment Factory, que se inspira en personajes legendarios que moran en los cuentos populares de Quebec y sus alrededores. Al caer la noche, los visitantes exploran los rincones y encantos del parque.
Cada uno experimenta a su propio ritmo una escenografía plagada de efectos de iluminación y video mapping, acompañada de una banda sonora original. El equipo viajó hasta el lugar empapándose de cada uno de los rincones y alrededores. Tangible Interaction. OSCILLATE. Elevenplay dance performance with drones at Spiral Hall. Adrien M / Claire B. Tangible Orchestra at Royal Mile, Edinburgh (May 2014) Installations | WeWasteTime | Page 8. Carl Scrase, Fractal Alchemy installation, at John Buckley Gallery, Melbourne, 2009. via art blart Like this: Like Loading... Superheros and Pop culture icons meet Modern design in Dimitris Polychroniadis “Superhero Fusion” Series.
Photography by Michalis Dalanikas & Dimitris Polychroniadis. Installation of 8 computer controlled fans and a single piece of fabric, created by visual design studio WOW for Issey Miyake’s S/S 2012 ELTTOB TEP collection via spoon & tamago Tunnel-shaped structure created from 600 wooden fittings on the Teshima island, by artist Chiharu Shiota for Setouchi International Art Festival “100-Day Art and Sea Adventure” , Japan, 2010. A monumental wallpaper made from 88 thousand images of the sky above Amsterdam (taken from Luna Maurer’s sky-catcher project), created by Jonathan Puckey and Luna Maurer at the Museum De Paviljoens, 2007. Split Second installation by German artist Matthias Maenner, 2010. Foto by Florian Balze … by Leandro Elrich via lost at e minor. JOHN GRADE: PROJECTS. Kinetic architecture (1/3) | VANGUARQ.
Kinetic architecture (1/3) fLUX, Binary Waves – Lab[au] Another great project by LAb[au], “fLUX binary waves” is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. This relation between the installation and the urban activity happens in real time and sets each person as an element of the installation, as a centre of the public realm.
The installation fLUX, binary waves is constituted by a network of 32 rotating and luminous panels of 3 meter-high and 60 centimetres wide, placed every 3 meters to form a kinetic wall. The panels rotate around their vertical axis, and have a black reflective surface on one side, the other being plain mat white. Shih Chieh Huang Installation artist Shih Chieh Huang transforms spaces with everyday objects. The exhibition is on till June 6th 2009 Spinning Streetlights. Guest Lectures | CAAD. Blog. SPACE en Kinect Interaction. Actuated Matter Workshop. Archive.aec.at/showmode/prix/?id=47539#47539. Cube with Magic Ribbons is a computer-visual and synthesized-sound composition for live performance. The piece takes its title from a drawing by M.C.
Escher, which is rich in contradictory perspectives, but it is also inspired by the wrapped spaces found in the two-dimensional graphics of early computer games such as Asteroids and Pac-Man. It was created using a custom visual sequencer, SoundCircuit, which rather than employing a conventional DAW layout, allows multiple virtual tape heads to travel through a two-dimensional wrapped space along tracks that can be freely interconnected. As the tape heads travel through the resultant network, the topological layout of the tracks comes to directly influence the macro form of the music.
Simon Katan (UK) is an artist and coder with a background in composition who combines electronic music, live animation, interaction and social gaming. Archive.aec.at/showmode/prix/?id=47216#47216. AHORA is an interactive song, composed and installed in the Hypertemporal Surface. As temporal solids, its sounds exist potentially unfolded on the floor, waiting for someone to make them sound in response to the path they take. The Hypertemporal Surface is a software environment developed for musical composition in space.
It makes it possible to “install sounds” in space. In other words, it lets us map time into space. As every moment of the original duration of sounds is anchored to a specific spatial coordinate, moving through space is literally moving through time. AHORA, as the compositional environment that hosts it, proposes a reflection about the relationship between time and space, about the idea of all times coexisting simultaneously in the same plane, and that it is the observer who updates them, bringing order and meaning. This work is based on a spatial composition principle. Concept, design and realization: Mene Savasta Alsina + Hernán Kerlleñevich. Interactive Arts | nexus. Tobias Gremmler - teaching & research.
PLATAFORMAS. EVENTS. Touch. Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. Touch consists of an inter-disciplinary team involved in social and cultural enquiry, interaction/industrial design, rapid prototyping, software, testing and exhibitions.
RFID and NFC RFID is currently regarded as the replacement for barcodes in logistics and supply chain management. It is also becoming widely used for contactless ticketing, credit cards, animal tracking and e-passports. But a new set of applications and services are opening up as NFC (a new standard based on RFID) is integrated into mobile phones. But Touch is not just about incremental innovations to existing infrastructures; the technology offers many unexplored opportunities.
Touch interactions Contact us.
GENTE WAPA. PROJECTS. VVVV.