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CPG Procesos tecnológicos

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Electronic guardian angels on Behance. Service blueprint. El método service blueprint mapea de forma visual un servicio en el tiempo y el espacio mediante las interacciones de los usuarios, las personas que prestan el servicio y las funciones de las organizaciones involucradas.

Service blueprint

El service blueprint puede utilizarse para analizar un servicio existente o para diseñar un nuevo servicio. Puede considerarse como la ampliación generalizada del user journey. Si este se centra en el punto de vista del usuario, el service blueprint añade una capa de procesos, personas (prestadoras del servicio) y tecnología que no son visibles directamente para el usuario pero que son necesarios para que se pueda dar el servicio. El método introduce los conceptos de línea de visibilidad y backstage, que es lo que está por debajo de esa línea. Por analogía a los espectáculos, el backstage no es visible para el cliente, pero todo lo que ocurre ahí se refleja en el user journey (frontstage). Untitled. Untitled. A New Soft Technology. Something momentous happened around the year 2000: a major new soft technology came of age.

A New Soft Technology

After written language and money, software is only the third major soft technology to appear in human civilization. Fifteen years into the age of software, we are still struggling to understand exactly what has happened. Marc Andreessen’s now-familiar line, software is eating the world, hints at the significance, but we are only just beginning to figure out how to think about the world in which we find ourselves. Only a handful of general-purpose technologies1 – electricity, steam power, precision clocks, written language, token currencies, iron metallurgy and agriculture among them – have impacted our world in the sort of deeply transformative way that deserves the description eating.

Hard and Soft Technologies - Permaculture Visions. Technologies can be classified as Soft or Hard.

Hard and Soft Technologies - Permaculture Visions

Most technologies sit within the range between these two extremes. Knowing the difference helps us choose a technology to do a task with the least environmental cost. Basically, Soft technologies are those handled by people. Whereas, Hard technologies don’t need people to watch over them. “We use hard technologies to make things easier and faster, by reducing the number of choices for users. Elaborating on technologies. - Create, Share & Inspire - Amsterdam. Published StudentDesign May, 2019.

- Create, Share & Inspire - Amsterdam

Untitled. Whole System Mapping - Exercise - VentureWell. Untitled. Untitled. Electronic guardian angels on Behance. (41) EL NUEVO MONOPOLY: COMMONSPOLY. (41) Maker Movement: It’s about creating rather than consuming - The Feed. What role do planning and design play in a pandemic? Ann Forsyth reflects on COVID-19's impact on the future of urban life - Harvard Graduate School of Design. Over the past few days, normal life at Harvard has been upended by government, university, community, and business responses to COVID-19.

What role do planning and design play in a pandemic? Ann Forsyth reflects on COVID-19's impact on the future of urban life - Harvard Graduate School of Design

What role do planning and design have in this kind of pandemic? Recent reports from London’s Imperial College and Harvard Global Health Institute (HGHI) lay out the broad problem. The influential Imperial College report explains that since COVID-19 is a new disease, the general population does not have immunity. (12) Using MIT App inventor with NFC NTAG203. Fitbit Flex Teardown - iFixit. Here at iFixit, we promote only the healthiest of lifestyles.

Fitbit Flex Teardown - iFixit

We eat our vegetables at least once a week, and we never eat pizza two days in a row (unless there are leftovers, of course). One might go so far as to call us health freaks, and we would not argue. But we are iFixit, and we’re ready to sacrifice our fitness ambitions for science. That’s why we ripped into Fitbit’s newest pedometer/heart rate monitor/sleep tracker wristband to answer an all-important question: What kind of a diet helped this thing fit into its tiny jacket?

Don’t expect to repair your Flex anytime soon… or anytime at all. Teardown highlights: • With less effort than peeling an orange, we peel the Fitbit Flex tracker out of the flexible wrist strap. . • Normally we would compare the size of the device to other similar devices. . • With no visible point of entry, we figure the path to victory can be carved with the judicious application of a sharp cutting tool, also known as a rotary tool. Making abstract ideas tangible: Five questions with Purin Phanichphant. Purin Phanichphant is an artist and designer whose work spans broad areas: he has served as a product and interaction designer with clients from Levi’s to Genentech at design firm IDEO, led design efforts at speech AI startup Gridspace, and developed an inventive art practice that focuses on “creating things that are more simple, more playful, and more interactive.”

Making abstract ideas tangible: Five questions with Purin Phanichphant

While not juggling creative projects, Purin teaches Visual Communication and Sketching, an introductory Design Innovation course open to students from all majors, at the Jacobs Institute. We asked him about his work and approach to teaching. Methodology - Pretotyping.org. The best way to explain pretotyping is through examples, so let's look at one.

Methodology - Pretotyping.org

On the left is a pretotype of the Palm Pilot next to the final product.The founder of Palm Computing, Jeff Hawkins, mocked up a Palm Pilot with wood and paper; then carried it with him for weeks pretending it was a working device. Narrative Storyboard. PlantSnap - Plant Identifier App, #1 Mobile App for Plant Identification. SONDEO CULTURAL – Técnicas de recolección de información. SONDEO CULTURAL Por: Tania García El sondeo cultural es un método experimental de investigación usado con el propósito de reunir información sobre un segmento de personas de una manera nueva, creativa y dinámica.

SONDEO CULTURAL – Técnicas de recolección de información

(Lyng, Webb y Nielsen, 2002) Fue proyecto de investigación financiado por la Comisión Europea para investigar las formas en que la tecnología puede ser utilizada para aumentar la presencia de las personas mayores en sus comunidades locales (Starkman y Chow, 2013, citado por Gaver, Dunne y Pacenti, 1999). Whole System Mapping - Exercise - VentureWell. Service Design Tools. An ecosystem map to better understand fire safety in informal settlements description frog has been working with American Red Cross and other partner organizations in order to design and develop prevention solutions to the dangereous fire break-outs that often destroy entire informal settlements.

Service Design Tools

In the initial phases of the project, the team engaged several local stakeholders in two cities (Nairobi and Cape Town) with the goal of understanding all the local services and actors involved in the fire prevention and intervention. ¿Qué es la data visualización, o dataviz? Definición para los novatos. Understanding mental and conceptual models in product design. Design is a quest to find the best possible match between the user’s mental model that they have in their mind, and the conceptual model that you’re presenting to them with your product. These two models run through all resolutions of design — everything from developing a product system to crafting a single button. Understanding how they work together will help you design products that users can easily understand. A ‘mental model’ refers to a user’s underlying expectations about how something should work.

It’s formed based on what they already do, prior experiences with similar products, or by assumptions they’ve made based on how it appears (also known as perceived affordances). Understanding and designing for a mental model involves uncovering a deeper understanding of the motivations, thought processes, and emotional state of your users — independent of your product. Experience Design — Natasha Noltimier. PROJECT TYPE: Experience Design, Responsive Design, Branding PROJECT LENGTH: 4 weeks COLLABORATORS: Individual The ugly carrot is an affordable produce delivery service that aims to provide the convenience and value of make at home meal kit services like Blue Apron at a price point that’s attainable for low-income families.

Service Design. Service design requires big-picture thinking. IoT Device & App Design — Natasha Noltimier. PROJECT TYPE: Systems, IOT, Mobile App PROJECT LENGTH: 3 weeks COLLABORATORS: Individual The breather band and accompanying mobile app sync with bluetooth enabled inhalers to help asthmatic children, their parents, and wider care network better manage the symptoms of their condition.

UX Design and UI Guidelines – Innovation and Service Design, Senior Product Designer, Jonathon Drury. Brief Bentley required an area on their website where owners could find accessory packs relevant to their car and then make contact with a dealership to request further information. The challenge was to design a process that followed the exacting Bentley user interface and make the journey easy to follow and responsive.

ApproachI started by looking at the customer journey to get an understanding of where this piece would fit within the life cycle. I then performed competitive research into vehicle configurators and registration look up procedures. With an understanding of the process to find a car via search or VIN look up I built an initial prototype that contained a set of questions that were designed to match the accessory categories to the driver’s primary reason for driving and owing a Bentley .i.e they love the luxury, they like speed, they enjoy the drive e.t.c. Jofia 0101 02 brugnoli. 07 Auger How the future happens.

PhD Part 07: What is design? Home/ IxD Awards. IDX Awards Categories. The National IDX Awards are the centrepiece of the IDX initiative, a $5 million partnership between the National Centre of Indigenous Excellence (NCIE) and Telstra Foundation, which focuses on building digital skills, entrepreneurship and opportunities for Indigenous peoples and communities. The IDX Initiative focuses on building the digital skills of Indigenous entrepreneurs, students and communities through workshops, education and hands-on training and support. It also aims to create opportunities for improving the employment, wellbeing, health, education, cultural and environmental outcomes for all Indigenous people and their communities through the use of digital technology.