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Art & Museums

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Arts Research Guide - Rosenthal Library, Queens College, CUNY. The purpose of this guide is to introduce you to the variety of research sources available to you in the field of art at Queens College Libraries. Research in the arts continues to evolve with technology, though many invaluable resources remain in printed material. This guide provides an overview of resources available. Please be sure to also visit the non-circulating Reference, Folio, and Periodicals collections, as well as the circulating Stacks collection in the Art Library to take full advantage of the rich arts resources at Queens College. The guide is organized according to: The Arts at Queens College Art Library professional staff are available to provide assistance to Queens College students and faculty in locating, using and evaluating information in the arts effectively.

Writing About Art Sylvan Barnet's A Short Guide to Writing About Art Queens Art Stacks, Level 6, N7476.B37 2008 Wayne C. Next, you will search for published scholarship and possibly also for primary sources. Ohio. Getting the picture(s): DAMS, part 1. First, a little background: Two years ago, I was working in the Museum Archives, where we were busily scanning hundreds, then thousands of images. Once we started approaching ten thousand, it became clear that our bulging Access databases weren’t going to be a long term answer. That’s when I first encountered “DAMS” — and our new goal — a Digital Asset Management System.

And so did others around the Museum: our photographers, the rights & reproductions person, our network managers. Others didn’t realize they wanted a DAMS. They just needed images, images, images. Right now! It’s been a long road (think Wizard of Oz), but we’re finally in the first steps of implementation. So here’s where we are now: we contracted with Luna Imaging for their Insight software, installed and configured it (a process that took longer than we expected), and have started to figure out how to apply the metadata template we designed (CDWA-Lite plus administrative and technical fields) in this environment. 10 Great Art Apps. By Alexandra Janvey, former Head Editor, INALJ Iowa previously published 12/10/13 10 Great Art Apps Art Swipe by Jody Zellen Price: Free An app developed by artist Jody Zellen and the Los Angeles County Museum of Art (LACMA) to coincide with the exhibition “In Wonderland: The Surrealist Adventures of Women Artists in Mexico and the United States” that was on view at LACMA from January 29 – May 6, 2012.

Guggenheim by Solomon R. The Guggenheim museum’s app contains several features designed to enhance your experience at the museum and provide you with materials to discover at home. MoMA by MoMA, The Museum of Modern Art The app for the Museum of Modern Art, home to the world’s finest collection of modern and contemporary art. MoMA Art Lab by MoMA, The Museum of Modern Art An app for children to create their own abstract art with activities inspired by MoMA’s collection. MoMA Books by MoMA, The Museum of Modern Art The Design Museum Collection for iPad by Design Museum Price: $0.99 Price: $2.99.

Acrylic painting techniques|free lessons & video tutorials|Beginners painting tips. 41 Ways Museums Are Merging Social and Tech to Engage Audiences. In preparation for the IMLS webinar series- Connecting to Collections- I’ve been thinking about some of my favorite ways that museums are merging social and tech to engage audiences. Part of the series, Using Social Media to Tell Your Collection’s Stories, will take place from 2:00pm to 3:30 pm EDT on Thursday, October 28th, 2010. I’m pleased to be serving as commentator, and working with presenter Nancie Ravenel (@NancieRavenel) of the Shelburne Museum. This series is free and you can register here to learn more about how museums are utilizing social and technological elements of communication to engage audiences and stay ahead of the curve.

Technology is a powerful tool for cultivating community, and the merging of social and tech in museums is occurring more and more frequently. Here are my 41 favorite examples of museums building social capital through social media and technological endeavours. 1. Twitter. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. Folksonomies in Museums. Museum 2.0. Highlights of the Collection. Meredith Woolnough | Gallery. Meredith Woolnough | Home. Home. Pop Art Poster: Become a pop icon! First time here? Welcome! We have a lot of fun stuff to play with like ourMotivational Poster maker, Magazine Cover maker, Pop Art poster, and much more! Play as much as you like—everything is free.

We also sell awesome custom-printed products. Create a 9, 4, or 1-panel lo-fi, false-color version of one of your photos in the style of Andy Warhol's famous paintings of Marilyn Monroe. VanGoYourself | Recreate artworks with your friends. 3 Steps to Creating an Awesome Virtual Museum in Class. You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display.

Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. The Virtual Museum We used a popular augmented reality app called Aurasma. Visitors were sent an email asking them to download the free Aurasma app and bring their device.

Educational Virtual Museums Developed Using PowerPoint. During ISTE 2010, I had the privilege of learning about a new method of using non-linear PowerPoint. Michelle Lynn of Fox Creek Elementary in Highlands Ranch, Colorado along with Jessie Bertman, Kim Eikenberg, Lindsey Moore, Katie Patterson, Angel Wolf, and their students presented a poster titled "Interactive Primary Lesson or Non-linear Moon Phase PowerPoint. " Their students combined a graphic of moon phases with the non-linear technique to create a project that demonstrated their understanding of their science content.

You can see some examples of their student work at After viewing their presentation, I realized their were many other ways to use the platform to teach or reinforce cross-curricular content. Of course, many have seen the techniques used to make game boards in the past, but here are some other ideas I hadn't seen before. 5 Interesting Virtual Museums and Activities for Students. As field trip budgets are increasingly trimmed at schools everywhere, teachers will need to find some alternative virtual activities for students.

Here are five museums that offer excellent virtual tours and activities for students. The Vatican Museums website hosts a fairly detailed virtual tour of the Sistine Chapel. The tour allows visitors to zoom in on small areas and details of the interior of the Sistine Chapel. Visitors to the virtual tour can turn 360 degrees to view the interior of the Sistine Chapel from various angles. In addition to the tour of the Sistine Chapel the Vatican Museums host virtual tours of five other places and exhibits. The European Virtual Museum is the product of collaboration between twenty-seven European museums. Tenement Museum is a resource for US History teachers that can best be described as an interactive virtual museum. The JFK Presidential Library and Museum website has four interactive exhibits for learning about John F.

Cultural Institute.