Designing Video Games. A video game is more than the sum of its pieces; a game has a synergy that, after the game is complete, makes it something unique.
Creating this synergy takes a lot of technical know-how, as well as a sense of design and art. Basically, you need to be a Leonardo da Vinci and an Albert Einstein all in one. The basic sequence of game design is as follows: Come up with an idea for a game.Create storyboards and rough sketches of your game world, the main characters, and the action.List the details of your game and take into consideration everything about the game "universe. "Finally, put these concepts all together into a design document, something like a movie script that contains everything about your game. Www.e-ucm.es/drafts/e-UCM_draft_8.pdf. How Drawing Comics Helped Shigeru Miyamoto Make Great Mario Games. Features - Designer's Notebook: Designing with Gameplay Modes and Flowboards.
Before I start this column, I have two announcements. First, it's about time for another edition of my "Bad Game Designer, No Twinkie! " columns. (See my previous installments for game misfeatures, design errors, and personal annoyances covered in the past.) If you've got a game design gripe you'd like to get off your chest, send some E-mail to notwinkie@designersnotebook.com. Please be sure to mention a game that the Twinkie Denial Condition appears in. Design Sketching.