See Beyond. Un ingénieur invente un contrôleur de jeu pour quadraplégiques. Il est quasi impossible pour une personne quadraplégique de pouvoir profiter d'un bon jeu vidéo, les manettes et le duo clavier/souris n'étant pas adaptés à ce type de handicap.
Fred Davson, un ingénieur retraité de chez Cisco et spécialisé dans les systèmes embarqués, a mis au point une solution permettant aux quadraplégiques de jouer sur PC et PlayStation 3 : le Quadstick. Il suffit d'une mauvaise chute ou d'un accident de voiture pour qu'un jour vous deveniez quadraplégique et perdiez le contrôle de l'ensemble de vos membres. Il deviendra alors impossible pour vous de réaliser la plupart des gestes du quotidien, comme manger, faire votre lit, changer de chaine, ni même vous adonner à la moindre petite partie de jeu vidéo.
Comment jouer quand on est quadraplégique ? Celui-ci prend la forme d'un joystick, surmonté par un dispositif permettant d'envoyer des commandes à un PC ou une PlayStation 3 grâce au souffle du joueur. 10 000 dollars sur Kickstarter suffiront. Computer scientists create new 3-D technique. Nov. 19, 2013 — UT Dallas computer scientists have developed a technique to create 3-D images that finds practical applications of a theory created by a famous mathematician.
This technique uses anisotropic triangles -- triangles with sides that vary in length depending on their direction -- to create 3-D "mesh" computer graphics of more accurate approximations of the shape of the original object, and in a shorter amount of time than current techniques. These types of images are used in movies, video games and computer modeling of various phenomena, such as the flow of water or air across the earth, the deformation and wrinkles of clothes on the human body, or in mechanical and other types of engineering designs.
Researchers hope this technique will also lead to greater accuracy in models of human organs to more effectively treat human diseases, such as cancer. "The underlying mathematics we used to solve this problem is rigorous and beautiful," Guo said. Around Device Interaction for Multiscale Navigation. Build Your World and Play In It: Interacting with Surface Particles on Complex Objects (ISMAR 2010) Arto: The future of photography (with depth sensors) Tunzelbots. Virtual Reality News. A virtual factory you can feel. Industrial processes have been mechanized, electrified and digitized.
In the next step they become intelligent. However, the lines between virtual and real worlds become only slowly blurred. At EuroMold in Frankfurt researchers will demonstrate leadoff Industry 4.0 applications with a miniature factory from 3 to 6 December. Major changes to industrial plants are looming on the horizon. Customers are demanding increasingly more customized, differentiated products. Miniature model connects digital and real world At EuroMold researchers of the Fraunhofer Institute for Computer Graphics Research IGD demonstrate how one can bridge this gap.
Visitors of the booth, for example, are able to plan the route for a forklift. Cyber-physical equivalency, Industry 4.0 -- what is exactly concealed behind this designations? Manufacture low-volume production and customized products cost-effectively This "new" industry should secure the position of Germany and Europe as location for industry. Research Connections: Science at Microsoft - Medical Sensing via a Contact Lens. Having succeeded in making computers faster, smaller, and cheaper, technologists are now focused on making computing more accessible—more effortlessly integrated into the user’s life—enabling more people to do more interesting things.
Over the last few years, Microsoft has been working on creating natural user interfaces (NUIs) that make interacting with computers seamless, so that people can focus on completing their everyday tasks, building better relationships, and living better lives, even—or especially—when they’re on the go. The Functional Contact Lens project is one such NUI endeavor. A collaboration between Professor Babak Parviz and his Bio-Nanotechnology group at the University of Washington and Senior Researcher Desney Tan and his Computational User Experiences group at Microsoft Research, the project aims to build a contact lens that provides the wearer with a fully configurable display of digital information.
Primary Researchers Babak Parviz, Ph.D. PrioVR : une combinaison de motion capture dédiée aux joueurs. Si l'Oculus Rift ne vous permet pas de vous immerger de manière assez intense dans vos jeux, il existe désormais d'autres solutions complémentaires qui devraient permettre de satisfaire les joueurs en mal de sensations.
C'est par exemple le cas du PrioVR, présenté cette semaine au CES. De quoi s'agit-il ? D'une combinaison permettant de capturer tous les mouvements de son porteur pour les reproduire à l'écran. Le futur du jeu vidéo semble définitivement se tourner vers la reconnaissance de mouvements, afin de proposer une immersion toujours plus importante. Entre Kinect, proposé de série avec la Xbox One de Microsoft, mais aussi l'Oculus Rift, de chez Oculus VR, et l'Omni de chez Virtuix, les périphériques dédiés à la réalité virtuelle se développent petit à petit et s'approchent de plus en plus de nos salons.