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SELL 3d GAme ASSET

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You've designed dozens of models, but here comes a day when you get confused about what to model next?

You are starting to hesitate which categories sell best and which of them you should concentrate on? Calm down, you are not the only one trying to find the answers to those eternal questions. We are here to bring the answers to you. Dive into the data we've prepared for you, analyze it and get fresh ideas for your modeling and selling strategy! Demand vs Supply For your better understanding what models are sold well, we prepared an analysis of competition in the categories. Reviewing the sales volume and revenue chart, it is obvious that car 3D models have the largest revenue volume and contains 22% of all revenue. Going further to the product price and transaction price chart, we can see that most categories are overpriced, especially character 3D models, while science / medical 3D designs are underpriced.

Product volume indicates the competition in the categories. Publishing quality. Have you ever wondered how your sales stack up to the rest of CGTrader?

How is the low polygon industry doing? What information does CGTrader have at their fingertips? Fortunately for you, it's time for us to part the veil and impart some important data to you! If you read this snazzy infographic, you will learn about the liquidity of low poly models, model categories that are facing high demand or high supply, the best categories per rendered effort and more. Don't be left out as the market and the world moves forward! Liquidity is the stat we get by dividing the number of sales by the number of models. Low poly model liquidity has been constantly growing for the past year and had seen a significant increases in sales in the last six months.

The growth of the virtual reality sector is the likely reason for increased low poly demand. Looking at liquidity by price category, the greatest interest in models priced $25-$39, likely bought by indie game developers. Want to get more insights? Low Poly 3D Models, VR And You: How To Ride The Wave In 2016 - Blog. How to Fund Your Games By Creating and Selling Game Assets. What To Know When Creating Next Gen Assets. What To Know When Creating Next Gen Assets Posted by Aidy Burrows on April 23rd, 2015 | 64 Comments Written by Guilherme Henrique ● References ● When to use triangles ● Getting ready for sculpting ● Thoughts on retopology ● What makes a good UV unwrap ● Getting good normals from a bake ● Next gen texturing ● Resources (LOTS!)

What To Know When Creating Next Gen Assets

Do you wanna make your very own Gears of War? For a long time I had problems trying to do stuff for games e.g. When we are used to working on rendered stuff, making art for realtime processing seems like a whole new undiscovered world, and hopefully, for those who still are kinda figuring out how to make all the things work, today I’ll be trying to clear all the mystery! Hope you find it useful! The model I’ll be using to explain the main concepts of the workflow is a tombstone I recently did for a game I’m working on, here we’ll be going from modeling to loading the asset in BGE So take the kids out of the room and lets start!

Yeah! Guidelines & Tips for low poly modeling: Pros: