#21uBBdIl662GdB0O. “Drink waters out of thine own cistern, and running waters out of thine own well.”
Proverbs 5:15 (The Israel Bible™) You might not have noticed vampires, Satanism and zombies on any elementary or junior high school curriculum, but your kids are probably so well versed they could pass a final exam in flying colors. The reason is simple – young adult fantasy has a basic menu replete with occult, witchcraft, Satanism, paganism, vampires, zombies, Greek mythology and similar fair. It might not be required reading or viewing, but it’s being marketed and targeted to teens who compulsively consume it with their insatiable appetite for fantasy. As a concerned parent and as a TV executive that works with content on a daily basis, I found this situation extremely disconcerting. Yet, the Hebrew Bible possesses the all-time greatest source for content and it’s either completely overlooked, barely browsed or deliberately shunned. Satanic symbols in cartoons. Parents Say Their Children’s Hatchimals Are Mumbling "Fuck Me" In Their Sleep - BuzzFeed News.
The Illuminati Formula 4: The Use of Hypnosis. [back] The Illuminati Formula Chapter 4.
Science No 4 - Hypnosis Understanding the Basics About Hypnosis A. Dissociation, trance, & its historical use The History of Hypnosis for Programming Hypnotic cues B. How to program with hypnosis George Estabrooks Royal Institute of International Affairs Rhodes Scholarship C. Hypnotically Building in Structures A. Dissociation is used as a defense to protect a person from overwhelming pain and trauma.
There are 5 levels to the subconscious that the mind will naturally dissociate to. Hypnosis appears to affect several areas of the brain--the brain stem is modified into the hypnotic state, and the midbrain centers are inhibited so that other areas--the motor, sensory and memory areas can be manipulated. The skilled hypnotist will decide which area he wants and how to work with that area. There are different neurophysiological states. Hyperventilation helps a person induct into a hypnotic trance. The History of Hypnosis for Programming B.
C. D. E. F. How Disney Magic and the Corporate Media Shape Youth Identity in the Digital Age. While the "empire of consumption" has been around for a long time[1], American society in the last 30 years has undergone a sea change in the daily lives of children - one marked by a major transition from a culture of innocence and social protection, however imperfect, to a culture of commodification.
Youth are now assaulted by a never-ending proliferation of marketing strategies that colonize their consciousness and daily lives. Under the tutelage of Disney and other megacorporations, children have become an audience captive not only to traditional forms of media such as film, television and print, but even more so to the new digital media made readily accessible through mobile phones, PDAs, laptop computers and the Internet. The information, entertainment and cultural pedagogy disseminated by massive multimedia corporations have become central in shaping and influencing every waking moment of children's daily lives - all toward a lifetime of constant, unthinking consumption. 1. 2. Untitled. Untitled. Magic Wands and Smartphones Mix in Real-Life Fantasy Game. <div>You must enable Javascript to watch this video!
</div> Harry Potter is always turning to magic to solve problems. Whether it’s banishing Dementors or dueling fellow wizards, his wand was ready to shoot furious, powerful spells. Harry Potter and so many other magical, fictional worlds have captured the imaginations of children and adults alike, making them wish they could perform magic themselves. A startup called MoveableCode hopes to make magical worlds real by creating wands that sync to players’ smartphones, allowing them to cast spells with the wave of a hand. “If you’ve ever been into fantasy, we think this will appeal to you,” said Nicholas Napp, founder and CEO of MoveableCode. We're curious, too. How It Works Incantor is based on a magical world that Napp and chief creative officer Kevin Mowrer have been constructing for the last 18 months.
The game world supposes that Earth is a magical realm with dimensional doors to five other worlds. The Wand Making It Social. Five Titles Full Of Magic In The World Of Video Games - VGU. Whether or not you believe in magic in the real world, the one place where you have undeniable proof of its relative existence is within the world of fiction.
Although some people prefer to watch a film, or imagine the action for themselves by reading a book, one of the most mesmerising ways to see magic in action is when it happens inside a video game. Thanks to the pixelated or polygon graphics on display, you can see a humongous dragon appear in a puff of smoke, or an all powerful genie grant a wish with a zap of his finger and be held in awe at the beauty and majesty of these impossible acts.
Whether these acts take place in a high fantasy world, or in an alternate reality version of Earth, magic has a profound impact in the worlds that possess it. Untitled.