OpenCV. Wiki - BML 1.0 Standard - Mindmakers. This document introduces and describes version 1.0 of the Behavior Markup Language standard.
This document contains background information, descriptions of typical use contexts, and, most importantly, the syntactic and semantic details of the XML format of the Behavior Markup Language. The Behavior Markup Language, or BML, is an XML description language for controlling the verbal and nonverbal behavior of (humanoid) embodied conversational agents (ECAs). A BML block (see example in figure below) describes the physical realization of behaviors (such as speech and gesture) and the synchronization constraints between these behaviors. BML is not concerned with the communicative intent underlying the requested behaviors. The module that executes behaviors specified in BML on the embodiment of the ECA is called a BML Realizer. Figure 1: Example of a BML Request Core Standard and Extensions¶ Lean Core Standard¶
EON Reality - Virtual Reality Software, Systems, and Apps. Neil Schneider's Blog - Reality or Delusion? The VR Sales Numbers You Can Count On. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Today we are going to bring some reason to the viability of VR with the help of the most recent sales statistics from JPR and other industry developments. Key topics include: The sales outlook for Samsung's Gear VR and why mobile processing power won't suddenly skip ahead to PC desktop levels for equivalent virtual reality. The add-in-board / discrete GPU market for gamers, and how PC VR HMD sales and new AIB sales will unfold in 2016. Samsung Gear VR's Mobile Virtual Reality Outlook There are big sales expectations around mobile and virtual reality.
Samsung’s Galaxy S7 (Source Samsung) I contacted Jon Peddie of JPR, and Neil Trevett, President of the Khronos Group to get their opinions and check my own. I cited the impressive performance increase of the Qualcomm Snapdragon 820 processor. Easy Movie Texture (Video Texture) Requires Unity 4.6.3 or higher.
Easy Movie Texture This Demo Supported platforms: Android, iOSSupported platforms(Beta Version ):PC (windows, Mac 64bit) [PC & Editor Mode uses ffmpeg. So if you use a PC platform, the LGPL license applies.] Supported format : Android : Link iOS : Link. Vive. Martin Förtsch (@MartinFoertsch) Mike Alger. Unity development overview. The fastest path to building a holographic app for HoloLens is with Unity.
We recommend you take the time to explorer the Unity tutorials. If you need assets, Unity has a comprehensive Asset Store. Once you have built up a basic understanding of Unity, you can visit the Holographic Academy to learn the specifics of holographic development with Unity. Download MiddleVR for Unity. Get the free version of MiddleVR for Unity.
This version is forever free! See limitations here. It also allows you to evaluate Academic, Pro and HMD editions for 30 days. MiddleVR: Improve reality! Implementing 360 Video in Unity for Gear VR and Cardboard – Immersive Blog. This entry will describe our efforts to get 360 video working in Unity for apps running on Gear VR and Cardboard (both iOS and android).
This is more of a work in progress than a full guide, but I hope it helps. Feel free to leave questions or suggestions! The overall process is: Start with google cardboard camera or oculus camera demo scene.Add a sphere with an equirectangular UV mapping and inward facing normals around the camera.Purchase a plugin to play a movie on that sphere’s texture. (Note: if you just want to run on Gear VR, you can adapt their movie example to play on the inside of a sphere.
Movie & Video Plugins for Unity and Android / iOS / Gear VR. The most success so far has been achieved using the Easy Movie Texture plugin for Unity, currently $45. The best part of this plugin is that it comes with a demo scene including a sphere to play back equirectangular videos. I also tried prime31’s iOS video plugin, LiveTexture, which was $75. Open Questions. Manus VR - The virtual reality dataglove for consumers. Trello. Free Mercurial and Git Client for Windows and Mac. Mrcojoentertainment. Perforce Software: Connect teams, protect IP, support rapid releases. Introducing the Microsoft HoloLens Development Edition. I’m a developer who wants to purchase a Microsoft HoloLens.
What do I do? Developers in the United States and Canada can now order up to five devices per Microsoft Account (MSA) directly from our online Microsoft Store. Access the US Microsoft Store here or our Canadian store here Can I buy a Microsoft HoloLens at the Microsoft Store? Your local retail Microsoft Store does not have inventory of the Microsoft HoloLens Development Edition but you can purchase up to five devices Development Edition devices online from Microsoft Store. What options are available to businesses interested in Microsoft HoloLens?
For volume orders, professional service engagements, or more information about enterprise features, contact your Microsoft account representative or email mpcsales@microsoft.com. I applied, but never received my invitation to purchase. Thanks for your application! How many devices can I buy? You may buy up to five devices. Blueprints Visual Scripting. PlayMaker - Visual Scripting for Unity3D. uScript Professional.