TIM LARKIN. Tim Larkin presenting Dota 2 at Video Games Live 2013. Gamasutra - Features - "Interview: Tim Larkin, Audio Director at Cyan" [02.07.00] Interview: Tim Larkin, Audio Director at Cyan What does a guy who's worked with greatness like Ella Fitzgerald, Mel Torme, James Brown, Tony Bennett, Lou Rawls and Huey Lewis do in the game industry?
Why, anything he wants, of course. All it took was a phone call to the first game company on the list and Tim Larkin's adventure with Broderbund and his game career was off in high gear. As composer, sound designer and player, he is credited currently with over 15 games including many in the Carmen Sandiego series, Dr. Tim Larkin and DotA 2 on Top Score. Listen Top Score - Tim Larkin Dota 2 Aug 22, 2013 Even though it's been out for a month, the game DotA 2 is still a work in progress.
Composer Tim Larkin started writing music for the game more than two years ago — and he's not done yet. "It's not like a game where you release it in a box and it's done. DotA 2 is kind of gonna be in constant development. They're always adding new heroes and updating elements of gameplay; it's an ongoing game. DotA 2, a stand-alone sequel to the Defense of the Ancients mod, is a type of strategy game, with two teams of five players. "The look of the game has sort of an Asian feel to parts of it, so I kind of started off along those routes, using Shakuhachi flutes and things like that.
"It's an extremely deep game and it takes a lot of experience and practice to play it well. And yeah — he said "professionally. " Valve, the makers of DotA 2, recently made a documentary about DotA 2 and some of the teams who compete in The International. Dota 2 Composer Tim Larkin Interview - Video Games Live Backstage. CDM Interview: Tim Larkin, Myst V Composer, Talks Games and Music Making. CDM’s resident game composer W.
Brent Latta talks to Tim Larkin, the composer behind the eagerly-anticipated, upcoming Myst 5 and the current PC/Xbox title Pariah, and featured in the live game music performance festival Video Games Live. (Sound samples at his site for both games; watch this space for updates on the Myst soundtrack and game.) Brent got to talk to Tim about all aspects of music making, including the upcoming Myst 5 score. That game will live up to its title, End of Ages, as Cyan closed shop this month. But we expect the Age of Tim Larkin to be just beginning. Ed: Updated — Cyan appears to have escaped an untimely death. Create Digital Music: Hi, Tim – thanks for taking the time to speak with us. Tim Larkin: I started out playing piano at age 4, and started playing trumpet in 4th grade. I was a solo artist on Warner Bros. Broderbund was one of the first publishers to start using live recorded music in games.
TL: The most significant shift is the technology. S interview with Tomoya Ohtani. Tim Larkin RocketBaby: What was your first musical experience?
Tim Larkin: The first experience that I can remember was sitting down at a relative's house when I was a few years old, and playing with their piano for quite a while. My parents then decided I was a perfect candidate for piano lessons, and I remember starting those about age four. As far as professional experience, I fell in love with big band music and started playing trumpet with the "Youth Of America" big band at age 11. RB: How did you get in to the game business? Tim Larkin: I got into the business by calling the right company at the right time. RB: What do you enjoy about creating game music? Tim Larkin: I enjoy creating the final mix of a piece, or recording live musicians on them. RB: What do you think about the state of today’s game music? Tim Larkin. Interview: Just Adventure - Reviews Walkthroughs and Adventure News!
By Jennifer Miller Of course, Jennifer! And thank you for taking the time to talk to me. We’ve been very excited about coverage on Just Adventure. I started working with Broderbund [ publisher] and I had heard much about and was very interested in the project. When came out, I lobbied hard to be involved. (Laughs) That’s a real good question. No, not on Jack Wall. No it didn’t. Sometimes there’s a fine line, especially in creating an ambience for an area, especially in the abstract. Not that much different. Film is linear, so you have a definite path on where the music is going, a point A to point B.
That’s it right there, great contrast in the game. It varies from every piece I write. It gives me a little bit of a different perspective on things. I had an album come out about ten years ago and I would hear it on the radio, so that was really neat. CDM Interview: Tim Larkin, Myst V Composer, Talks Games and Music Making. Tim Larkin.