Geocaching. Outdoor recreational activity Geocaching (, JEE-oh-KASH-ing) is an outdoor recreational activity, in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigational techniques to hide and seek containers, called geocaches or caches, at specific locations marked by coordinates all over the world.[3] As of 2023, there are over 3 million active caches worldwide.[4] History[edit] The first documented placement of a GPS-located cache took place on May 3, 2000, by Dave Ulmer of Beavercreek, Oregon.[12] The location was posted on the Usenet newsgroup sci.geo.satellite-nav[13] at 45°17.460′N 122°24.800′W / 45.291000°N 122.413333°W / 45.291000; -122.413333.
Geocaching company Groundspeak allows extra-terrestrial caches, e.g. the Moon or Mars, although presently, the website provides only earthbound coordinates. The activity was originally referred to as the GPS stash hunt or gpsstashing. Geocaches[edit] Variations[edit] Geocache types[edit] Multi-cache [edit] How Ingress, Google's Real-World Smartphone Game, Got Me Out of My Shell. Pokémon Go Could Be Amazing (And Maybe A Bit Dangerous) The Disturbing Puzzle Game That Nobody Can Solve. Games People Play.
Alternate reality game. An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities.
ARGs generally use multimedia, such as telephones, email and mail but rely on the Internet as the central binding medium. Definition[edit] Unique terminology[edit] Among the terms essential to understand discussions about ARGs are: Computer/console/video games. The Greatest Fake Religion of All Time. Some other will have to finish it... best by creating a refutation of his work Flagged Why refutation? Anyway, it's been almost a couple of decades since the last part was published. I don't see a great chance of it being ever completed. A shame, since they were very good books. By refutation I mean someone having fun by pretending his work is serious scholarship and writing counter-arguments to any points real or otherwise RAW might have been making. Wilson actually wrote plenty of serious non-fiction, as well, meant to discuss his philosophy a more matter of factly, instead of relying on Operation Mindfuck all the time.
But Historical Illuminatus Chronicles is a series of novels that doesn't really lend itself well to that kind of thing, in any case. » 3301 ClevCode. Lately there has been a lot of attention about the Cicada 3301 puzzles, and my work on them, after this article:The internet mystery that has the world baffled For more information about Cicada 3301 and my solutions for the 2012 challenge, keep on reading… If these kinds of puzzles and challenges interest you, you might also be interested in looking at the old GCHQ challenge:GCHQ: solve the online code, become a real-life spy My solutions for that challenge are available here: Note that the GCHQ challenge is a bit more technical in nature than the Cicada 3301 puzzles, so it might not be for everyone. ;) If you appreciate my writeups, feel free to send me a donation. :) BTC: 1GCzqKpGY7ucfNSTJHo8psdeWP1YPegnz LTC: LdhY8X1TBQNaZQzHh23tJBhusZLo8tNqkG More about me, what I do and the services I offer: My CV is available here: / Joel Eriksson <je at clevcode dot org>
Chasing the Cicada: Exploring the Darkest Corridors of the Internet. By Jed Lipinski When an unsuspecting researcher followed a mysterious command on a 4chan board, he found himself drawn into a scavenger hunt that led him down the darkest corridors of the internet and stretched across the globe. But in a place where no one shows his face and no one plays by the rules, how do you tell where the game ends and reality begins? It was 10 p.m. on a Friday night in January, and Jeff Kinkle was procrastinating. The 32-year-old cultural studies PhD was alone in his Brooklyn studio, working on a paper about institutional secrecy and the national security apparatus. His workspace offered an unobstructed view of the glittering Manhattan skyline, but the young academic, who makes his living as a writer and translator, wasn’t feeling inspired.
Distracted, Kinkle was scanning /b/, the infamous image-sharing board on the website 4chan. The cyberspace that most of us know and use daily is a place for connecting with friends, paying bills, and sharing funny cat pictures.