Ki-oon sur Twitter : "#Secret, nouveau thriller de Tonogai, dernier volet d’un triptyque débuté avec #Doubt et #Judge. Tome 1 le 2 juillet. Judge Article Archives. Explaining the Level 1 Practice Exam. He Level 1 Practice exam was created in April 2009 and since then, nearly 2,000 such exams have been created by users. As a result, there have been questions from individuals who've taken the exam, or who are interested in taking the exam. This article should address the most common questions that have been asked and help explain a few elements of the exam itself.
The Level 1 Practice exam features content very similar to what a person could encounter on an actual Level 1 exam. The structure of the Level 1 Practice exam is 14 rules questions (testing on the Magic Comprehensive Rules) and 6 policy questions (testing on the Magic Tournament Rules and Magic Infraction Procedure Guide). The division of questions on the Level 1 Practice exam reflects the division of questions on the Level 1 exam.
The Level 1 Practice exam can be taken open book and a candidate may refer to any of the above documents while taking the exam. Body Language in a Ruling. Hen you started your career as a judge, you often made wrong rulings. We all did. And you made rulings that were technically right, but weren't accepted by the players. I know I have. It's even more frustrating since studying rules and the IPG doesn't seem to solve the problem. So what's going on? Why is it that players will appeal correct rulings, or argue with you? Let me tell you two fictitious stories to illustrate this phenomenon: What went wrong in these two rulings? A psychology professor named Albert Mehrabian established that when communicating feelings and attitude, words account for 7%, while tone of voice accounts for 38% and body language for 55%.
Now, what distinguishes a confident judge from a judge that doesn't control the situation? Let's break down the elements of body language relevant to making a ruling. Body Position and Relation to the Table Most judges are tall enough that they have to look down to look at the players in the eyes. The Eyes The Voice Tips Smile! Team Leading.
What is team leading? At large events with many players and many judges, a team structure is often used to split up the judge staff into small task forces, referred to as teams. This allows the Head Judge to divide the tasks between those groups in such a way that every group is responsible for one aspect of the tournament. The most common way of dividing the staff into teams is the following: One or two teams responsible for deck checks and counting deck lists; these are the Deck Checks teams A team responsible for posting pairings and standings, as well as distributing result slips; this is the Paper team A team to handle other things in the tournament, such as end-of-round procedure, preparing the draft setup, setting up table numbers, etc. If a task involves moving things around, the Logistics team is likely nearby!
Some events have other, specialized teams, which can be created by the Head Judge to match the specific needs of the event and the staff. So what does a team leader do? Properly Reporting a DQ. O you've made up your mind... You are now convinced that this guy did it, and in order to keep it fair for all other players in the tournament, you have decided to disqualify him.
Here's how to proceed with the paperwork from now. First of all, while it's still hot, you should get a statement from the player. That statement must include the player's name, DCI number, and email address (you can still get the first two from your scorekeeper). The statement itself is generally the only tool that the player will have for his defense. In some cases, there will be witnesses: other judges, spectators, opponents. Now that you have all the data you need, you have to report the disqualification in the Judge Center. On the next screen, you have to specify one or more infractions that lead to the DQ. Then, you have to enter your statement. In most cases though, you'll have a statement from the disqualified player. Handling Investigations. Based on John Alderfer's Investigations seminar at PT Kyoto Definition and Philosophy Whenever a dispute arises during a tournament, the players involved will call us, or maybe the problem will be brought to our attention in some other way.
Usually we will manage to solve it easily, but there will be times when we won't be able to come up with a straight-forward solution or ruling. There are cases in which we lack bits of information, and without that information we won't be able to make a decision. There are also situations where we may detect a chance that the problem was caused by an infraction committed intentionally. This is when we investigate. Sometimes the investigation will lead us to a simple misunderstanding or to an honest mistake; in those cases we will apply the appropriate fix and issue the appropriate penalty for the committed infraction (if any); but some other times we will end up finding bigger problems.
Investigation Techniques Time is important. If It Is to Be a DQ. Studying for Your Judge Exam. Tating that the written portion of a judge test isn't difficult would be a lie. The truth is that they're actually really hard. Learning the rules well enough to pass one of those is not an easy task. The Comprehensive Rules is a large document by itself, and the other DCI documents add up more material to an already long compendium. I've seen several individuals failing a written test because they underestimated it and didn't prepare well enough. I've noticed that quite often it's not that someone is just "bad at rules" or didn't study enough; it's that the studying methods they're using aren't adequate for them.
We all have different ways of learning, and what's useful for some might be less efficient for others. Get a mentor. This is not precisely needed, but I'll mention it from the start. Find a friend to study with. As an alternative if you can't find a mentor, you can talk to that friend of yours who likes the rules and/or judging as much as you about studying together. Who are DCI Judges? A Rules Advisor's Point of View.
Ho are DCI judges? Are judges the "black and white stripes" guys that once in a while pick up a player's deck in sanctioned tournaments to check it? Yes, for some people that's all they are, but in reality there is more to it. In this article I'll talk about what I believe it means to be a judge and the main concerns and difficulties that I am encountering trying to get there. The Love A DCI judge is usually someone who, after a while of playing Magic: the Gathering, started to be more and more "in love" with rules and details of game mechanics. In the beginning when we start to play, we worry about "the whats" – and for most people, that is all they worry about for their entire game experience. "The whats," as you are probably imagining, are the practical effects of game actions; for instance, the understanding that if a creature has 0 toughness, that creature is put into its owner's graveyard.
The Commitment Magic, as we all know, is a game in constant change. "I know all about the game! " Critical Moments. F I earned one cent for every minute I've lost while head-judging tournaments because I didn't anticipate one particular problem, I'd be rich now... In this article, I will present some of the most critical moments of a medium-to-large tournament, such as a 200-player PTQ. What I call a critical moment is a particular element of the tournament the head judge must pay attention to. A missed/mishandled critical moment can lead to a great loss of time, and that's why they must be taken care of in order to insure a successful tournament.
For each problem, I will give some advice about how to prevent it. Registrations Registrations take an incompressible amount of time at the start of the day. Registrations are too slow. Product & list handling This is for limited tournaments. Product is missing/not adequate. End of rounds Loss of time at the end of the round occurs when players finish their matches too late. Time isn't announced. Start of round => paper handling Odds & ends That's it. No Really, Why Do We Judge? Early five years ago, I made an attempt to summarize the reasons we are into judging.
You can still find this old article, although please, *please* ignore the photo. The approach that article took was somewhat shallow as I had only been judging for 6 months at that point (keep ignoring that photo). However, years have passed and I now have a different perspective. The reasons I continue to judge are significantly different than when I started, and I suspect many judges experience this as they progress in their careers. This is not by chance; we learn to appreciate different things in the judge program as we move on. To an outsider it does not make sense.
Skills stick around This thought occurred to me recently when I was wondering what would be left when I quit judging, which is something that will eventually happen to all of us who are not professionally into Magic. There are many areas judging improves us all in. Appreciate the people What good does that do? Enjoy the game Conclusion. Dealing with Minor Calls. Should Players be Calling Judges for Every Little Thing? When a minor problem happens at a table, players choose to deal with it in different ways.
Some choose to solve small issues on their own, because these problems only have a limited impact on the game state. It appears to be quite common at Pro Tours, where players tend to only call the judge when the game is seriously damaged or when a choice to be made isn’t obvious. Others prefer calling as soon as something is wrong, even when it has almost no impact on the game. Most of players are torn between those attitudes and vary from one to the other. Which is the attitude judges should encourage? Encouraging players to call the judge I became certified in 2001 and began to head judge tournaments in early 2003. The important thing to keep in mind is that the judge is the only person who is unbiased, therefore the only person able to fix a problem fairly.
The case for early intervention Avoid presenting a mixed message.