System Reference Document v3.5 The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. You may consider this material Open Game Content under the Open Game License, and may use modify, and distribute it. Legal Disclaimer This SRD site is non-commercial and we don't make any money from putting it together. This SRD site Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast, Inc. Dungeons & Dragons(r) and the d20 system are registered trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 5.0. Recent Update - 17th of August 2008
Ambiances Jdr - Du groove dans vos parties de jeux de rôles 3.5e Feats - Dungeons and Dragons Wiki Standard Feats[edit] The following pages list all standard, non-scaling 3.5e feats on the wiki broken down by article balance (we have too many feats to display them all on one page). In addition to the longer lists of balance specific feats above, feats can be additionally viewed by type. A full list of feat types appears in our 3.5e Glossary. Epic Feats[edit] Epic feats may be found here. 3.5e Epic Feats (category format) Back to Main Page → 3.5e Homebrew → Character Options Conditions - PFBeginner Conditions are effects that happen to characters and monsters, like being deafened by a loud noise, entangled by a giant spider’s web, fatigued from a long day of work, or sickened by poison or disease. This section explains the rules for these conditions and things that may cause them. If more than one condition affects a character, apply them all. If effects can’t combine, apply the most harmful effect.
Le blog d'un odieux connard Pokemon D&D Serendipity Où trouver des livres électroniques kahdnd / Gelatinous Creature Home > Template > Gelatinous Creature Perverted magic is the only explanation for these bizarre blends with the characteristics of oozes. Translucent and unstable in form, gelatinous creatures benefit from oozes’ distinct strengths—but also some of their drawbacks. “Gelatinous creature” is an inherited template that can be added to any living creature except an ooze (hereafter referred to as the base creature). Size and Type: The creature’s type changes to aberration. Hit Dice: Increase to d10. Speed: Due to its somewhat amorphous nature, the gelatinous creature moves at half the base creature’s speed or 20 feet, whichever is lower. Natural armor bonus –2. Attacks: The gelatinous creature gains a slam attack if it did not already have one. Damage: Gelatinous creatures have slam attacks. Special Attacks: A gelatinous creature gains an acid attack. Special Qualities: Gelatinous creatures gain the following special qualities. Saving Throw Bonuses (Ex): Base Saves: Abilities: Climate/Terrain: Organization:
Welcome | Magic Set Editor Goods And Services Adventuring Gear A few of the pieces of adventuring gear are described below, along with any special benefits they confer on the user ("you"). Caltrops A caltrop is a four-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it might step on one. Caltrops may not be effective against unusual opponents. Candle A candle dimly illuminates a 5-foot radius and burns for 1 hour. Chain Chain has hardness 10 and 5 hit points. Crowbar A crowbar grants a +2 circumstance bonus on Strength checks made for such purposes. Flint and Steel Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long. Grappling Hook Hammer Ink This is black ink. Jug, Clay Lock Oil Vial
Article (3.5 Edition Excerpts: Adventuring Gear) On sale September 18, the 3.5 Edition premium reprints go on sale, featuring new covers and the latest errata -- so, be sure to pick yours up at your friendly local book or gaming store! As the books themselves described their contents and role within the game: The Player’s Handbook has all the rules players need to create characters, select equipment, and engage in combat with a variety of supernatural and mythical foes. The Dungeon Master’s Guide provides the DM with advice, guidelines, and everything he or she needs to create challenges, adventures, and full-fledged D&D campaigns, including sections on prestige classes, magic items, and character rewards. In today's excerpts, we consider the subject of adventuring gear from the 3.5 Edition Player's Handbook. 1st Edition Gear Careful selection of equipment and supplies for characters is very important. In many campaigns it is necessary for the characters to shop in a number of places in order to obtain everything they desire.
Profession – Skills Description You are trained in a livelihood or a professional role, such as apothecary, boater, bookkeeper, brewer, cook, driver, farmer, fisher, guide, herbalist, herder, hunter, innkeeper, lumberjack, miller, miner, porter, rancher, sailor, scribe, siege engineer, stablehand, tanner, teamster, woodcutter, or the like. Like Craft, Knowledge, and Perform, Profession is actually a number of separate skills. For instance, you could have the skill Profession (cook). While a Craft skill represents ability in creating or making an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge. Check You can practice your trade and make a decent living, earning about half your Profession check result in gold pieces per week of dedicated work. Action Not applicable. Try again Varies. Untrained Untrained laborers and assistants (that is, characters without any ranks in Profession) earn an average of 1 silver piece per day.
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