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About the Network

About the Network

How To Become A Hacker Copyright © 2001 Eric S. Raymond As editor of the Jargon File and author of a few other well-known documents of similar nature, I often get email requests from enthusiastic network newbies asking (in effect) "how can I learn to be a wizardly hacker?". Back in 1996 I noticed that there didn't seem to be any other FAQs or web documents that addressed this vital question, so I started this one. A lot of hackers now consider it definitive, and I suppose that means it is. If you are reading a snapshot of this document offline, the current version lives at Note: there is a list of Frequently Asked Questions at the end of this document. Numerous translations of this document are available: ArabicBelorussianChinese (Simplified), Czech, Danish, Dutch, Estonian, German, GreekItalianHebrew, Norwegian, PersianPortuguese (Brazilian), RomanianSpanish, Turkish, and Swedish. If you find this document valuable, please leave me a tip on Gittip. 1. 2. 3. 5. 2.

Welcome SurfControl Customers Web security now requires much more than a URL filtering product. Consider the following information from the Websense Security Labs™ 2012 Threat Report: 82% of malicious websites are hosted on compromised hosts 55% of data-stealing malware communications are web-based 43% of the activity inside Facebook is categorized as streaming media 60% of phishing attacks are hosted in the United States 92% of email spam contains a web link It's clear your organization's security concerns go beyond preventing employee access to inappropriate websites. Your organization and its employees now face advanced threats delivered dynamically from the web and from email – and usually from both in what's known as a blended threat. And to make information security matters more complex, these advanced attacks happen in seven stages: Reconnaissance, lures, redirects, exploit kits, dropper files, call-home communications and data theft. Our web security products offer:

10 Shocking Kids Fails The boy who crawled inside an arcade machine They say the fun's in the taking part. But someone forgot to explain that to Christopher Air. And when his mother Elaine took the three-year-old to the arcade games on the family's holidays in Skegness, he just wanted to get his hands on the winnings. For a while, he was playing happily on the crane machine, trying to pick up a teddy bear with its mechanical arm. The kid who got stuck in a skate bowl A kid went inside a skate bowl but couldn't get out. The 4-year-old who flushed his puppy down the toilet A week-old puppy is recovering after he was accidentally flushed down the toilet. The six-year-old who escaped death by hanging by his ears A six-year-old boy was saved from certain death by his ears, which prevented him from falling from a high-rise apartment block. The seven-year-old who stole a car to avoid church The baby who got stuck behind a couch and started arguing with his parents Very articulate kid.

Higher Computing For Everyone - Learn Programming - Free Programming Classes Online This is bound to be a question foremost on a lot of people's minds from beginners on up. There is a lot of depth to this question, and I think this is a great place to continue to after Lesson 1. As strange as it sounds, all programming languages, no matter how cryptic they appear, are designed to be understood only by humans, not computers. The magic of computing is that sequences of 1s and 0s flowing non stop inside of your computer make everything happen. The first fundamental principle of programming I want you to learn is this: Programming languages exist in order to make it possible to do a great many operations (think trillions) with very few instructions. The second principle I want you to learn is related: Good programmers figure out ways to do complex tasks, and convert these into simple instructions. If you want to design a game for example, you will NEVER have to struggle with learning how to draw circles, or create 3d objects, or create weapons, enemies, etc. 1. 2.

InfraRecorder » Welcome Programmer's Reference Wiki Category:Programming Tasks Programming tasks are problems that may be solved through programming. When such a task is defined, Rosetta Code users are encouraged to solve them using as many different languages as they know. The end goal is to demonstrate how the same task is accomplished in different languages. These are the Programming Tasks that have been defined and solved. Feel free to add solutions in languages not already included. The Category:Simple is a small subset with only "really simple" tasks, like "Hello World", and demonstrations of basic language-features. The Category:Draft Programming Tasks is a list of tasks, some of which are just awaiting more implementations before they can be promoted to tasks. Read the guidelines on creating new tasks. The following 871 pages are in this category, out of 871 total.

70 Things Every Computer Geek Should Know. | Arrow Webzine The term ‘geek’, once used to label a circus freak, has morphed in meaning over the years. What was once an unusual profession transferred into a word indicating social awkwardness. As time has gone on, the word has yet again morphed to indicate a new type of individual: someone who is obsessive over one (or more) particular subjects, whether it be science, photography, electronics, computers, media, or any other field. A geek is one who isn’t satisfied knowing only the surface facts, but instead has a visceral desire to learn everything possible about a particular subject. A techie geek is usually one who knows a little about everything, and is thus the person family and friends turn to whenever they have a question. If you’re that type of person and are looking for a few extra skills to pick up, or if you’re a newbie aiming to get a handhold on the honor that is geekhood, read on to find out what skills you need to know. How to become a real computer Geek? 1. 2. 3. 4. 5. 6. 7. 8. 9.

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