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How the Internet Gets Inside Us

How the Internet Gets Inside Us
When the first Harry Potter book appeared, in 1997, it was just a year before the universal search engine Google was launched. And so Hermione Granger, that charming grind, still goes to the Hogwarts library and spends hours and hours working her way through the stacks, finding out what a basilisk is or how to make a love potion. The idea that a wizard in training might have, instead, a magic pad where she could inscribe a name and in half a second have an avalanche of news stories, scholarly articles, books, and images (including images she shouldn’t be looking at) was a Quidditch broom too far. Now, having been stuck with the library shtick, she has to go on working the stacks in the Harry Potter movies, while the kids who have since come of age nudge their parents. That the reality of machines can outpace the imagination of magic, and in so short a time, does tend to lend weight to the claim that the technological shifts in communication we’re living with are unprecedented.

Agencies As Incubators Does it make sense for an ad agency to launch an incubator for tech start-ups? You could (and many no doubt would) say that this was merely a distraction from the day job. An unnecessary aberration from what agencies are meant to be doing. Personally, I think it makes a bunch of sense. Here's why. This year's Cannes Lions seemed to be a marker in the sand of how the tech and ad worlds are increasingly colliding (or 'marrying on the beach', as Mel eloquently put it). The Portland Incubator Experiment has been going for a couple of years, actively supported by Wieden & Kennedy, and serving "as a hub for community, entrepreneurship, and creative thinking." This reminded me of this rather intriguing (and anonymous) answer on Quora about how Apple uses its significant cash reserves to maintain a decisive advantage over its competitors in product quality. What Apple have foreseen, is the advantage that comes from building a unique pipeline of smart cutting-edge technology. Image courtesy

Le mythe de la courbe l'adoption des technologies Vous connaissez certainement la courbe de l’adoption des technologies du Gartner (le Hype Cycle – Wikipédia -, c’est-à-dire comme on devrait le traduire plus littéralement « le cycle du battage publicitaire des technologies ») publiée chaque année par cet institut d’études américain pour distinguer les technologies les plus prometteuses et celles en passe de tomber dans l’oubli. Nicolas Nova sur le blog de la conférence Lift en faisait récemment une critique plutôt instruite, reprenant les propos de plusieurs blogs qui ont éreinté la méthode. Image : La courbe générale du Hype Cycle par le Gartner. La réflexion est partie du travail de Julian Bleecker qui essayait de dresser une typologie des façons dont on représente le futur. La courbe du Gartner décrit un cycle des produits et des technologies, mais estime que tous connaissent un pic d’attentes démesurées, puis, après une période de déception, qu’ils finissent par être adoptés par les gens. Autre reproche.

“Internet est une révolution de la consultation plus que de la production” Il y a 4 ans, nous rencontrions André Gunthert, directeur du Laboratoire d’histoire visuelle contemporaine (Lhivic), pour évoquer avec lui la révolution Flickr. Depuis, le web 2.0 s’est largement installé, même s’il a aussi largement montré ses limites, notamment à transformer tout un chacun en producteur de contenus, d’images, de vidéos, de textes… Il n’est pas étrange qu’aujourd’hui, ce ne soit plus tant la manière dont on produit des images qu’il nous intéressait d’interroger, que la manière dont on les consulte. Le web créatif des amateurs est-il en train de céder le pas face au web des industries culturelles ? InternetActu.net : Le contenu généré par l’utilisateur (User generated content, UGC) est-il vraiment le “trésor” du web 2.0 ? André Gunthert : Sur YouTube, le modèle dominant n’est pas celui de la création de contenus. Les chercheurs ont tendance à considérer la production plutôt que l’activité de consommation. Pour les images, la situation d’abondance est très nouvelle.

We Are All Thieves: The Truth About Ideas And Originality The internet is over If my grandchildren ever ask me where I was when I realised the internet was over – they won't, of course, because they'll be too busy playing with the teleportation console – I'll be able to be quite specific: I was in a Mexican restaurant opposite a cemetery in Austin, Texas, halfway through eating a taco. It was the end of day two of South by Southwest Interactive, the world's highest-profile gathering of geeks and the venture capitalists who love them, and I'd been pursuing a policy of asking those I met, perhaps a little too aggressively, what it was exactly that they did. What is "user experience", really? What the hell is "the gamification of healthcare"? Or "geofencing"? Or "design thinking"? The content strategist across the table took a sip of his orange-coloured cocktail. This, for outsiders, is the fundamental obstacle to understanding where technology culture is heading: increasingly, it's about everything. Web 3.0 The game layer The dictator's dilemma Biomimicry comes of age

Watch : Everything Is a Remix Google Takes On Facebook With New Social Network Google+ La sérendipité est-elle un mythe ? La lecture de la semaine, il s’agit d’un article paru le 27 novembre dernier dans TechCrunch, sous la plume de Henry Nothaft, qui est le co-fondateur d’une entreprise qui développe un assistant personnel virtuel pour les contenus Web. Ce papier s’intitule « Le mythe de la sérendipité ». Selon l’auteur, un des concepts les plus intéressants ayant émergé ces derniers temps dans les médias et les nouvelles technologies est celui de sérendipité. Image : pour Google, Serendipity est un film, une romance de 2001 signée Peter Chelsom avec Kate Beckinsale et John Cusack. L’auteur remarque l’utilisation tous azimuts de cette notion de sérendipité, tout le monde s’en réclamant. Pour en revenir à la notion de sérendipité, Nothaft reprend une définition donnée par Jeff Jarvis qui la réduit à une « pertinence inattendue ». L’auteur se propose de définir quatre constructions possible de la sérendipité – chacun ayant des pour et des contre. Je trouve ce texte assez incroyable. Xavier de la Porte

New Rules for the New Internet Bubble Carpe Diem We’re now in the second Internet bubble. The signals are loud and clear: seed and late stage valuations are getting frothy and wacky, and hiring talent in Silicon Valley is the toughest it has been since the dot.com bubble. First, to understand where we’re going, it’s important to know where we’ve been. Paths to Liquidity: a quick history of the four waves of startup investing. The Golden Age (1970 – 1995): Build a growing business with a consistently profitable track record (after at least 5 quarters,) and go public when it’s time.Dot.com Bubble (1995-2000): “Anything goes” as public markets clamor for ideas, vague promises of future growth, and IPOs happen absent regard for history or profitability.Lean Startups/Back to Basics (2000-2010): No IPO’s, limited VC cash, lack of confidence and funding fuels “lean startup” era with limited M&A and even less IPO activity.The New Bubble: (2011 – 2014): Here we go again…. (If you can’t see the slide presentation above, click here.)

What's Wrong With 'X Is Dead' Technologies die violent deaths less often than we think. This is the basic problem with the Chris Anderson-anchored Wired cover story, "The Web is Dead." If you think about technology as a series of waves, each displacing the last, perhaps the rise of mobile apps would lead you to conclude that the browser-based web is a goner. But the browser-based web is not a goner. My objection is not to the idea that the web could become of relatively lesser importance at some point in the future. The problem is Anderson's assumption about the way technology works. An obsession with 'innovation' leads to a tidy timeline of progress, focusing on iconic machines, but an investigation of 'technology in use' reveals that some 'things' appear, disappear, and reappear... Edgerton has the same flair for the flashy stat that Anderson does. But that's not how Anderson presents technology in this article. "This was all inevitable. I wonder how many historians of technology would agree with him.

Publicity and the Culture of Celebritization In this month’s “Rolling Stone,” the magazine published an article called “Kiki Kannibal: The Girl Who Played With Fire”. The article tells the story of a 14-year-old teen in Florida who used MySpace to create a digital persona that attracted a lot of attention. An insecure and awkward teenager, Kirsten used MySpace to perform a confident, sexy persona named Kiki, sharing artistic photos that reveal a lot of skin. Not surprisingly, her sexy digital persona attracts a lot of attention – good, bad, and ugly. On one hand, she loves the validation; on the other, the stalking and personal attacks get increasingly severe and scary. Part 1: Everyday Participation in the Attention Economy As information swirls all around us, we have begun to build an attention economy where the value of a piece of content is driven by how much attention it can attract and sustain. Teens’ desire for attention is not new. Kiki’s story is all about the celebritization of everyday life. Part 2: The Toxicity of Fame

Transmédia : La convergence des contenus On a longtemps pensé la convergence numérique comme la « fusion » d’appareils jusque-là très différents : le téléphone, la télévision, l’ordinateur et la chaîne hi-fi ne faisant plus qu’un, fédérés par l’internet. Même si, au final, on a plus souvent constaté une divergence qu’une convergence : la multiplicité des terminaux induisant une multiplicité d’usages. La connexion de tout avec tout conduit plutôt à une complexification qu’à une rationalisation, expliquait déjà Daniel Kaplan en 2006. La convergence des outils et des technologies conduit-elle à la convergence des contenus ou à leur divergence ? Trans-, multi-, pluri- médias : concevoir pour tous les écrans Pour Eric Viennot, auteur de jeux et directeur de Lexis Numérique, le transmédia, « c’est un film dont vous êtes le héros ». Image : Eric Viennot à la Une du site des Masterclass internationales du Transmédia. Il s’agit donc bien d’une convergence des médias, même si ceux-ci gardent chacun leurs spécificités. Hubert Guillaud

The FBI stole an Instapaper server in an unrelated raid The FBI stole an Instapaper server in an unrelated raid UPDATE: The server has been returned. Please read. One of Instapaper’s five leased servers was hosted at DigitalOne, a Swiss hosting company leasing blade servers from a Virginia datacenter. There’s very little information on this, but The New York Times has the most complete coverage in Tuesday’s Bits post: The F.B.I. seized Web servers in a raid on a data center early Tuesday, causing several Web sites, including those run by the New York publisher Curbed Network, to go offline. … In an e-mail to one of its clients on Tuesday afternoon, DigitalOne’s chief executive, Sergej Ostroumow, said: “This problem is caused by the F.B.I., not our company. The LA Times also has good coverage: "FBI was interested in one of our clients and in his servers, but they took besides target servers tens of not related servers of other customers," [Ostroumow] said. What the FBI stole from Instapaper I’m really not sure what to do about this.

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