100,000 Stars NBA All-Star Game 2018: Why the league is betting big on virtual reality LOS ANGELES — Bradley Beal is standing at the free-throw line, lining up a shot. He’s done this a million times in his life, but this shot is different. Beal is seeing the basket through the lens of a tiny camera that is running through the goggles he has on his head. His first shot is wide left. For the moment, Beal is existing in virtual reality. Verizon says that 5G will be 100 times faster than 4G, which addresses one of the key issues in virtual reality technology: latency. When a basketball is coming your way, or, say, a self-driving car, you want latency to be as minimal as possible. “Crazy, crazy,” Beal says after he has rejoined actual reality. After Beal found the rhythm on his shot, Anthony Davis joined him in virtual reality. “I saw everything that I would see with my real eyes,” AD said. I’m about to get a quick demonstration for myself, and I have a little trepidation about the experience, being a Luddite who is generally allergic to new tech. This seems wise.
Google's AI Can Dream, and Here's What it Looks Like Software engineers at Google have been analyzing the 'dreams' of their computers. And it turns out that androids do dream of electric sheep... and also pig-snails, camel-birds and dog-fish. This conclusion has been made after testing the ability of Google's servers to recognize and create images of commonplace objects – for example, bananas and measuring cups. The result of this experiment is some tessellating Escher-esque artwork with Dali-like quirks. Google's artificial neural network creates its own images from keywords. So, what's the point in creating these bizarre images? The Google artificial neural network is like a computer brain, inspired by the central nervous system of animals. The Google team then realized that they could reverse the process. Sometimes, the resulting images are not quite what you'd expect... Google's artificial neural network's interpretation of a dumbbell. Google's artificial neural network finds images of birds and buildings within landscapes.
RED and Facebook Unveil Manifold, a 3D and 360° VR Camera RED and Facebook have unveiled Manifold, a new VR camera for shooting 3D and 360° imagery. It’s a “first studio-ready camera system for immersive 6DoF [6 degree of freedom] storytelling.” “Manifold is a single product that redefines immersive cinematography with an all-in-one capture and distribution framework, giving creative professionals complete ownership of their 3D video projects, from conception to curtain call,” Facebook writes. “What this means for audiences is total narrative immersion in anything shot on the new camera system and viewed through 6DoF VR headsets. The camera is designed to be powerful enough to capture immersive Hollywood-caliber movies — instead of sitting in a set watching a 2D movie, you’ll be able to watch the movie from inside the story. Inside the Manifold are 16 separate RED Helium 8K sensors that arranged to capture a full 360-degree 6DoF view. On the outside of the camera are 16 custom Schneider 8mm f/4 180-degree fisheye lenses.
Animating a Million Letters Using Three.js Introduction My goal in this article is to draw a million animated letters on the screen at a smooth frame rate. This task should be quite possible with modern GPUs. If you're coming from a traditional JavaScript animation background, this all sounds like madness. Writing efficient WebGL code Writing efficient WebGL code requires a certain mindset. But to go really fast, you need to push most of your computation to the shaders. The article's code uses the Three.js library, which abstracts away all the tedious boilerplate from writing WebGL code. Drawing multiple objects using a single draw call Here's a small pseudo-code example of how you might draw multiple objects using a single draw call. for (var i=0; i<objects.length; i++) { // each added object requires a separate WebGL draw call scene.add(createNewObject(objects[i]));} renderer.render(scene, camera); But the above method requires a separate draw call for each object. Setting up the geometry and textures Remaining concerns Summary
MeganeX - Shiftall Inc. MeganeX is an ultra-lightweight and ultra-compact VR headset compatible with SteamVR. These are equipped with a 5.2 K/10 bit HDR micro OLED display by Kopin and pancake lens by Panasonic. These will deliver the world's highest level of viewing experience and black expression that only OLED can provide. A folding frame with built-in speakers makes it easy to carry around. MeganeX MeganeX is a version that focuses on fit and comfort. MeganeX Business Edition MeganeX Business Edition is a version designed for typical Business use cases.
Videos Straight-away I was reminded of Jake Fried, but only in materials/process. It’s clear that Emanuele is also intuitively fleshing out the movement frame-by-frame as he goes but his work is unique in that there’s no figurative elements to recognize; only abstract geometry and form that, when quilted together, comes across as both familiar and foreign. I’m reminded of the notebooks I used to fill with random scribbles while bored out of my mind in high school: I’d start with a stray line or a random shape and then try to make sense of it with the remaining paper, as if the choatic mess left by my pen was what I had intended to create from the beginning. Thanks for passing this one along, Sam Lillard! P.S. [ It's Called "Moon" ] posted by respondcreate on Feb. 23, 2014 in Videos | tags: animation, atmospheric, drawing, emanuele kabu, geometric, geometry, hd, time lapse, trippy [ The Jump ] P.S. [ Austin Anijam 2014 - The Octopus Project "Mmkit" ] [ Wagon Christ - 'Shadows' ] “I do for sure. P.S.
Vision Pro mega-thread 1/5: My advice for designing and developing products for Vision Pro. This thread includes a basic overview of the platform, tools, porting apps, general product design, prototyping, perceptual design, business advice and more. Discl
Una tecnología que podría cambiar al mundo. by santiagomongef Sep 14