Substance: Red Rock Cliff Face | Bradfolio Polycount’s Weekly Substance #8: Red Rock Cliff Face 100% Naturally organic Substance Designer goodness! This red rock cliff face has the following tweakability: Primary shape scale and distributionEditable layers of detailRock layering / erosion effectsSand and stones that accumulate on the tops of the rock face Process and Breakdown Philosophy: I almost always approach my substance workflow like I would a sculpture. You can see in the image below how the main forms are broken down and accumulated. Substance: Red Cliff Face Height Breakdown Additive and Subtractive Approaches: You can see from these WIP images below, how my exploration of form began. The first pass was an additive approach created by instancing rock layer shapes. As an alternative to my first pass, I tried additively combining different Parabaloid Scatters and noises in order to build up the low frequency rock face that I had imagined. Cutting Away the Layers: Cutting away the layers was actually quite simple. Conclusion:
Cracking The Black Box of Photogrammetry Scanning | Infinite-Realities After 3 years of hard work, allot of research, help from Family, a sacrificed social life and many freelance projects to pay off this research. I have finally finished the 2nd iteration of IR’s Fullbody Scanner. Back in 2002 as a young 3D Environment Artist I could only have ever dreamed of owning my own ‘Laser’ Scanning System. My point.. if you keep trying you can achieve bigger and better things. IR’s Custom Built Capture System The system boasts 70x DSLR Canon Cameras. So in this blog post I wanted to show off some example captures (at the bottom) but first I wanted to explain (visually) why this system is better than previous scanning solutions. “So what are the benefits of IR’s Capture system?” Here is a simple set of animated pictograms to explain why: Old Scanning Solutions. [column_one_fourth] Steady Hand Poles Slow. [/column_one_fourth] Laser Scanning Slow. Multi Shot & Turntable Slow. [column_one_fourth_last] Fringe Pattern Slow. [/column_one_fourth_last] IR’s Solution Too good to be true?
Progress step by step by sakimichan on DeviantArt Format de papier A0, A1,A2, A3, A4, A5 - Pour tout comprendre sur les différents formats de papier Pour tout savoir les formats de papier utilisés dans l'impression et les imprimeries Le format d'impression A est basé sur l’homothétique, c’est-à-dire que ses proportions doivent être conservées lorsque l’on plie une feuille dans son côté le plus long. Cette particularité permet de pouvoir reproduire chaque format A(x) dans son format A(x+1) ou A(x-1) en conservant toutes les proportions de ce qui se trouve sur la page. On peut donc dire que Lichtenberg est le père du format A tel que nous le connaissons aujourd’hui, et tel qu’il est utilisé à travers le monde, c’est-à-dire dans tous les pays industrialisés sauf ceux de l’Amérique du Nord. Il est important de noté que de nombreux imprimeurs sur le web (imprimeurs online) ont pris quelques largesses avec les formats de papier et il n'est pas surprenant de remarquer qu'une impression au format A5 soit proposé à la taille 15x20 cm. Les formats A sont donc basés sur un chiffre qui détermine la taille du papier. A10 : 26 x 37 mm ou 2,6 x 3,7 cm
Substance Designer "Rogelio is one of the best texture artist and Substance Designer specialist I know. If you want to unleash the true power and become a master of Substance Designer I can only, strongly recommend Rogelio's tutorial!" - Sebastien Deguy Allegorithmic, Founder and CEO "Few people have as masterful of an understanding of Substance Designer as Rogelio. - David Ballard Environment Artist at Naughty Dog "Rogelio is an incredibly skilled and well versed environment artists, with the ability to take on challenges ranging from the highly technical to the purely artistic. - Teagan Morrison Technical Art Director / Naughty Dog
The Wikihuman Project Seven years after Digital Emily was created, Emily O'Brien was generous enough to have herself scanned again, this time at much higher resolution and fidelity. This scan is the first subject used in the Wikihuman project. This data, along with work done by the Digital Human League is now available for download. The Wikihuman project is a collaborative by the members of the Digital Human League to advance the study of digital humans. For more information on the Wikihuman project, please visit their blog at wikihuman.org The following graph explains the best method of applying the displacement maps The following graph outlines the recommended method of building a shader network for the provided maps Here is the OSL version of the shader The Maya scene file supplied here contains the model and shaders. The following are reference images and cameras.
Neets anitagaughan: Fire dude lip sync testSound clip is from “Monty Python’s The Meaning of Life” And the GIF version here“I couldn’t eat another thing, I’m absolutely stuffed!” Fire dude lip sync test Sound clip is from “Monty Python’s The Meaning of Life” I intended to put a human on the horse, but had hardrive failure and lost that file. Colour and image quality was cut by insaaaane amounts to get it moving as a gif, might try to get it up as a video soon! A few unfinished pieces that I didn’t have the time to complete, what with commuting and all that malarkey.. But!! Playing around with run cycles - Guild wars charr More flight animation… and probably the most detailed background evurrr Replaying pokemon gold – so here’s the odd caveman/crocodile, croconaw!! Edit: (Thanks for the heads up about the frozen gif guys! A few people asked for a step-by-step animation process. So here’s what I do for animation taken from a reference. 1st image: The reference. 3rd Image: Then I would do my clean up.
Loop Regularizer Rearranges loops in regular n-gons. Additional Info: This modeling tool works with edge loops on planar and curved surfaces as well as cross-sections and accepts multiple loops at once. Valid loops must be closed, not branching and not connected to each other. Installation: Drop the .mzp file in a viewport. The macroscript is saved in the userMacros folder. For further customization, the tool appears under Regularize Edge Loop (Poly) in the Editable Polygon Object category of the Customize User Interface dialog. v1.1: Just a tiny change in the code. Version Requirement: max 9 and above UV Packer IPackThat - Page 13 hello folks, im very sorry for the delay. our notary told us the stuff is all at the court and is waiting to be approved. we can't push things more. german court is german court. i still hope that all the papers will come within the next 2 weeks. when we got all the corporation papers, i can finished the steam and gumroad documents and upload the tool. still updating and adding more features to IPackThat while waiting for the papers. here a short list of the new stuff things ToDo on my roadmap they found a lot of bugs and giving me great ideas to make this tool a packing beats ^^ here are some shots of some of the new features Context Menu Import Dialog Multi UV Tabs cheers