shoeless learning spaces total learning: shoeless learning | superclasses | rooms within rooms | write-on surfaces | toilets | schools-within-schools | sound | learner led | science spaces | phones: how young? | tiered seating | little details | flat screens | rule of 3 |. . . . ©professor stephen heppell Let us start with a clear disclaimer: nobody knows why this works, although there are many hypothesies. It probably started on mass in Scandinavia where many children learn with their shoes off. So many schools are trying it - they confirm a complex mix of significant gains: the children seem simply to behave better; carpets are much cleaner - and more hygenic - this is particularly comforting for parents, but I am involved in a costing study currently (2013) which is suggesting around 20% cleaning and maintenance gains, reduced wear nd tear on the furniture and more. So this adds up to better learning, better bahaviour, less stress for everyone, cheaper maintenance, better engagement... what's not to like?
Free Online Game Creator By kylemawer This free downloadable game creator let’s you make your very own flash games. If you’ve ever fancied turning your hand to making a simple flash game or perhaps you’re looking for a summer course project to run with learners then Stencyl could be just the program for you. After a quick look I settled on the RPG (role playing game) option. the vocabulary looked a bit richer and there’s potential to exploit a narrative within the game.It also looked quite easy to understand and explain just by looking at the opening shot (see below)Learners could be away from computers and draw, design and discuss the game. The game itself consists of a male or female game character (avatar) who can explore the game world (outdoors, which is pictured above, and indoors) collecting treasure, avoiding obstacles and fighting foes. Your question may be ‘how do I take this and use it on a summer course?’
Stephen's Phone Blog: agile, open, effective Up in the Blue Mountains, west of Sydney, like many parts of the world, a lot of schools are appearing with large agile spaces (I approve) for a lot more than 30 children, and for more than one teacher too. 100 students and three teachers is not uncommon - in this picture there are 120 youngsters in one space, quietly getting on with their learning very effectively. Teachers who haven't tried these super-classes wonder how it will all work - it clearly can work remarkably well, but only if the teachers have clearly defined team roles; for example in a three class space there might be a lead teacher, whilst another might focus on differentiation giving width and breadth to those who need it, and the third might be on remedial-repair duty - catching up those who missed a bit, or misunderstood a bit. A classroom assistant might also be sorting out logistics, checking that everything works and so on. The evidence emerging from these schools is compelling when it is done well.
Teaching Skills: What 21st Century Educators Need To Learn To Survive What are the traits that would make for the ideal 21st teacher? What does an educational professional need to be or do to tune in and synchronize with the new realities silently emerging inside schools and educational environments? Photo credit: Lisa F. The profound, deep shifts we are starting to witness across all of the established educational institutions, pivot around four key components: 1) Learners driving. These new "teachers" think, act and perform their multiple roles of guides, facilitators and learning advisers with a spirit and attitude that is radically different from the one that is typical of the traditional, classic educator. Andrew Churches challenges the status quo and paints a detailed profile of what this new breed of professors is going to look like. Eight Habits of Highly Effective 21st Century Teachers By Andrew Churches What are the characteristics we would expect to see in a successful 21st century educator? 1. 2. 3. Educators too, must be collaborators: 4. 5. 6. 7.
rooms within rooms the simple Rule of Three at Learn3K that helps define third millennium learning spaces includes the suggestion that in many cases three walls are enough in practice this doesn't only apply to commons areas, breakout spaces, places for focus and so on, it has also characterises the many agile little spaces-within-spaces that have proved so popular with children and teachers alike - they offer a space for mutuality, for an intimacy of collaboration, for serious study and focussed conversations, for peace & quiet sometimes, for focus and of course, with always one side open and an eye line in, for safety too this page explores some variations of those little rooms within rooms, spaces-within-spaces - and offers a few ideas for those of you just dipping a toe into agile, seductive, effective, engaging mew millennium learning space design, or more ambitiously coming to grips with the reflective and effective toolkit that is Total Learning
Webonauts Internet Academy . Parents and Teachers| PBS KIDS GO! Webonauts Internet Academy is a web original game for PBS KIDS GO! that gives kids 8- to 10-year-old an opportunity to have some fun while exploring what it means to be a citizen in a web-infused‚ information-rich world. It is an engaging experience on its own but becomes all the more powerful when parents and teachers use game play as a springboard for conversations about media literacy and citizenship in the 21st Century. The Webonauts Internet Academy is a game about how to be safe and act respectfully online. Players create a customized space suit and complete a series of missions. The missions address key issues central to good citizenship: identity, privacy, credibility and web safety. Players also learn the importance of acting with respect both online and offline. At the end of the game, players graduate from the Webonauts Internet Academy and win a printable diploma. To help players get the most out of Webonauts Internet Academy‚ knowing some key terms will come in handy.
Learning Spaces Peer Learning Handbook | Peeragogy.org Age of Learning WorldImages - Home Week 1 - What Is Connectivism? ~ CCK11 You are not logged in. [] [] [Outline] [Week 2] Dates: January 17 - 24, 2011 Overview At its heart, connectivism is the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks. Readings SeminarsSeminars Wednesday: Live Session: Location: Elluminate (Click Here to Join). Activities A few simple activities for this week: 1. 2. 3. It is especially important to use this tag in del.icio.us and in Twitter. If you are using a blog, Flickr, or a discussion group, share the RSS feed.
Creative Commons Resources for Classroom Teachers Posted by Bill Ferriter on Sunday, 09/08/2013 If your students are using images, video, or music in the final products that they are producing for your class, then it is INCREDIBLY important that you introduce them to the Creative Commons -- an organization that is helping to redefine copyright laws. With a self-described goal to "save the world from failed sharing," the Creative Commons organization has developed a set of licenses that content creators can use when sharing the work. While every Creative Commons license requires that attribution to be given to the original owner of a piece of content, every license also details the ways that content can be used by others WITHOUT having to ask for permission in advance. That makes Creative Commons content perfect for use in classroom projects. Students can find engaging images, videos and music clips to enhance their work AND respect the ownership rights of content creators all at the same time. #winning Related Radical Reads:
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