background preloader

Protei

Protei
>> 2013/04/25, 08:00 : Barcelona, Spain>> 2013/04/18, 08:00 - April 21, 20:00 : Casablanca, Morroco>> 2012/04/06, 08:00 - April 10, 20:00 Tema (Accra), Ghana>> 2013/03/25, 08:00 - March 30, 20:00 : CAPE TOWN, SOUTH AFRICA>> 2013/03/08, 08:00 - March 18, 20:00 : Port Louis, Mauritanie>> 2013/03/06 08:00 - March 11, 20:00 : Cochin, India>> 2013/03/01, 20:00 - Feb 25, 08:00 : Rangoon, Burma>> 2013/02/20, 08:00 - Feb 21, 20:00 : Singapore>> 2013/02/12, 08:00 - February 18, 16:00 : Ho Chi Minh, Vietnam>> 2013/02/07, 08:00 - Feb 8, 20:00 : Hong Kong>> 2013/02/03 : 08:00 - Feb 4, 20:00 : Shanghai, China>> 2013/01/30, 08:00 - Jan 31, 20:00 : Kobe, Japan>> 2013/01/27, 08:00 - Jan 28, 23:00 : Yokohama, Japan >> 2013/01/15, 08:00 - 16, 20:00 : Hilo, Hawaii, USA>> 2013/01/9, 17:00 : departure from San Diego, CA, USA >> 2012/11/29 : TEDxVilaMada "Nosso Planeta Agua" Sao Paolo, Brasil >> 2012/10/18 - 28 : Protei at Lodz Design Festival, Poland. Blog Origin of the name & Biomimicry Protei Community Related:  HighTech

Generation FAB by Matthew Gardiner on Prezi Open Hardware Junkies Justin - Humanoid Robot Catches with Two Hands German researchers developed a robot that can perform complex tasks such as catching a ball in mid flight. The new robot called “Justin” is described as a two-arm-system for investigation of two handed manipulation. The development of humanoid robots has made significant progress in recent years. Although several systems have impressive walking abilities, when it comes to their abilities to manipulate objects or interact with their surrounding they are quite limited. To overcome this limitation, researchers from the German Aerospace Center (DLR) Institute of Robotics and Mathematics developed a human-like torso with two arms and two hands. The researchers see the future of humanoid robots in household assistance as well as in space environments. Justin does not have human-like legs; instead it uses wheels to move from one place to another. More information on the project can be found on the DLR website.

FlowStone | Overview FlowStone uses a combination of graphical and text based programming. Applications are programmed by linking together functional building blocks called components. Events and data then flow between the links as the application executes. All this happens instantly - there's no compiling, your application runs as you build it making development an extremely rapid process. FlowStone allows you to create your own components using Ruby. The real power of FlowStone comes from modules. FlowStone can interface with a vast range of external hardware. This is one of the most powerful features of FlowStone. Once you are happy with your design running in the FlowStone environment you can simply click the export to EXE or VST buttons and your design will be wrapped up and made into a single, standalone program or plugin that you can run and distribute freely! Exported executables can be run on any PC, laptop, or even your own embedded hardware. You can try the software for seven days.

Proxy Introduction Le principe de fonctionnement d'un serveur proxy est très simple : il s'agit d'un serveur "mandaté" par une application pour effectuer une requête sur Internet à sa place. Ainsi, lorsqu'un utilisateur se connecte à internet à l'aide d'une application cliente configurée pour utiliser un serveur proxy, celle-ci va se connecter en premier lieu au serveur proxy et lui donner sa requête. Le serveur proxy va alors se connecter au serveur que l'application cliente cherche à joindre et lui transmettre la requête. En clair, l'adresse IP de départ est complètement masquée, et seule l'adresse IP du proxy apparaît dans les log du service contacté. Avantage : Vous n'apparaissez plus avec votre propre adresse IP Inconvénient : Selon le type de proxy utilisé (public : gratuit, privé : payant) le débit peut être très faible. Utilité d'un Proxy Nous venons de le voir, le rôle premier d’un serveur proxy est de servir de relais entre 2 réseaux. Avantage / Inconvénient Les proxys HTTP. My-Proxy

Wiki RepRap is humanity's first general-purpose self-replicating manufacturing machine. RepRap takes the form of a free desktop 3D printer capable of printing plastic objects. Since many parts of RepRap are made from plastic and RepRap prints those parts, RepRap self-replicates by making a kit of itself - a kit that anyone can assemble given time and materials. RepRap is about making self-replicating machines, and making them freely available for the benefit of everyone. Reprap.org is a community project, which means you are welcome to edit most pages on this site, or better yet, create new pages of your own. RepRap was the first of the low-cost 3D printers, and the RepRap Project started the open-source 3D printer revolution. RepRap was voted the most significant 3D-printed object in 2017. RepRap state-of-the-art when this page was last updated (June 2017) is well represented by the RepRap Snappy, RepRap Dollo and the RepRap Generation 7 Electronics.

OHANDA » DARPA “Emergency Response” Robot Runs Faster Than Usain Bolt Alex Jones Machines to be used for “defense missions” Paul Joseph Watson Infowars.com Thursday, September 6, 2012 One of the robots under development by DARPA for the purpose of “emergency response” and humanitarian missions has beaten the human world speed record set in 2009 by athlete Usain Bolt. “The Defense Advanced Research Project’s (DARPA) Cheetah managed to reach 28.3 mph, said the agency on Sept. 5. The speed is a little faster than the fastest human, Usain Bolt, who set the human world speed record when he reached a peak speed of 27.78 mph in 2009 during a100 meter sprint. The Cheetah robot had already attained the record as the fastest robot on earth when it clocked in 18 Mph earlier in its development,” reports Government Security News. Cheetah’s advantage versus other robots when it comes to emergency response, humanitarian missions and “other defense missions,” is that it legs enable it to handle difficult terrain, unlike wheeled and tracked robots. Print this page. Breaking!

Eureqa Eureqa is a breakthrough technology that uncovers the intrinsic relationships hidden within complex data. Traditional machine learning techniques like neural networks and regression trees are capable tools for prediction, but become impractical when "solving the problem" involves understanding how you arrive at the answer. Eureqa uses a breakthrough machine learning technique called Symbolic Regression to unravel the intrinsic relationships in data and explain them as simple math. Using Symbolic Regression, Eureqa can create incredibly accurate predictions that are easily explained and shared with others. Over 35,000 people have relied on Eureqa to answer their most challenging questions, in industries ranging from Oil & Gas through Life Sciences and Big Box Retail. Eureqa One Page Overview (.pdf) »Visit the Eureqa Community » Eureqa utilizes a machine learning technique called Symbolic Regression to distill raw data into non-linear mathematical equations.

Thingiverse - Digital Designs for Physical Objects

Related: