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The Homebrew Industrial Revolution

The Homebrew Industrial Revolution

REPLICATOR — Putting the "Custom" Back In Customer Gifs have become a fixture of the web, transformed Buzzfeed into a major media entity, and brought countless millions of hours of joy to bored office drones the world over. There’s a gif search engine and a service that will turn these little moments of web zen into IRL animated pictures. So why aren’t these miniature animations used more widely for practical purposes? Do any ecommerce sites use animated gifs to show off the unique features of a product? How about replacing turgid instructional guides with gif-tastic help pages? DIY.org, a kid friendly site that aims to transform little video gamers into latter day scouts uses the art form to highlight the physicality of their merit badges: This simple animation shows off the unique feature of an Medieval book that can be read six different ways in three seconds while a highly produced video might take thirty seconds to do the same. Despite their obvious utility, these catchy little cartoons are relegated to cat pics and epic fails. 2.

The Empathic Civilization | Jeremy Rifkin Grilling Peer Production with Weber « Part.Public.Part.Lab Kreiss, D., M. Finn, and F. Turner. 2010. “ The Limits of Peer Production: Some Reminders from Max Weber for the Network Society. ” New Media & Societ y 13:243-259. (Accessed December 14, 2010). A new article in New Media and Society proposes that we go back to our Weber for a fresh wake-up call concerning the heady promises of peer production. It’s a good article for one good reason: it characterizes some of the basic features of what they call the “consensus view” of peer production. The consensus view includes claims that 1) peer production is psychologically gratifying labor (which is good), 2) it leads to egalitarianism and efficiency 3) it realizes ethical relationships between collaborators (?) So for instance, (1) psychological gratification is discussed in terms of the separation of public and private life. (2) egalitarianism and efficiency. 5) And of course it is not non-market or non-proprietary. Comments are closed.

THE NEXT TRILLION DOLLAR INDUSTRY: 3D Printing The Empathic Civilization The Empathic Civilization: The Race to Global Consciousness in a World in Crisis is a 2010 non-fiction book written by Jeremy Rifkin. It connects the evolution of communication and energy development in civilizations with psychological and economic development in humans. Rifkin considers the latest phase of communication and energy regimes—that of electronic telecommunications and fossil fuel extraction—as bringing people together on the nation-state level based on democratic capitalism, but at the same time creating global problems, like climate change, pandemics, and nuclear proliferation. Rifkin extrapolates the observed trend into the future, predicting that Internet and mobile technology along with small-scale renewable energy commercialization will create an era of distributed capitalism necessary to manage the new energy regime and a heightened global empathy that can help solve global problems. The book was published by Jeremy P. Background[edit] Synopsis[edit] John N.

A manifesto on Peer-to-Peer energy production This essay, written in a manifesto form, addresses some crucial issues related to the timely topic of the distributed or Peer-to-Peer (P2P) energy production. It uses the emerging mode of the P2P production in the immaterial field of production (information, culture, knowledge) as a point of departure to realize the dynamics of this new energy technology and shed light on its socio-economic aspects. Source: Papanikolaou, G., and Kostakis, V. (2011) “An Essay on P2P Energy Policy”, in Acoustic Space No. 8: ENERGY, Ed. by Smite, R., Medosch, A., Mey, K., Smits, R., Riga: RIXC; Liepaja: LiepU MPLab, 26-30. Excerpts from this first article is followed up by a reportage on municipal initiatives in the U.S. 1. George Papanikolaou and Vasilis Kostakis: A radical change in the organization of information production has been observed during last decades. We, therefore, have to invent new indexes that will incorporate the real costs for the society and the environment. 2. Frances Beinecke writes: 3.

3D Printing Feed a device with blueprints for a solid object of your choosing, then let the machine build it for you from plastic or other simple materials [1] Video illustration at "3D Printing” is an umbrella term that covers four distinct manufacturing technologies. "Three-dimensional printers, often called rapid prototypers, assemble objects out of an array of specks of material, just as traditional printers create images out of dots of ink or toner. "3D Printing is a technique that deposits material layer by layer using a head similar to that of a inkjet printer. Discussing the Definition "3D Printing is currently rather a hard term to define. Each one of these terms has a distinct meaning but they are all vying for your attention to become the official term to describe any process whereby the information in a digital file describing an object virtually(such as an STL or CAD file) is used to rapidly make a real object. Spare Parts. From the Wikipedia:

Who Controls the Internet? The Internet is subject to control because its infrastructure is subject to control Who Controls the Internet? Illusions of a Borderless World is a 2006 book by Jack Goldsmith and Tim Wu that offers an assessment of the struggle to control the Internet.[1] Starting with a discussion of the early vision of a borderless global community, the authors present some of the most prominent individuals, ideas and movements that have played key roles in developing the Internet. Goldsmith and Wu conclude that the importance of governmental coercion on the Internet has been seriously underestimated, writing that "the failure to understand the many faces and facets of territorial governmental coercion is fatal to globalization theory as understood today, and central to understanding the future of the Internet" (184). Overview[edit] The book has three parts. Part One: The Internet Revolution[edit] Jon Postel In 1995, Network Solutions began charging individuals to register domain names. Reviews[edit]

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