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Mobile Boilerplate

Mobile Boilerplate
★ Analytics, icons, and more A lean, mobile-friendly HTML template; optimized Google Analytics snippet; placeholder touch-device icons; and several mobile-focused tools and helpers. ★ Normalize.css and helpers Includes Normalize.css v2 — a modern, HTML5-ready alternative to CSS resets — and further base styles, utilities, and media queries. ★ jQuery 2 and Modernizr Get the latest minified versions of jQuery 2 (a minimalist jQuery library for modern browsers) and the Modernizr feature detection library.

http://html5boilerplate.com/mobile/

mgeraci/Less-Boilerplate .gradientV4(#F2F1CB, #F0CED6, 33, #CED3F0, 66, #D2F0CE); hover to see compiled code background: #e2f1cd; background-image: -moz-linear-gradient(top, #f2f1cb, #f0ced6 33%, #ced3f0 66%, #d2f0ce); background-image: -webkit-gradient(linear, left top, left bottom, from(#f2f1cb), color-stop(0.33, #f0ced6), color-stop(0.66, #ced3f0), to(#d2f0ce)); background-image: -webkit-linear-gradient(top, from(#f2f1cb), color-stop(0.33, #f0ced6), color-stop(0.66, #ced3f0), to(#d2f0ce)); background-image: -o-linear-gradient(top, #f2f1cb 0%, #f0ced6 33%, #ced3f0 66%, #d2f0ce 100%); filter: progid:DXImageTransform.Microsoft.gradient(startColorstr=#f2f1cb, endColorstr=#d2f0ce); -ms-filter: progid:DXImageTransform.Microsoft.gradient(startColorstr=#f2f1cb, endColorstr=#d2f0ce); background-image: linear-gradient(top, #f2f1cb 0%, #f0ced6 33%, #ced3f0 66%, #d2f0ce 100%); .gradientH4(#F2F1CB, #F0CED6, 33, #CED3F0, 66, #D2F0CE);

10 Ideas for Creating Innovative and Unique Web Designs I am a big fan of Twitter. I consider it the one tool that helped me develop from a person who simply knew how to make websites to a web designer because the exposure to fantastic designers, tutorials, recommended readings, and impressive examples helped me build my design toolset and grow my abilities on both a technical and creative level. So whenever someone asks my advice on how to become a better designer, things such as social networks (like Twitter and Facebook), design galleries and RSS feeds are at the top of my list of things that you should be using to learn and improve. With that said, I think it is important that we take all of these things in moderation and limit our consumption of design tutorials and sources of "inspiration". While all of this is a great method for keeping up with the design community and making sure you’re using the latest and greatest methods and standards, I find it a poor formula for sparking true creativity and innovation. 1.

Woff fonts This is a test for Gentium Basic repackaged in WOFF format. For extra variety, we also show Konstytucyja and DeLarge, both obtained from the Open Font Library site. For more information, see the WOFF format description. HTML color codes and names HTML color codes are hexadecimal triplets representing the colors red, green, and blue (#RRGGBB). For example, in the color red, the color code is #FF0000, which is '255' red, '0' green, and '0' blue. These color codes can be used to change the color of the background, text, and tables on a web page. Major hexadecimal color codes

Creating pseudo 3D games with HTML 5 canvas and raycasting: Part By Jacob Seidelin Introduction This is my second article about creating Wolfenstein-like games with JavaScript, DOM and HTML 5 canvas; the techniques discussed are similar to those used in my WolfenFlickr project. In the first article, I created a basic map for the player to walk around in and a pseudo-3D rendering of the game world using raycasting techniques. In this article I'm first going to improve on the codebase I've already built, optimizing the rendering process to gain better performance and making the collision detection between the player and the walls better.

How to Architect a Better Site-Map The site-map is often the first point in a design process, when all the research and considerations start to form into something tangible; something you can put in front of your client and say “this is the plan”. The site-map is the architecture, the frame, or at least the foundation, which defines how people see, navigate and experience a system of information, and functionality. So, I’m sure we can all agree, it’s worth getting this right. Creating pseudo 3D games with HTML 5 canvas and raycasting - Ope By Jacob Seidelin Note that there is a Czech translation of this article available - Jak vytvořit pseudo 3D hry v HTML5 canvasu s raycastingem - translated by Martin Hassman. Introduction With the increase in browser performance in recent times it has become easier to implement games in JavaScript beyond simple games like Tic-Tac-Toe.

Style Tiles: An Alternative to Full Design Comps If you're like me, you'll agree that the initial design phase of a project can be time consuming, fraught with frustration and rarely meets client expectations at the first approval meeting. What if there was a better way to approach things? With Style Tiles, the newest kid on the design-methodology block, there is. Some say that the days of creating full mockups for webdesign projects in Photoshop are dying, if not outright dead. Others are saying that designing-in-the-browser isn't all that it's cracked up to be either.

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