to be published in: R. Trappl (ed.) (1996): Cybernetics and Systems '96 (World Science, Singapore?)Francis Heylighen & Johan Bollen Center "Leo Apostel", Free University of Brussels, Pleinlaan 2, B-1050 Brussels Belgium email: fheyligh@vnet3.vub.ac.be, jbollen@vnet3.vub.ac.be Abstract If society is viewed as a super-organism, communication networks play the role of its brain. 1 Introduction It is a recurrent idea that the whole of humanity, the system formed by all people together with their channels of exchange, can be viewed as a single organism: the `super-being' [Turchin, 1977] or `metaman' [Stock, 1993]. Yet, there is at least one domain where integration seems to be moving full speed ahead: the development of ever more powerful communication media. In organisms, the evolution of the nervous system is characterized by a series of metasystem transitions producing subsequent levels of complexity or control [Turchin, 1977; Heylighen, 1995, 1991b]. 2 The Web as an Associative Memory
Artificial General Intelligence in Second Life Virtual worlds are the golden path to achieving Artificial General Intelligence and positive Singularity, Dr Ben Goertzel’s, CEO of Novamente LLC and author of “The Hidden Pattern: A Patternist Philosophy of Mind” explained in his presentation “Artificial General Intelligence in Virtual Worlds” given at the Singularity Summit 2007 earlier this month. According to Goertzel, Singularity is no longer a far future idea. About a year ago Goertzel gave a talk “Ten Years to a Positive Singularity — If We Really, Really Try.” The slide that opens this post was in Goerzel’s presentation. It depicts an Archailect, Archai from the Orion’s Arm science-fiction world — a mega scale brain, “sophont or sophont cluster that has grown so vast as to become a god-like entity.” What is singularity? Harnessing the wisdom of crowds in the quintessential rapid prototyping environment for embodied virtual agents — Second Life – may well turn Artificial General Intelligence into an idea with traction.
20+ Tools to Create Your Own Infographics A picture is worth a thousand words – based on this, infographics would carry hundreds of thousands of words, yet if you let a reader choose between a full-length 1000-word article and an infographic that needs a few scroll-downs, they’d probably prefer absorbing information straight from the infographic. What’s not to like? Colored charts and illustrations deliver connections better than tables and figures and as users spend time looking back and forth the full infographic, they stay on the site longer. Plus, readers who like what they see are more likely to share visual guides more than articles. While not everyone can make infographics from scratch, there are tools available on the Web that will help you create your very own infographics. Read Also: The Infographic Revolution: Where Do We Go From Here? What About Me? “What About Me?” Vizualize.me Vizualize.me allows you to create an online resume format that is beautiful, relevant and fun, all with just one click. Piktochart easel.ly
A Metathinking Manifesto The significant problems we face today cannot be solved at the same level of thinking we were at when we created them. – Einstein For several years now, I’ve been studying the intersection of technology, culture and communication, the impacts of social media, the relationship between creativity, innovation and design, and the potential of various futures. I’ve had this gnawing sensation at the edges of my mind that all these areas were held together by a common thread, but I couldn’t put my finger on the connection. My intention is that by taking this out of the incubation stage in my head and putting it into words, it will become clarified and provide some value. First off, let me lay out a framework . My ideas are based on 3 main concepts: * Social media is fundamentally changing the human experience. * The world is increasing in complexity. * We are experiencing accelerating change. And a brief explanation of each: Social media is fundamentally changing the human experience. So what?
The Architecture of Participation by Tim O'Reilly June 2004 I've come to use the term "the architecture of participation" to describe the nature of systems that are designed for user contribution. Larry Lessig's book, Code and Other Laws of Cyberspace, which he characterizes as an extended meditation on Mitch Kapor's maxim, "architecture is politics", made the case that we need to pay attention to the architecture of systems if we want to understand their effects. I immediately thought of Kernighan and Pike's description of the Unix software tools philosophy referred to above. And of course, the Internet and the World Wide Web have this participatory architecture in spades. In addition, the IETF, the Internet standards process, has a great many similarities with an open source software project. The web, however, took the idea of participation to a new level, because it opened that participation not just to software developers but to all users of the system. Return to: tim.oreilly.com
EMERGENT CITIES - BuilderShips · ImagineNations The Global Brain, the Semantic Web, the Singularity and 360-2020 consciousness to create the Web of WE: socially-voiced co-creation - un knol de 刘Twain Video Introduction F irstly, thank you for your interest and I hope readers will contribute their own considered analysis and gut intuitions here intelligently, regardless of whether or not they agree with these postulations and the presentation of them. Secondly, I’m looking forward to our interactions and building upon this model together. Nevertheless, I promised a knowledge share and here it is. This post is an initiating conversation in a continuum of “negotiations of intellect” (discourse) I’m engaging in with others interested in the subject matter, as well as within myself. It is not intended to be the definitive, static or absolute end-game version, nor indeed the academic / geek version. More than anything, its aim is to increase awareness of developments related to the Global Brain beyond its tech sector and academic niche to as wide an audience as possible, in order to stimulate conversations and conducive collective actions. The Global Brain: a definition social brain
13 Community Role Archetypes (Which One Are You?) Decker and I had a blast putting this together – It’s a breakdown of some archetypical roles in community we’ve noticed over the years, along with the specific people in our community who fill those roles. More on this below. (Download a larger-font, editable version here) (Download a larger-font, editable version here) Assertion #1 – Everyone has essential gifts to bring to a community.Assertion #2 – Recognizing and Celebrating each person’s gifts is an essential aspect of Community Leadership. And, while the Art of Deeply Seeing people ultimately defies any nice neat categories we can come up with, these possibilities can definitely get your wheels turning. Question: What combination of these types do you see in yourself? You may look at these roles and be struck by how little of ANY of these roles are actually being filled by the people in your social circles. And once you’ve left your comment, check out our new training here: Authentic Community Leadership
Dirt Poster Dirt Poster is a Design and Graphic-Design work made by Roland Reiner Tiangco, a new graduate of a Design School, living in New York. While handling the poster, your hands starts to get dirty, and this dirt allows you to see what’s the poster is all about. Check out also the artist’s Website. Dirt Poster
Le cerveau bayésien 14 juin 2008 par Jean-Paul Baquiast Le cerveau bayésien Deux articles de grande portée épistémologique ont été publiés à un mois d’intervalle par le journal britannique NewScientist, dont la fécondité ne cesse de nous étonner. Some swans are grey Le premier article, « Some swans are grey » de Robert Matthews (10 mai 2008, p. 44) relativise l’intérêt de la falsifiabilité proposée par Carl Popper dans « La logique de la découverte scientifique, 1934 » afin de distinguer les « vraies » hypothèses scientifiques des hypothèses présentées par les « fausses sciences »(1). Ajoutons que les expériences destinées à prouver telle théorie ou hypothèse dépendent de l’état de l’instrumentation scientifique, lequel se perfectionne sans cesse. La critique poppérienne est aujourd’hui largement utilisée par les scientifiques voulant montrer que la cosmologie n’est pas une « vraie science »(2). Mais comment ? Essence of thought Revenons en arrière. La réponse n’était pas claire, jusqu’à ces derniers temps.
Trés intéressant, domage que se soit en anglais by actions_possibles_sur_le_web Apr 24