learnbyluke
Here are some links to sprite websites, you can use the sprites in your games. If you know any good resource websites that aren't listed here, please send/show me the link so I can add it to this page. Game Maker This is one of the best free Game Making programs avaliable for PC. It allows you to easily create 2D games from scratch, the posibilities are endless. You can even make 3D games with a lot of programming skill. This software allows you to quite easily create basic 3D FPS games (Halo, COD, Killzone) It can be quite buggy and a bit frustrating at times but you can create some decent games. Ren'Py Visual Novel Engine Ren'Py is a free and cross-platform visual novel engine that helps you use words, pictures, and sounds to tell stories with the computer. Best Sprite Websites A great collection of game sprites, probally the best. Sprite Database for console games. Sprite Databases Specific Games Others / Unsorted
Figure Drawing References
Game Jam 974
How Gamesalad Can Help You Create Your Own Video Game
This Austin company can turn almost anyone into a game developer. Gamesalad's Dan Treiman (far left), Tan Tran and Michael Agustin. It's one thing to post a few cute animal videos on YouTube or populate a Facebook page with photos and status updates. But it's something else to think that anyone can create video games. Or is it? That's a bias GameSalad, an Austin, Texas-based video game development company, is trying to turn on its head. Michael Agustin and friends Tan Tran and Daniel Treiman founded the company in 2007. They decided to move to Austin, a creative city with a low cost of living where their less-than-$20,000 self-funded startup capital would go further than in Silicon Valley. When they began to seek funding for their efforts, initially they came up empty. But the loose collection of attorneys, doctors and real estate investors just weren't "getting" the concept. Gwen Moran is a freelance writer and co-author of The Complete Idiot's Guide to Business Plans (Alpha, 2010).
Learn to Draw: Human Body
In drawing the human figure, is used to measure the head module and can be divided into 8 equal parts (Figure 1), ie, the head establishes a relationship of proportion to the trunk and legs, so the concept of ratio is the optimal balance between size of the parts that compose a whole. It is not enough to share, to draw a human body with realism, symmetry is also of fundamental importance for the design of the human body has a semblance between the right and left sides. In general, the human body does not hold exactly the same measures on one side and the other, there are small differences, often imperceptible when you look at, but noticeable when measuring. In the drawing, the axis of symmetry is represented by a vertical line from head, through his nose and into the space between the legs, as shown in Figure 2. Figure 1 Volumes and concavities: Refers to body shapes, their curves, recesses and reliefs. Figure 3 The MAN has broad shoulders and narrow hips; Tradução do português para inglês
I3D News
Indie Resources
On the 30th July 2014 the site got updated, restrutured and redesigned… however the update is still not finished and thus this new Indie Resources overview page is partly incomplete. In case you are missing something you can still check out the outdated old Indie Resources page until the update is complete. Thank you for your understanding. (Game Making Tools, Game Design, Postmortems, Programming, Project Management…) (Create/Download Graphics, Hire Graphic Designer…) (Create/Download Sound + Music, Hire Sound Designer/Musician/Voice Actor…) (Distribution of Game via Payment Processor, Digital Store, Free File Hoster…) (Starting & Running A Business, Game Revenue, Postmortems…) (released…but still unfinished. rest of the articles will be added in the next few days.)
Los 'juguetes' que liberan la creatividad
Los niños crecen y dejan de dibujar. Dejan de pintar, abandonan las manualidades. ¿Van perdiendo la creatividad? "Nada más lejos de la realidad", responden Rubén Garrido e Inma Rodríguez, dibujantes e ilustradores que comenzaron, en 2008, a impartir talleres sobre audiovisuales y artes plásticas dirigidos a niños, principalmente. Los talleres para niños siguen un proceso estudiado. "Sus dibujos, cuando son niños, no simulan la tercera dimensión", continúa exponiendo Rubén Garrido. En definitiva, los talleres de Rubén Garrido e Inma Rodríguez tratan sobre eso: enseñar a los niños a expresar una creatividad que no están perdiendo, sino que está enjaulada como aquel pájaro hasta que se gira el juguete que lo libera, porque al crecer se nutren con nuevas perspectivas sobre todo aquello que les rodea y que, en cierto momento, difícilmente podrá volver a ser dibujado con formas planas y sin profundidad.
free game graphics
It is once again time for a prototyping challenge! The rules are the same. You are an elite programmer that wants to make something fun without spending ten years in art school learning how to draw stick figures. I provide some easy-to-use graphics and an intriguing game design for you to riff upon. Send me the links to your masterpieces and I'll post them for folks to enjoy and critique. This time, we are tackling an ancient, yet still fascinating, genre that is long overdue resurrection: The God Game. Back in the day, there was a game call Populous where you played a god. I've divided the challenge up into two sections. Challenge Part I: Core MechanicsHave you ever experienced the simple joy of sorting your Legos? As with all mechanics, the written design is a starting point. The mapThe land starts out with randomly sorted PlanetCute prototyping tiles, piled up to five levels deep. There are several types of tiles: The finished house will pop out the villager upon completion.