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Google Computer Science for High School

Google Computer Science for High School
Related:  MaterialsScratch

7 directorios internacionales de recursos educativos abiertos #REA #OER Los materiales impresos tienen mayores costes y tiempos de producción y actualización. El soporte digital es multimedial, ahorra costes de publicación y permite más fácilmente la actualización continua y colectiva. Por otra parte, ya sabemos que Internet proporciona un inmenso banco de materiales y fuentes de información que pueden resultar de ayuda en el aula para el aprendizaje de las diversas materias. Para poder utilizarlos, es necesario que sean abiertos, que tengan una licencia que permita su uso (Creative Commons). Los Open Educational Resources (OER), concepto originalmente acuñado en 2002 durante un Foro de UNESCO sobre Open Courseware (OCW), tienen como propósito la provisión, a través de Internet, de recursos educativos para consulta, uso y adaptación de forma libre y abierta. 1. 2. 3. 4. 5. 6. 7. En Wikieducator hay tutoriales sobre búsqueda, creación y uso de recursos educativos abiertos. Autor: José Luis Cabello

py-scratch - Interface Python with MIT Scratch This package enables communication between Python and Scratch using the remote sensors feature of Scratch. It has been tested using Python 2.6, 2,7 and 3.2 on a Raspberry Pi. Remember to enable remote sensors in Scratch! To do this: Go to Sensing Right-click on a 'sensor value' Select 'enable remote sensor connections' import scratch s = scratch.Scratch() # to make a broadcast to scratch s.broadcast("from python") # send sensor updates to scratch data = {} data['pyvar'] = 123 for data['pycounter'] in range(60): s.sensorupdate(data) Grants & Contests 11/1/2012 By: Follett Challenge Returns to Reward Innovative Schools The Follett Challenge, which awarded $100,000 worth of products and services to six K-12 schools a year ago, is returning with the prize money doubled and a new focus looking to reward top-notch educators who are aligning their curricula to teach 21st-century learning skills. While the inaugural contest sought entries solely from school libraries, the second Follett Challenge has evolved and expanded to seek entries from educators throughout all departments in schools that are designing programs that develop critical thinking, communication, creativity, and collaboration between students and among educators. Six winners again will be selected, with this year’s total prize value increased to $200,000. Deadline: Jan. 4, 2013 Details: www.follettchallenge.com. Teacher Innovator Awards PBS LearningMedia and The Henry Ford today announced the third annual Teacher Innovator Awards. Deadline: December 12, 2012

40 herramientas para aplicar la metodología flipped classroom en el aula [Infografía] La pedagogía inversa o flipped classroom es una de las metodologías educativas que más revuelo están causando. Desde que los profesores de química Jonathan Bergmann and Aaron Sams la llevaran a la práctica por primera vez en las aulas del instituto Woodland Park High School, en Woodland Park, Colorado (Estados Unidos), ha ido sumando seguidores de manera progresiva. Este nuevo modelo de enseñanza propone darle la vuelta a la case, de modo que los alumnos adquieren los conceptos teóricos en casa, a través de la visualización de un video, una presentación o cualquier otro recurso; y después, en clase, resuelven sus dudas y trabajan de forma individual y colaborativa. Si quieres innovar y llevar a la práctica esta metodología, te recomendamos 40 herramientas que te servirán para poner tu clase del revés. Descarga en PDF la infografía “40 Herramientas para aplicar la metodología Flipped Classroom en el aula” Crear videolecciones o videos interactivos 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.

Kindergarten coders can program before they can read - 26 July 2013 Going back to school to meet the 4-year-olds who are learning to program computers thanks to a new graphics-based coding language LORNA is 4, going on 5. I've never met her before, but her eyes light up when she sees me. She rushes over, blonde curls bouncing. "I'm going to sit on you!" she declares. I hand her the iPad I'm carrying and the silliness melts away in an instant. Lorna and her classmates, who range in age from 4 to 7, are taking part in a pilot study here at Tufts University in Medford, Massachusetts, to see how young children respond to ScratchJr, a spin-off of the Scratch programming language. Tools like Scratch aim to address what their developers see as a lack of computer programming instruction in schools today. Unlike typical programming languages, which require users to type in complicated text commands, Scratch uses coloured blocks that are strung together to create lines of code. Concepts become more complex as the child progresses. Building with blocks

Siemens We Can Change The World Challenge Click here to find the latest information about the 2015 Siemens Competition including the announcement of finalist, student & judges bios and project abstracts. Launched by the Siemens Foundation in 1999, the Siemens Competition is the flagship initiative of the Foundation and a symbol of our commitment to education in the United States. The nation’s premier competition in math, science and technology, the Siemens Competition promotes excellence in math, science and technology. High school students submit innovative individual and team research projects to regional and national levels of competition as they vie for college scholarships ranging from $1,000 up to $100,000.The Siemens Competition honors the best and brightest students for their accomplishments in math and science – students who are changing the world for the better.

Mobile Computing in App Inventor | Mobile CSP KIWI - A robotics construction set for young children Since 2007, through generous funding by the National Science Foundation (NSF Grant No. DRL-1118897, DRL-0735657), the DevTech Research Group has been researching how to create a developmentally appropriate robotics construction set for young children in Pre-K through 2nd grade. The first prototype was called KIWI and consisted of intuitive, easy to connect construction materials including: wheels, motors, light output, and a variety of sensors (Sound, Light, and Distance sensors). KIWI is designed to work without any screentime using wooden programming blocks. The KIWI prototype paved the way to developing KIBO which is now commercially available through Kinderlab Robotics. Kinderlab just completed a successful Kickstarter campaign and would like to thank all contributors for their support! Learn More

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