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Scott Homer – 3d Environment Artist Portfolio

Scott Homer – 3d Environment Artist Portfolio

Sam Roberts - Environment Artist Simon Fuchs Name: Simon FuchsAddress: Frankfurt am Main, GermanyDate of birth: 30th JulyNationality: GermanEmail: contact@simonfuchs.netSkype: ixenoni Blizzard Entertainment, Irvine, California (2012 - Present) - Senior Environment Artist, "NextGenMMO" Crytek GmbH, Frankfurt, Germany (2008 - 2012) - Senior Environment Artist, "Crysis 3" (PC, 360, PS3) - Senior Environment Artist, "Crysis 2" (PC, 360, PS3) - Breakability Group Lead, "Crysis 2" (PC, 360, PS3) - Direct X 11 Patch Art Group Lead, "Crysis 2" (PC, 360, PS3) - Senior Environmnet Artist, providing documentation and training for "CryENGINE 3 SDK" (PC) - Senior Environment Artist, "Crysis Warhead / Crysis Wars" (PC) - Technical Artist and Art Support, "Warface" (PC) Cranberry Production(former 4Head Studios), Hannover, Germany (2007-2008) - Artist, "Black Mirror 2" (PC) - Artist, "Mata Hari" (PC) -1989 - 1993 "Grundschule Laufach" (Laufach, Germany) -1993 - 2003 "Karl-Theodor-v.

Bobby Rice Environment Artist - Jeff Parrott online 3d art portfolio Artwork | Portfolio of Stephen Jameson Portfolio of Stephen Jameson Blog Artwork Miscellaneous Tutorials Personal Experience Contact Architectural Mechanical Characters Effects Normal Maps Illustrations No Comment Categories Welcome Monthly Archives July 2009 Designed by Stephen Reinhardt . Jessica Dinh Baolong zhang Robert Briscoe's Past and Present Projects | Robert Briscoe - Environment Artist and Indie Game Developer Snapshots A collection media from various personal works and experiements. Dear Esther Lead Artist & Designer | Source Engine | 2009-2013 Dear Esther is a deep, poetic ghost story told using game technologies. Dear Esther was originally a simple Source Engine mod, designed as an academic experiment to see what would happen if you stripped out ‘traditional gameplay’ from a first person game space, and instead, used that space to tell a story. Dear Esther was released on February 14th 2012 and has been a phenomenal success; selling over 50,000 copies in its first week alone and over 600,000 copies to date. Awards IGF 2012: Best in Visual Art >> TIGA 2012: Debut, Action/Adventure, Originality, Visual Design, Audio and Start-up >> HoPlay 2012: Best Original Idea >> Develop 2012: Best Use of Narritive & Best Microstudio >> nominated in 5 categories at the 2013 BAFTA Game Awards, including, Artistic Achievement, Audio, British Game, Debut Game and Performer [/dropdown_box] Mirror’s Edge ND_Russia

Gallery Adam Bromell | Videogame Environment Artist

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