Random city generator
The Random City Map Generator creates a "random" city or town map suitable for fantasy and other role-playing games (RPGs) such as Dungeons and Dragons, Pathfinder, GURPS, HERO and many others. Note: you can try out version two of this tool. Because the map is made from layered images, to save or print a map you need to either: Take a sceenshot (print screen key) and paste into an image editor; Or print the page to a pdf file (Macs have this built-in, PCs may need a product like "cutePDF".) See more caveats and planned features below. Planned Features/Caveats Yes, the streets are too ordered for most cities... a couple of completely different street layouts will be added and they will be more random/meandering. Copyright 2010 Inkwell Ideas, Inc.
Random dungeon generator
Version .68 Refresh the page for a new design. See below the dungeon for more info. Inkwell Ideas' Other Projects: Information: This tile generator has multiple current join points between tile sides. About: This random dungeon generator is for games like Dungeons and Dragons, GURPS, Hero/Champions, Labyrinth Lord, Savage Worlds, Castles and Crusades, Basic Fantasy, RuneQuest, Traveller, Pathfinder, and other fantasy and miniatures games.
Random Inn/Tavern Generator
Current Settings (Because this is a set of separate images, to save the floorplans you should: press your "print screen" key (or your computer's equivalent) and then open your favorite image editor and paste the screenshot into a new image. Then crop the rest of the screen. Key Thin Rectangle on a wall: door"S" on a wall: secret doorLarge Rectangle: tableLarge Thin Rectangle: barRectangle with a "T" or "S" or both: table or shelve or table & shelves.Circle: bar stool or chair4/5 Circle: chair next to/under table Small filled Rectangle in a larger rectangle: fireplace/hearthDashed Line: railingMany thin lines getting smaller: stairsFilled Circle: toilet/privvyFilled Triangle: wash basin Coming Soon There are many ways to improve this, but to the best of my knowledge this is the first free online inn/tavern floorplan generator. Here's the list of planned features:
Magic Item Shop Random Inventory Generator
Instructions: Simply enter a number for how many items of each type the magic shop should have. If a shop shouldn't have any of those items, leave the field blank or enter a 0. Then press submit and the page will reload with a Magic Item Shop inventory listed below that fits your criteria. Or as a shortcut select a value for "Pre-fill as shop size" then submit, or customize the settings then submit. This generator uses the probabilities in the SRD as faithfully as possible with one exception noted below. The exception is that scrolls of any power level (minor, medium, and major) have the same random chances to have between 1-6 spells, weighted toward fewer spells. Remember that except for very high magic settings, characters shouldn't be able to walk into a "MagicMart" with many items to choose between so use this tool wisely. Pre-fill based on shop size:
The Vault, the Fallout wiki - Fallout: New Vegas and more
Random generators
Dyson's Random Morph Map
Inspired by and using Dyson Logos' Geomorph Maps and coded by Rob Lang of The Free RPG Blog Dyson's Random Morph Map Press F5 for a new map or set tile width of to restrict the width. You can then screenshot or try printing straight from the browser. There are 30 morph types and used in the map.
Adventure Hook Random Generator
Ever find yourself stuck for an adventure idea right up to the time your players arrive for the game? Our Adventure Hook Random Generator gives you Dungeon Masters a starting point from which you can develop a new adventure. This handy program uses a number of preset variables to develop an adventure hook or starting idea for you. Below are three different categories that, depending on the style of your game, provide starting points from which you can develop a D&D game session. You may need to adjust the wording of the result slightly to use it as a springboard to open your adventure. For instance, you might want to add place names indigenous to your campaign world, replace the generic titles with specifics, or introduce names of NPCs the player characters either have already met or know of by reputation. Remember -- this is a random generation program.
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