https://www.fxguide.com/featured/the-art-of-rendering/
modeling basics Creating Curves or FrameworkCurves are spline line segments controlled by CVs. Curves are the framework of shapes. CVs (or control vertices) are the points which control and make up the line curve. These lines are called NURBS (non-uniform rational b-splines). NURBS are special because they form smooth curves between CVs. Select the Surface section of Maya, hit F4 button on the keyboard, or choose from upper left, status line.
Science of Fluid Sims: Pt 2 – RealFlow Last September we published a piece on fluid sims. The aim was to examine the topic via one primary approach. Here is a second companion piece to that original story that examines the topic via the work of Fusion CI Studios. Co-creation, user-generated content, DIY advertising and more! CUSTOMER-MADE: time to tap into THE GLOBAL BRAIN! Last updated: May 2006 | Let’s get this out of the way once and for all: trends are not one-off coining affairs. Some trends are worth tracking for years and years, especially if they represent a radically new definition of what constitutes value to consumers. INFOLUST is one of them. So is GENERATION C. And from a business and innovation angle, we’d like to argue that the CUSTOMER-MADE trend, co-creating with your customers, is the most important one to watch.
Path Tracing vs Ray Tracing – Dusterwald.com Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as “unbiased, physically correct rendering” what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone confused by the changing landscape of rendering engines (note that I will be talking about offline rendering in this post, as opposed to realtime rendering). So first up the question: what is path tracing? Unfortunately the name fails to be terribly descriptive and when I first heard about it I thought it was simply a different name for ray tracing.
Overview Go Top File menu Clear Scene Deletes the scene mesh. The reference mesh, if any, will not be discarded. The Science of Fluid Sims Fluid sims have become such a vital part of so many visual effects films, yet are not well understood by most general artists. We try and explain the science behind the fluid sims, and look at one in particular closely: Naiad, with help from our friends at Exotic Matter. Introduction Epigraphy Guide 99 Introduction to Greek and Latin epigraphy: an absolute beginners' guide Contents: Where to start? * Where to start? The prospect of finding information about a specific epigraphical topic may be daunting at first, but there are many handbooks and introductions to help you on your way. Path Tracing The random sampling in path tracing causes noise to appear in the rendered image. The noise is removed by letting the algorithm generate more samples, i.e. color values resulting from a single ray. A more in-depth explanation of the path tracing algorithm is given below.
MayaMentalRay < Maya < TWiki There is a new section for 3rd party MentalRayShader. The default Mental Ray in combination with maya is such a huge topic that there has to be a clear and separated structure. Post information about mental ray shaders and 3rd party shader in the new separate MentalRayShader section. -- AndreasMartin? - 22 Mar 2006 Content: