Bokeh Lens Shader – Closer look – Tutorial | PixelCG Tips & Tricks is a Japanese word for “blurred or fuzzy” (暈け) This is a real life phenomenon that occurs in photography where the light sources in an out of focus area of an image. Different lens Bokeh produces different aesthetic qualities in out of focus backgrounds, which are often used to reduce distractions and emphasize the primary subject. We can simulate the same effect in Maya using the Bokeh Lens Shader in mental ray. This is the render without using Bokeh as our starting point. We start by selecting the camera of choice, and under the attribute editor of that camera, mental ray > Lens Shader. you can also expand the Lens Shader section and add it in there as well. Locate the Mia_lens_bokeh Shader under the mental ray tab > Lenses By default the render will look something like this The Shader parameters rely on the scene size, therefore results will vary from one file to the other. This is a toggle on/off switch to disable the Shader if needed. {*style:<b>Plane: Plane value = 18.8 Plane value = 8.7
“My render times are high. How do I fix that?” | elemental ray If you don’t have access to an infinite render farm, chances are you might be concerned about render times. With a certain amount of flexibility and exposed controls you may be tempted to try lots of different things or even combine techniques seen on the internet. In some cases this can be useful and in others this combination doesn’t work well. For example: If you use an inexpensive Final Gather solution you may increase the quality of, or add, Ambient Occlusion to increase details. Where’s a good place to see what might be eating your render time? The Output Window and the Time Diagnostic Buffer with Unified Sampling. The Maya Output Window What effects cost you the most time? Well, that depends on what you are rendering. Let’s look at some output from a render. Render Current Frame Options Box I usually choose “Progress Messages”. So, I have rendered a decently complex scene from a project at 1280 by 720. I haven’t included the image here because we’re going to look at the numbers. 1. 2.
6 Tips for Better Lighting | Blender Guru The difference between a boring image and an outstanding image can often just come down to the lighting. But lighting is such a complex and rarely discussed topic, that a lot of artists are left to just guesswork. So in this article, I’ll break down some of the common mistakes in lighting, and share with you 6 of my own tips for better lighting in blender. Feel free to download this model by Ben Simonds if you want to experiment. The size of your lamp affects the resulting render in big ways! Soft shadows can create a calm atmosphere or imitate overcast lighting (example), whereas sharp shadows can bring out the detail or imitating harsh daylight (example). Changing the size of the lamp can complete change the mood of your scene. Seriously… Trying to light everything is one of the most common mistakes that beginners make. Overlighting a scene eliminates the shadows, which play an important role! So instead of fearing shadows – celebrate them! Got some tips of your own? Want more tips?
Pro-Lighting Studio | Blender Guru The fastest, easiest way to discover different lighting styles, and create a beautiful final render in less than a minute. It works by automatically placing lights around your subject in different styles, and letting you cycle through dozens of lighting suggestions rapidly. Using Pro-Lighting Studio This gives you access to the same experimental process that photographers use, minus the tedious manual labour. Instead of manually positioning your lamps by hand, rendering out different changes, and then comparing the final images until you finally give up, you can find what works best in seconds. Pro-Lighting Studio lets you cycle through an assortment of lighting styles and see the results in realtime on your model. For the first time ever, you can work like an artist; choosing what lighting feels right just by looking at it. “Lighting completely changes the mood of your image.
Rendering a complex scene (Render Setup) | Tutorials *Save $81 per month on Autodesk's Suggested Retail Price (SRP) when purchasing 1 year term 3ds Max or Maya subscription. ✖ Legal terms and conditions Legal disclosures Autodesk makes software and services available on a licensed or subscription basis. © 2018 Autodesk Inc.