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8 Great TED Talks About The Future Of Education And Teaching

8 Great TED Talks About The Future Of Education And Teaching
These talks offer insights, concerns, and inspiration while discussing today’s educational practices and shortcomings, from a variety of perspectives. TED is a nonprofit devoted to “Ideas Worth Spreading”, bringing together people from three worlds: Technology, Entertainment, Design. If you’re not already a fan of TED, maybe these will open your eyes to this wonderful resource. Education is only one of the vast array of topics covered in TED talks, so if you enjoy any of the videos below, you might want to click through the the site and check out some more of them. Ken Robinson: Changing education paradigms This delightfully illustrated video entertains while educating. Sugata Mitra: The child-driven education This video discusses “The Hole In The Wall” experiment that Mitra started in New Delhi in 1999. Conrad Wolfram: Teaching kids real math with computers Math as it’s taught in classrooms rarely echoes math as it used in the real word. About Kelly Walsh Print This Post

About Terra Nova Terra Nova is an interdisciplinary weblog about the intersection of society, simulation, and play. We have been posting since September of 2003. A uthors include scholars and practitioners from a variety of disciplines. Contacting us: Please contact one of the four founders below if you have any questions about Terra Nova. Guest authors: We are interested in recruiting new authors. History: You can find our full archives here , and our first month of posts here . Edward Castronova Professor of Telecommunications, Indiana University Julian Dibbell Author of My Tiny Life and Play Money Dan Hunter Professor of Law, New York Law School Greg Lastowka Professor of Law, Rutgers University School of Law-Camden

Formation en ligne Un article de Wikipédia, l'encyclopédie libre. La formation en ligne, terme recommandé en France par la DGLFLF[1], ou encore : l'apprentissage en ligne (au Canada), l'e-formation ou l'e-learning, désignent l'ensemble des solutions et moyens permettant l'apprentissage par des moyens électroniques. La formation en ligne inclut ainsi des sites web éducatifs, la téléformation, l'enseignement télématique, ou encore l'e-training, notamment. La formation en ligne est une des technologies de l'information et de la communication pour l'éducation (TICE), intégrée dans la cyberculture[2]. Depuis les années 1990/2000, les enfants - souvent réunis en une même classe d'âge, à l'école notamment - forment l'une des communautés apprenantes utilisant l'internet pour apprendre (ici, dans l'espace multimédia de l'Alliance Française de Moldavie En présentiel, ou éventuellement à distance, le vidéoprojecteur et/ou le tableau numérique permettent au formateur d'interagir avec le groupe

Teaching with Angst Education Resources Information Center Showing 1 to 15 of 1,851 results Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013 The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning… Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013 Many researchers have studied the use of game-based learning. Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology Samur, Yavuz – Turkish Online Journal of Distance Education, 2011 Descriptors: Instructional Design, Learning Activities, Evaluation Methods, Cooperative Learning

Plates-formes de e-learning - 2012 Le répertoire des plates-formes de e-formation, LMS, LCMS et autres systèmes de gestion de contenu et de parcours de formation est séparé en trois catégories: plates-formes open-source,plates-formes publiques ou gratuites etplates-formes commerciales. Certaines de ces plates-formes sont très coûteuses, d’autres sont capables de transformer votre serveur en campus virtuel pour quelques centaines de dollars ou d’euros seulement; ensuite viennent les frais d'adaptation, d’entretien, de gestion et autres. Évolution Après un sommet de près de 300 plates-formes en 2004, une consolidation a eu lieu, mais nous constatons cette année une reprise de la croissance du nombre de plate-formes. Même si nous ne prétendons pas à l'exhaustivité, nous avons été surpris par la qualité et le nombre de nouveaux joueurs, plus de 40, ce qui a largement compensé les disparitions, une quinzaine. Ce qui s’en vient Bien des développements sont encore à venir ! Réservé aux abonnés de l'édition intégrale :

Notre Dame launches eReader study “This has become known as the iPad class,” Corey Angst, assistant professor of management at the University of Notre Dame, told his students on their first day of class Aug. 24. “It’s actually not…it’s ‘Project Management.’” A member of Notre Dame’s ePublishing Working Group, Angst is debuting the University’s first and only class taught using Apple’s new wireless tablet computer to replace traditional textbooks. The course is part of a unique, year-long Notre Dame study of eReaders, and Angst is conducting the first phase using iPads, which just went on sale to the public in April. “One unique thing we are doing is conducting research on the iPad,” Angst says. “eReaders are quickly being adopted for reading mass market literature, but also align well with the desire of higher education faculty and students to promote sustainability by reducing paper use,” says Paul Turner, manager of Academic Technologies in Notre Dame’s Office of Information Technologies. And they don’t have to sneak.

Serious Games Initiative La pédagogie et le numérique Topic: Serious Games Shipping on time by Gamasutra Community [04.03.14] "How do we, as obsessive, design happy, feature happy, develop happy engineers actually ship something?" This blog post explains -- in detail. Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet Blog: The Unity Asset Store and the hidden cost of doing it yourself by Gamasutra Community [03.31.14] "One of the things that we often forget when developing a game, especially when you are an indie, is that everything has a cost. EVERYTHING." Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet Persuasive Games: Shell Games by Ian Bogost [03.03.10] Just what will the achievementization of the world mean? 2K — Novato, California, United States [04.16.14] Web Producer Linden Lab — San Francisco, California, United States [04.16.14] Sr. Linden Lab — San Francisco, California, United States [04.16.14] Sr.

Hype Cycle for Emerging Technologies Michael Gove speaks to the Royal Society - The Department for Education Michael Gove speaks to the Royal Society on maths and science Introduction Ladies and gentleman, I feel a little nervous in these surroundings. I am a journalist by profession, a politician by accident and a historian in my dreams. I am, therefore, in all too many ways, poorly equipped to address an audience of the nation’s most distinguished mathematicians and scientists. But, in advancing the argument I want to make today, history is perhaps more of an aid than it might at first appear. For some, like Karl Marx, the driving force in history was always economics. For others, like Edward Gibbon, it was theology More recently some have argued that history is driven by evolutionary biology or geography or simple demography. But the truth, as I suspect everyone in this room knows, is that history is driven, above all, by mathematics and the power it gives us to understand, predict and control the world. Falling behind A 21st century curriculum So, what should we concentrate on? Conclusion

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