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Joshfire framework

Joshfire framework

RestKit Yes we Cannes: NUads and Kinect Deliver on the Promise of Interactive TV Tipping the Scale If ever I needed a reminder about what really matters to advertisers, I got it earlier this month at the tech-media-gadget-advertising-palooza otherwise known as CES in Las Vegas. Simply put, in the 30+ meetings Microsoft Advertising held with... Microsoft, Warner Bros. UK Launch First Ad Campaign Featuring 3D Printing Today is a definite first for me, and for Microsoft Advertising, as we launch the new campaign for The Hobbit: Desolation of Smaug on Windows 8 Ads-in-Apps, followed by a cross-platform solution on MSN and Xbox 360 on 13 December. Microsoft and AOL Partner to Bring Video to MSN and Bing Apps Today, in partnership with our friends at AOL, I’m happy to announce a content distribution agreement that will bring some of the best video content available from AOL to Microsoft’s video platforms, including MSN, with an audience of nearly 450... Teachers for Tomorrow: Recruiting Generation Next Our Fight Against Fraud Bing Ads is Off to a Great Start

Touch - JavaScript Mobile Framework for Building HTML5 Web Apps DHTMLX Touch is a free open source JavaScript library for building HTML5-based mobile web apps. It's not just a set of UI widgets, but a complete framework that allows you to create eye-catching, robust web applications that run on iOS, Android, and other mobile platforms. Syntax DHTMLX Touch framework offers intuitive object inheritance. Extendable Functionality DHTMLX Touch provides an elegant and simple solution to extend and customize the existing functionality of the library and to add new UI components. Data Storage on the Client Side Global data storage is an advanced and useful feature that allows keeping relations between data elements (e.g. list of employees and employee details form) on the client side. This feature provides automatical update of data across UI elements without user intersection. Server-Side Support Server side of DHTMLX Touch framework is based on dhtmlxConnectors (the same that used for DHTMLX Ajax library). Development Tools Components and Controls Compatibility

MotionBeam | Character Interaction with Handheld Projectors Mobile HTML5 Framework - Features of Sencha Touch | Features | Sencha Touch Built on HTML5 Technology Sencha Touch, a high-performance HTML5 mobile application framework, is the cornerstone of the Sencha HTML5 platform. Built for enabling world-class user experiences, Sencha Touch is the only framework that enables developers to build fast and impressive apps that work on iOS, Android, BlackBerry, Windows Phone, and more. Smoother Scrolling and Animations Sencha Touch provides a user experience unparalleled in HTML5. Adaptive Layouts Sencha Touch’s novel layout engine leverages HTML5 in powerful ways to let developers build complex applications that respond, load, and layout in a snap. Native Packaging Web applications work everywhere.

Touch Gesture Reference Guide The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces. The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gestures to support major user actions 3) visual representations of each gesture to use in design documentation and deliverables 4) an outline of how popular software platforms support core touch gestures (below). Download Touch Gesture Reference GuideTouch Gesture Cards For wireframes and mock-ups:Visuals only (PDF)Visuals only (EPS)Visuals only (OmniGraffle Stencil)Visuals only (Visio Stencils)How to Guide (Visio) Touch Resources Touch Target Sizes: outlines recommended touch target sizes from Apple, Microsoft, Nokia, and academic research. Touch Gesture Diagrams: listing of touch gesture diagrams that illustrate how users can interact with multitouch interfaces. Platform Support How popular software platforms support core touch gestures.

How to make a magazine app in iOS – Part II Welcome to the second part of this tutorial. Previous in the series:How to make a magazine app in iOS – Part I The iOS5 revolution A lot of water has flowed under the bridge since our first part of this tutorial. I will not spend my time explaining all the Newsstand features, all in all we’re creating a magazine app here and the Newsstand implementation details go beyond our original purposes. The example app The screenshot shows the final appearance of the app. The full app code is available on GitHub. I have setup this app using the basic single window Xcode template and then added the two main components in the application delegate startup method: The two components are: the Store class, which represents the Store Manager block in the app architecture; this Class is a subclass of NSObject and is not linked to the user interface.the ShelfViewController represents the UI of the application. The app has then been integrated with the new Newsstand requirements in the info plist. Conclusions

Storyboarding iPad Transitions If your clients are not yet asking you to design transitions, they will likely do that on your next project. Transitions are hot, and not just because they entertain the eye. In confined mobile computing interfaces, on tablet devices or in complex virtual environments, transitions are an authentic, minimalist way of enabling way-finding, displaying system state and exposing crucial functionality – in short, they are key in creating a superior user experience. Transitions as design elements Since the 1980s, designers have been drawing wireframes to represent web pages and device interfaces.1 In the beginning, wireframes were static schematics that showed a single state of the page. With the release of the Apple iPad, the Age of Transition has come to its full potential. Transitions Require Thinking Differently The task consists of wireframing each of the important changes (or “key frames”) that occur during the transition and stringing a bunch of wireframes together in a storyboard. 1. 2.

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