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eLearn Magazine

eLearn Magazine

HTML5 Latest Published Version: Latest Editor's Draft: Previous Versions: Editors: Robin Berjon, W3C Steve Faulkner, The Paciello Group Travis Leithead, Microsoft Erika Doyle Navara, Microsoft Edward O'Connor, Apple Inc. Silvia Pfeiffer Ian Hickson, Google, Inc. This specification is also available as a single page HTML document. Copyright © 2013 W3C® (MIT, ERCIM, Keio, Beihang), All Rights Reserved. This specification defines the 5th major version, first minor revision of the core language of the World Wide Web: the Hypertext Markup Language (HTML). This section describes the status of this document at the time of its publication. If you wish to make comments regarding this document in a manner that is tracked by the W3C, please submit them via using our public bug database. Implementors should be aware that this specification is not stable.

MindShift MindShift explores the future of learning in all its dimensions. We examine how learning is being impacted by technology, discoveries about how the brain works, poverty and inequities, social and emotional practices, assessments, digital games, design thinking and music, among many other topics. We look at how learning is evolving in the classroom and beyond.We also revisit old ideas that have come full circle in the era of the over scheduled child, such as unschooling, tinkering, playing in the woods, mindfulness, inquiry-based learning and student motivation. We report on shifts in how educators practice their craft as they apply innovative ideas to help students learn, while meeting the rigorous demands of their standards and curriculum. MindShift has a unique audience of educators, tinkerers, policy makers and life-long learners who engage in meaningful dialogue with one another on our sites. Contact the us by email.

Intro to Online Course Design "Design is not just what it looks like and feels like. Design is how it works." — Steve Jobs As an online instructor, you may find yourself involved in numerous roles related to online course design. Online course design requires a wide range of skills and tools. This article provides an overview of the field of instructional design and technology, a look at the typical process of an online course design project, guidelines for faculty subject matter experts (SME), as well as resources for further reading and research. Instructional Design & Technology Instructional Design and Technology is an area of study and practice that is constantly evolving. Models, Theories, and Frameworks Martin Ryder, an instructor with the Graduate School of Education at the University of Colorado at Denver, maintains a popular list of instructional design models that includes frequently used models as well as resources related to learning theories and taxonomies. Competencies Online Learning Quality Initiatives

Open Source How to Contribute Do you have an idea for improving Zimbra? Have you developed a great mash-up? Zimbra is excited to take contributions that advance the quality and innovation of its collaboration platform. Our principal reason for open sourcing Zimbra Collaboration is our hope to grow a thriving community around this technology. Help scrutinize our architecture and code in order to make Zimbra more reliable and more secure Shape future releases of Zimbra by helping us to prioritize the Zimbra engineering team's projects Provide value-add in the form of general purpose integrations, customizations, or extensions to Zimbra, which can (at the creator's discretion) be posted on the Zimbra community site (irrespective of any overlap with native Zimbra capabilities) Integration may be of particular interest - Zimbra is an extensible collaboration platform that will provide programmatic and/or XML/web service bindings for: "Inbound" applications to submit tasks, schedule meetings, etc.

SHIFT eLearning Blog Quality Assurance & Quality Enhancement in e-Learning | The QA-QE SIG web-site Home - Pencil Project Edutech for Teachers Barbara Newland | Blended Learning Open source software architects provides enterprise development lessons and tips In the secretive and profit-focused world of proprietary software development, the open source community stands as the champion for doing things differently. The application architects and the midnight-oil burning software developers who make open source software (OSS) work believe that the driving principles of open source software success are the FACTS: The creation of consumable parts is a side effect of using the right approach to build software. Raymond Augé, Senior Software Architect at Liferay Freedom Accessibility Collaboration Transparency Sharing Yet even companies that eat, sleep and breathe open source are still failing to really take advantage of all the benefits this model has to offer. #1 Reinventing the wheel It may sound counterintuitive, but it is possible for software developers to be too focused on the customer. #2 Clinging to monolithic design A lack of modularity is a serious problem for any firm that wants to become a better collaborator in the open source community.

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