BD Numerique, episode 03
Saturday, August 22, 2009 BD Numerique, episode 03 Bon une petite bédé numérique passque je suis colère. Publié par Balak à l'adresse 03:07 Email ThisBlogThis!Share to TwitterShare to FacebookShare to Pinterest Libellés : BD numérique 27 comments: Yolm said... Foutre! Ben BASSO said... Crénom d'une pipe en bois, c'est merveilleux ! Dr_Folaweb said... Ben toi faut pas te mettre en colère, hein :D Barth said... Du gros bon balak à la façon. Herbert West said... Bien résumé... Ben Fiquet said... "tintin chez les négros" huhuhu Gipo said... Hu hu hu ! David Alvarez said... Hey Balak, I hope you are working on an english version. marco said... Pas faux, tout ça.Ok, t'es en colère, mais moi, ce qui m'intéresse, c'est voir ton alternative à tout ça : où en es-tu à la suite de tes premiers posts ? Balak said... Yannick lejeune said... Je ne peux qu'être d'accord, on parlera de vrais projets de BD numériques le 25 ? ↑↑↓↓←→←→BA said... Ha ha ! MiniKim said... uh uh uh uh uhÇa fait du bien de lire ça :P Anonymous said...
Turbo Media, naissance d'un nouveau médium
Bande dessinée numérique et standard
La question du standard est alors fondamentale dans la mesure où elle garantit une forme de stabilité, qui contrasterait avec les quinze années qui viennent de s’écouler durant lesquelles la bande dessinée dite numérique a revêtu de multiples formes… Et en même temps, certains y voient, justement, le risque que cette forme encore neuve de récits en ligne prenne dès ses débuts le pli d’une diffusion commerciale nécessairement contraignante… Emergence du débat sur le standard Pendant très longtemps, l’idée qu’il puisse y avoir une standardisation de la bande dessinée numérique, au sens de normes reprises par tous, ne se pose pas parmi les créateurs de bande dessinée numérique. L’enjeu du standard, il en est notamment question dans l’ouvrage de Sébastien Naeco État des lieux de la BD numérique, enjeux et perspectives[]. A l’autre bout du débat, Anthony Rageul se fait le porte-parole d’une vision de la bande dessinée numérique qui réfute la notion de standard. Standardisation formelle
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Webcomics and Hypercomics, Oh my! :: Zwol.org
Hi Merlin, thanks for posting the links to your comic and giving us the chance to see them and give you some feedback: HIDDENFACTIONS I've clicked away at this for quite a while, reading several combinations. At first it was OK, I thought I could even discern a bit of plot, and a lot of the randomness seemed smart. This comic was very very inspiring though, I'm now thinking of experimenting with something similar, but limiting the randomness to a large set of 'truths' for each panel position. HIGHERFUNCTIONS Once again, I'd like to compliment you on the technical execution of this comic. I'm pretty sure I read the entire hypercomic, although it is hard to tell. THE APRIL MURDERS & INTERVIEW WITH MADMAN The second of your two trail comics was by far the best. A WEBCOMIC TETRAD Once again, I was excited by the tech in this comic. A FINAL DREAM OF CLOCKS Yikes. However, and this is a big however. Cheers Lyle lyle@mooloo.com
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Frank Delbruck Recommends… | hypercomics.net
Hypercomics.net was founded to propagate and promote the idea of web-based comics experimentation. Usually this experimentation takes the form of what we call “hypercomics” We define a hypercomic as anything that shares the characteristics of comics form but include features that are not directly reproducible in a print format. This is a list of known hypercomics/ hypercomics-friendly web pages/sites. After Days of Passion by Antony Johnston and Ben Templesmith: One of the internet’s earliest examples of non-linear narrative. The Aweful Science Fair by Jasen Lex: Arguably the king of the infinite canvas created with html. 48 Vignettes about Everything by Colin White: Through a Flash interface the reader is presented with a four panel strip, each panel can reveal a hidden strip about a person, place or thing. E-merl.com ~ New Experiments in Fiction by Daniel Merlin Goodbrey: Once considered webcomics’ premier mad scientist. I am a Rocket Builder by B. Like this: Like Loading...
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Hyperfiction
A Final Dream of Clocks – 25/5/2001 I resolved to rid myself of all the ideas clogging up my notebook. Here for your enjoyment is the resulting story of twelve parts and infinite paths. Wrong Planet – 7/3/2001 Not one, not two, not three but an astounding three-and-a-half games come packed inside the thrilling life experience known as Wrong Planet. The Death of Orpheus – 6/2/2001 Chastise Orpheus for being such a moping stick-in-the-mud by giving him a firm dismembering. Dreamload – 5/2/2001 Welcome to a short tour of my head.
Hypercomics
A hypercomic can be thought of as a webcomic with a multi-cursal narrative structure. In a hypercomic the choices made by the reader may influence the sequence of events, the outcome of events or the point of view through which events are seen. Animation, sound and flashy transitions are really just the frills – it’s that element of reader choice and interaction that makes a hypercomic a hypercomic. Icarus Needs – 10/07/2013 At long last it’s the return of everyone’s favourite mentally unhinged cartoonist, Icarus Creeps. A Duck Has An Adventure – 22/02/2012 A Duck Has An Adventure is a hypercomic adventure game that challenges you to explore all the different possible lives one duck could live. 16 unique endings to discover! Jack’s Abstraction – 23/06/2011 What’s wrong with Jack? Cells: War On Weird – 25/11/2010 Created as part of the Cells Symposium held by the Interior & Spatial Design group at The University of Hertfordshire. The Archivist – 11/08/2010 The Casita Situations – 15/08/2009
Webcomics
My first webcomic launched with this site in 1998. From 1998 to 2004, I regularly posted new comics in various experimental formats, occasionally getting into long online debates about whether this-or-that format was a step toward the future of comics or just a gimmicky dead-end. Most of the comics in this section play with the idea of treating the screen as a window rather than a page (the so-called "infinite canvas" style, most often associated with my book Reinventing Comics). For the most part, that meant big, clunky html tables for users to scroll through, but a few of the later comics like The Right Number test-drove alternate methods like plug-ins which weren't available when the site launched in '98. From 2004 on, I took a break from webcomics to create a couple of books and go on the road with my family for a year, but I hope to create new content again soon, starting with the conclusion of The Right Number and at least one more Morning Improv. --Scott February 2009