background preloader

Six Thinking Hats

Six Thinking Hats

Synectics Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (April 5, 1918 - June 9, 2009)[1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s. History[edit] The process was derived from tape-recording (initially audio, later video) meetings, analysis of the results and experiments with alternative ways of dealing with the obstacles to success in the meeting. The name Synectics comes from the Greek and means "the joining together of different and apparently irrelevant elements Gordon and Prince named both their practice and their new company Synectics, which can cause confusion as people not part of the company are trained and use the practice. Theory[edit] Synectics is a way to approach creativity and problem-solving in a rational way. According to Gordon, Synectics research has three main assumptions: Books[edit] See also[edit] References[edit]

Brainstorming The Brainstorming (brainstorm) method is a semi-structured creative group activity, used most often in ad-hoc business meetings to come up with new ideas for innovation or improvement. Members of the group are encouraged to put forward ideas about a problem and how it may be solved, in order to generate as many ideas as possible, even if they are not always usable alternatives. The idea behind brainstorming is, that a group of people can achieve a higher (synergy) level of creativity than the sum of the participants separately. Brainstorming Rules Three major rules for a successful brainstorm session are: Participants should be encouraged to come up with as much ideas as possible, however strange they are (there are no bad ideas). Brainstorming hints Some hints for a successful brainstorm session are: Use an experienced facilitator. The effectiveness of brainstorming Book: Michael Michalko - Thinkertoys (A Handbook of Business Creativity) - More Management Methods, Models and Theory

SCAMPER technique training for lateral thinking The SCAMPER technique uses a set of directed questions which you answer about your probortunity in order to come up with new ideas. The stimulus comes from forcing yourself to answer questions which you would not normally pose. The questions direct you to thinking about a probortunity in ways which typically come up with new ideas. SCAMPER is an acronym which stands for questions relating to the following: In essence you should ask yourself questions relating to each of the SCAMPER words to come up with new ideas. Brainstorming Toolbox software can be used to spark off suitable questions or you can generate your own manually. NB. Please try this technique for yourself and you will certainly improve at coming up with new ideas. To move to the next technique, click on the green door to continue the green (Advanced Brainstorming) tour.

Category:Creativity Techniques This A to Z of Creativity and Innovation Techniques, provides an introduction to a range of tools and techniques for both idea generation (Creativity) and converting those ideas into reality (Innovation). Like most tools these techniques all have their good and bad points. I like to think of these creativity and innovation techniques as tools in a toolbox in much the same way as my toolbox at home for DIY. It has a saw, spanner, hammer, knife and all sorts of other things in it, they are all very useful, but you have to pick the right tool (creativity / Innovation technique) for each job. For the future, the aim is to also have sub-categories which will identify Techniques for; Problem Definition - including problem analysis, redifinition, and all aspects associated with defining the problem clearly. Special thanks to the Open University for their kind permission to use material from their publication B822. Subcategories This category has the following 5 subcategories, out of 5 total.

Thinking Methods: Creative Problem Solving They further divided the six stages into three phases, as follows: 1. Exploring the Challenge (Objective Finding, Fact Finding, and Problem Finding), Generating Ideas (Idea Finding), and Preparing for Action (Solution Finding and Acceptance Finding). Description: Since the arrival of the now classical Osborn-Parnes structure, any number of academic and business entities have re-sorted and renamed the stages and phases of what we now call the Creative Problem Solving Process (CPS). However, the originators' fundamental approach remains in tact. The Creative Problem Solving Institute of Buffalo, New York, has finessed the Osborn-Parnes process to include a divergent and a convergent stage within each of the six stages. In his 1988 book, Techniques of Structured Problems, Arthur B. Mess FindingData FindingProblem FindingIdea FindingSolution Finding Where to Learn CPS

Creativity techniques Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy. Some techniques require groups of two or more people while other techniques can be accomplished alone. These methods include word games, written exercises and different types of improvisation, or algorithms for approaching problems. Aleatory techniques exploiting randomness are also common. Aleatory techniques[edit] Aleatoricism is the incorporation of chance (random elements) into the process of creation, especially the creation of art or media. In short, aleatoricism is a way to introduce new thoughts or ideas into a creative process. Improvisation[edit] The following are two significant methods: Problem solving[edit]

by paulalofs Nov 23

Related: