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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman

http://www.learningprocessing.com/

Perception homepage Welcome to the Perception website Announcement: From issue 1 next year (2014) we will be using APA reference and citation style, so please style new submissions accordingly. Editors' guidelines (opens Word document) Perception is a scholarly journal reporting experimental results and theoretical ideas ranging over the fields of human, animal, and machine perception. The Nature of Code Hello! By browsing the table of contents on your left, you can read the entire text of this book online for free, licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Start reading the introduction now! If you like this book, please consider supporting it via the links below: Please submit corrections to the book on my Nature of Code GitHub repo.

475 Free Movies Online: Great Classics, Indies, Noir, Westerns & More Advertisment Watch 1,150 movies free online. Includes classics, indies, film noir, documentaries and other films, created by some of our greatest actors, actresses and directors. The collection is divided into the following categories: Comedy & Drama; Film Noir, Horror & Hitchcock; Westerns (many with John Wayne); Martial Arts Movies; Silent Films; Documentaries, and Animation. Processing Tutorials – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics.

ArtBase The ArtBase is Rhizome's archive of digital art, freely accessible to the public online. The Rhizome ArtBase was founded in 1999 to preserve works of net art that were deemed to be "of potential historical significance." Encompassing a vast range of projects from artists all over the world, the ArtBase provides a home for works that employ materials such as software, code, websites, moving images, games, and browsers. Until 2008, the ArtBase accepted open submissions for consideration, but currently works are added to the collection by curatorial invitation and through Rhizome's commissioning and exhibition programs. Modern computers are unable to perform many of the artworks as they were originally experienced. This inability demonstrates a significant crisis in digital social memory that Rhizome is responding to with its Digital Preservation program, led by Dragan Espenschied.

Codes - GENERATIVE GESTALTUNG 2016-03-15RT @bndktgrs: 幸せなコーディング! Launched: Our #GenerativeDesign book has also a 🇯🇵 website now!👍 [Link] Cheers @BugNews! @Proce… 2016-03-05RT @bndktgrs: Our #GenerativeDesign book made it to 🇯🇵 #Japan! Top Anime List Eureka 7 on CrunchyRoll Renton Thurston, a fourteen year old boy is living his boring life in a small town called Bellforest with his mechanic grandfather. He is constantly teased by his peers because of the reputation of his father, Adrock Thurston, who is considered a hero by the military.

Begin programming: build your first mobile game — University of Reading Learn the basics of Java programming by developing a simple mobile game that you can run on your computer, Android phone, or tablet. Programming is everywhere: in dishwashers, cars and even space shuttles. This course will help you to understand how programs work and guide you through creating your own computer program – a mobile game. Whether you’re a complete newcomer to programming, or have some basic skills, this course provides a challenging but fun way to start programming in Java. Over seven weeks we will introduce the basic constructs that are used in many programming languages and help you to put this knowledge into practice by changing the game code we have provided.

Buckminster Fuller Presages Online Education, with a Touch of TED, Netflix, and Pandora, in 1962 by Maria Popova A prophetic vision for mobile, time-shifted, tele-commuted, on-demand education. In 1962, Buckminster Fuller delivered a prophetic lecture at Southern Illinois University on the future of education aimed at “solving [educational] problems by design competence instead of by political reform.” It was eventually published as Education Automation: Comprehensive Learning for Emergent Humanity (public library) — a prescient vision for online education decades before the web as we know it, and half a century before the golden age of MOOCs, with elements of TED and Pandora mixed in.

Links - GENERATIVE GESTALTUNG 2014-04-09VVVValentin: joreg's talk about vvvv50 at Resonate: [Link] 2014-04-09Congratulations! Looks amazing. @mslima: My latest Book of Trees is finally available at bookstores everywhere [Link] 2014-04-06@resonate_io thank you all for a wonderful conference! Processing on the web - a tutorial If you run into the problem that your processing.js sketch doesn't work, and you checked Firebug (for Firefox), Dragonfly (for Opera) or webkit developer tools (for Safari and Chrome) while running your sketch, but they didn't help you figure out what's going wrong, what should you do? Following the next 11-step plan, you should be able to either fix things yourself, or if you make it to step 8, you have every right to come to our doorstep and ask us to fix whatever's wrong because there's a genuine problem with the Processing.js library! Before you start Before you start debugging, you want to make sure your code is in a state that will allow you to effectively debug it. The following three questions are intended to make sure you have done everything you need in order to use the tools required for prodding your code with the debugging stick.

Italo Calvino on Distraction, Procrastination, and Newspapers as the Proto-Time-Waster by Maria Popova “Every day I tell myself that reading newspapers is a waste of time, but then … I cannot do without them. They are like a drug.” In the early 1980s, shortly before Saul Bellow lamented “the distracted public,” another literary titan, Italo Calvino — a sage of the written word, feminist, keen critic of America, man of heartening New Year’s resolutions — considered the role of distraction in his own life. In his short meditation titled “Thoughts Before an Interview,” prompted by his 1982 Paris Review interview, Calvino contemplates the art of procrastination in his day, adding to the peculiar habits of famous writers:

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