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Screen Addiction

Susan* bought her 6-year-old son John an iPad when he was in first grade. “I thought, ‘Why not let him get a jump on things?’ ” she told me during a therapy session. John’s school had begun using the devices with younger and younger grades — and his technology teacher had raved about their educational benefits — so Susan wanted to do what was best for her sandy-haired boy who loved reading and playing baseball. She started letting John play different educational games on his iPad. Eventually, he discovered Minecraft, which the technology teacher assured her was “just like electronic Lego.” Enlarge Image At first, Susan was quite pleased. Still, Susan couldn’t deny she was seeing changes in John. Although that concerned her, she thought her son might just be exhibiting an active imagination. Then, one night, she realized that something was seriously wrong. “I walked into his room to check on him. We now know that those iPads, smartphones and Xboxes are a form of digital drug. Enlarge Image Related:  Screen TimepkotroBrain research

Playtime and Screen Time Pokémon Go was the viral sensation of the summer, engaging kids and adults alike in the pursuit of rare digital creatures across neighbourhoods and parks. Now, another nostalgic brand has launched a product to catapult kids into the digital world. With a new app that brings plasticine sculpture to life inside a virtual world, Play-Doh Touch is part of a trend that blends digital play with real world experiences. The app is hitting the market not long after American Association of Pediatrics released its updated recommendations on screen time for our quickly changing digital world, in part to help parents navigate this new wave of hybrid experiences. "Children learn best by doing and, traditionally, screen time has been largely passive and inactive," says Paul Darvasi, a media studies expert who uses game-based learning strategies in his teaching at Royal St. Matthew Johnson is the Director of Education for Media Smarts and a member of the Canadian Pediatric Society's Digital Task Force.

The best gift—Mini Pocket Sax – Wiseho Related Products Boston's EMPath Program Uses Science to Fight Family Poverty - The Atlantic “The Family Carpool Lane Tool,” meanwhile, helps parents and their children align individual and family goals. Working together, they can avoid traffic and cruise through the fast lane. Intergen mentors visit participating families and facilitate conversations that prompt both adults and children to make future-oriented and contextualized decisions, ones that take into account other important domains. Their goal is to help the adults in the families become mentors for themselves and their children. Eventually, they hope, they make their own contributions obsolete. Stephanie Brueck, the senior coordinator of the Intergenerational Mobility Project, recently sat down with a single mom, Ginnelle V., who asked her last name not be used to preserve her family’s privacy, and Ginnelle’s five children, four girls and one boy who range in age from kindergarten through college-aged. Over the last year, Brueck has helped the family think through both personal and family goal-setting.

The Influence of a Digital Math Game on Student Number Sense Abstract This study sought to determine if playing a digital math game could increase student number sense (mathematical proficiency in numeracy). We used a pre- and post-assessment to measure the number sense of two groups of third grade students with the same mathematics teacher. One group played the game Wuzzit Trouble and the other did not. Persujen ampumaharjoituskohu vain jäävuoren huippu, puolueen natsiyhteydet perattava maanlaajuisesti – Varis Julkaisimme keskiviikkona 10. heinäkuuta 2019 artikkelin, jossa esiteltiin äärioikeistoa yhteenkokoa Kansallismielisten liittoumaa (KL). Tekstissä kerrottiin, että KL on järestänyt muun muassa salaisia leirejä, joissa on ollut mukana niin perussuomalaisten aktiivijäseniä kuin uusnatseja Pohjoismaisen Vastarintaliikkeen (PVL) johtajaa myöten. Ainakin viimeisimmällä puolijulkisella leirillä ohjelmaan on kuulunut mm. ampumaharjoituksia jousipyssyillä ja ilmakivääreillä. Järjestön itse kirjoittamassa leiriraportissa kuvataan natsijohtaja Antti Niemeä ampumassa ilmakiväärillä, kun taas toisessa kuvassa näkyy ihmiskasvoista tehdyt maalitaulut, joista kasvot oli sensuroitu hymiöillä. Vertailemalla maalitauluissa olleita sensuroituja kuvia poliitikkojen kuviin näyttää siltä, että maalitauluina olivat opetusministeri Li Andersson (vas.), antisemitististen salaliittoteorioiden vakiokohde George Soros ja pääministeri Antti Rinne (sdp). Katso myös:

Memories Can Be Inherited, and Scientists May Have Just Figured out How In Brief Our life experiences may be passed on to our children and our children's children - and now scientists report that they have discovered that this inheritance can be turned on or off. What is Epigenetics? Epigenetics is the study of inherited changes in gene expression…changes that are inherited, but they are not inherent to our DNA. The question, of course, is how are these genetic “memories” passed on? This is the question that a Tel Aviv University (TAU) was seeking to answer when they reportedly discovered the exact mechanism that makes it possible to turn the transference of environmental influences on or off. Understanding the Mechanism According to their study, epigenetic responses that are inherited follow an active process as it gets passed on through generations. “We previously showed that worms inherited small RNAs following the starvation and viral infections of their parents.

Device Use at Bedtime Bedtime use of cellphones or tablets by children — even just having access to them — is consistently linked to excessive daytime sleepiness and poor sleep, researchers say. They called on teachers, health care professionals, parents and children to be educated about the damaging influence of device use on sleep. The portable media devices have entered the bedroom, giving children unprecedented access to technology and media before researchers have had a chance to explore the positive and negative impacts. To explore whether there's an association between use of, or access to, media devices and sleep quantity and quality, researchers reviewed 20 sleep studies involving 125,198 children aged six to 19. The way device use leads to poor sleep is thought to be light emission. 'Teachers will be the first to recognize the signs of day-time sleepiness. "We are presenting results that highlight that it looks likely there are also other causes," Carter said in an email. Stop 90 minutes before bed

Kultahippu.fi | Tarinoita kullasta ja ohjeita kullankaivajalle Four neuromyths that are still prevalent in schools – debunked | Teacher Network It is no surprise that many teachers have an interest in neuroscience and psychology since areas such as memory, motivation, curiosity, intelligence and determination are highly important in education. But neuroscience and psychology are complex, nuanced subjects that come with many caveats. Although progress is being made towards understanding what helps and hinders students, there is still a disconnect between the research in labs and what happens in many schools. Many “neuromyths” are rampant in our classrooms, and research suggests that people are often seduced by neuroscientific explanations, even if these are not accurate or even relevant. Lia Commissar, a project manager at the Wellcome Trust, says there are several reasons why neuromyths gain traction: “They seem to persist because they are easy to understand, fit everyday observation, are heavily promoted or are easy to implement. Such myths are a drain on time and money, and it is important to explore and expose them.

Screen Time and Storytelling Allison S Henward, University of Hawaii Recently, at a child’s birthday party, I overheard a conversation between parents discussing their concern about “screen time.” Phones, computers, iPads and the good old television are all around us. And this can be a source of anxiety for parents, caregivers and teachers. A recent report from the American Academy of Pediatrics suggests the amount of time young children spend viewing television and movies and playing on handheld devices is increasing. As an early childhood media researcher, an early childhood teacher educator and a parent, I understand these concerns. My research shows that children are creating complex oral stories through the characters they see on screen. Educational opportunities in “screen time” A number of studies show how viewing television and other media can contribute to children’s learning. How are children interpreting television show characters? Children learn from superheroes as well How should adults monitor screen-time?

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Rules of memory 'beautifully' rewritten Image copyright F WALSH What really happens when we make and store memories has been unravelled in a discovery that surprised even the scientists who made it. The US and Japanese team found that the brain "doubles up" by simultaneously making two memories of events. One is for the here-and-now and the other for a lifetime, they found. It had been thought that all memories start as a short-term memory and are then slowly converted into a long-term one. Experts said the findings were surprising, but also beautiful and convincing. 'Significant advance' Two parts of the brain are heavily involved in remembering our personal experiences. The hippocampus is the place for short-term memories while the cortex is home to long-term memories. This idea became famous after the case of Henry Molaison in the 1950s. His hippocampus was damaged during epilepsy surgery and he was no longer able to make new memories, but his ones from before the operation were still there. Image copyright Getty Images 'Strong case'

Too much screen time can delay important developmental milestones for children, study finds Too much screen time can negatively affect a young child’s development, according to a new study by researchers at the University of Calgary. The study, published Monday in the journal JAMA Pediatrics, followed a group of 2,441 children between 2011 and 2016, measuring their screen time as well as their progress in meeting various developmental milestones. The researchers found that higher levels of screen time at two and three years old was associated with poorer performance on a developmental screening test by age five. This means that children weren’t meeting benchmarks in communication, social skills, problem-solving and motor skills, said Sheri Madigan, a lead researcher on the study and assistant professor in psychology at the University of Calgary. “When children are watching a considerable amount of screens at the ages of two and three, we’re seeing some lasting impacts on their development.” In this study, two-year-olds were spending an average of 2.4 hours using screens daily.

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