Character Sheets from Dyslexic Studeos
Chaotic Shiny - RPG-Related Generators
Zen and the Art of the Fireball&|&Troll in the Corn...
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu A party lives and dies by teamwork. Too often, the failure of one creates the failure of many. The Essence of Tactics Retain your ability to act, and deny your enemy the ability to act. An enemy who is dead is denied all future actions. Two bloodied enemies have twice as many actions as one untouched and one dead enemy. A sleeping enemy is denied actions until he awakes. A slowed or immobilized enemy is denied actions only as long as nothing is within his reach. An action which misses is equivalent to an action not taken. While death is permanent, a great and mighty enemy cannot be killed quickly. The master neither rushes to battle, nor flees it. The weak enemy stings lightly, but falls quickly. Democracy Aid Choice
My Past Does Not Define Me
Character Survey
Since it's inception, the character survey has served over one hundred thousand visitors in developing fictional characters for novels, screenplays, role-playing games, revolutionary war reenactments, medieval reenactments, and more. Like you, dear reader, these visitors were looking for a jumping-off point to develop a unique and memorable persona. To move the survey forward, to deepen it, to make it stronger, I'm working on a new and enhanced version of the survey. The best thing about the character survey is that it is a very simple, yet profound, tool for really getting inside the essence of a person. If you'd like a FREE copy of the enhanced character survey, answer the ONE question on this survey (here's the link), and I'll send it to you electronically when it's ready! No other obligations. Either way, thanks for stopping by!
Lets Code ... an MMO!
Introduction My name is Michael Goodfellow. The first time I touched a computer was probably in 1971, and I immediately wanted to know how to program it. I worked in the software industry from 1975 to 2005, when I retired on disability. And yes, I still write code. Who knows why? I learned programming writing computer games (which were played on typewriter-style terminals connected to mainframes), but I never got to write one professionally. But now Minecraft has come out and become a hit -- and it's a one-person project. When I've worked on projects before, it's just been me, the computer and complete silence, since none of my friends are interested in this kind of impossible project. Finally, I know there are many other open source projects out there with rich frameworks. The fact is, writing code with a blank slate where you can go off in any direction is fun. So let's get coding! Part 1: It's a Small World Since Minecraft is so popular, let's start with a world made of cubes. The Demo
Characters with Character: Random Personality Generator
If you're enjoying the content here, check out our new site, Thoughtcrime Games. Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed. Thanks for visiting! I don’t know about you but when I sit down for a one-shot game with a pregen character, I can’t always come up with a unique and interesting personality on the fly. Sometimes the class, race and skill combo strikes a chord, but usually it’s just numbers. Using the Generator is a snap. Motivation: What is it that really gets your character’s motor running? Instinct: What is your character’s first reaction to a threat (physical or otherwise)? Approach: What archetype is your character best known for being? Now just because every character in D&D is combat-capable does not necessarily make them all warrior-type personalities. Raven, Revenant Tempest FighterMotivation 8 (Intense Experience); Instinct 10 (Invoke Tradition); Approach 12 (Ethereal Mystic) Most living beings fear death. Serious Skills Similar Posts:
Slack n Hash- Name Generators
After much deliberation… goodbye. Sort of. For now. I've neglected this site for a good couple of years, and let's face it, the months leading up to that point weren't exactly stellar either. It started out as a desperate attempt to hang onto the whole d20 System malarkey, and later on it collapsed into utter irrelevance. I missed pretty much every deadline I set myself for the RPG I was working on, never got round to fixing that elven name generator, and ultimately I just lost interest in the whole venture. So, time to own up, lower the curtain on this enterprise and consider my next step. Phil Smith , May 2011
Character Questionnaires - Get to Know Your Characters
Receive more writing tips and advice (along with special offers and other Gotham news). One of the best ways to get to know your characters is to ask questions about them. Many writers do this as a kind of homework before they actually start writing a story. The more you know your characters, the fuller they will be. This might also make your story easier to write. The following questionnaires may be downloaded so you can work with the actual documents. Character Questionnaire 1 This questionnaire is found in Gotham Writers Workshops Writing Fiction. You might start with questions that address the basics about a character: What is your characters name? What is your characters hair color? What kind of distinguishing facial features does your character have? Does your character have a birthmark? Who are your characters friends and family? Where was your character born? Where does your character go when hes angry? What is her biggest fear? Does she have a secret? Look at your characters feet.
Character Questionnaire – Creating Characters
1. How does your character think of their father? What do they hate and love about him? What influence - literal or imagined - did the father have? 2. Their mother? 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50.