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The use of Silhouettes in Concept Design

The use of Silhouettes in Concept Design
Silhouette thumbnails are among the most helpful and productive methods of design when it's necessary to produce a large quantity of variations of concepts within a short period of time. It's not a method used by all concept artist and it's certainly not a necessity to design a creature or a character purely based off of a silhouette shape. That doesn't go to say that all designers don't subconsciously focus on shapes and designs that make a strong impact on the viewer. We often refer to a silhouette as a black outlined shape, much like a shadow. Whether consciously or subconsciously we are always designing through the use of interesting dominate shapes that work well together. Typically the use of this type of design is a pre-production phase of concept art that is generally only seen by the artist or art director if working on set or in-house. (Note: Designs by Ben Mauro, copyright Sony Pictures Animation) Ben's work can be found at The Art of Ben Mauro

Drawing, Sketch, Art & design 20 character design tips | Character design Character design can be a tricky illustration beast to tackle. You may know how to draw dynamic characters, but designing your own character from scratch involves a lot of creative thinking. Although many of the classic characters familiar to us all through cartoons, movies and advertising look simple, that simplicity usually belies the many hours of work that have gone into their development. From Mickey Mouse's famous three-fingered hands – drawn to save production time when he was first developed for animations in the 1920s – to the elegant simplicity of Homer Simpson, character design has always been about keeping it simple. Get Adobe Creative Cloud But aside from clean lines and easily readable features, what else are you going to need to know about character design? Getting started can be the trickiest part in any character design project, but once you've got some ideas these tips will help you breath life into your creation. 01. Think about your audience. 02. 03. 04. 05. 06. 07.

AG Artworks | Ahmed Gamal's artistic portfolio Top 40 character design tips - Part 1: Animal based characters | Animation Nothing comes from nothing. It’s an oldie but a goodie, and as far as character design goes, the final word. Characters require a story, a world and a purpose. Once you have this, ask yourself: what should his/her/its body plan be? Are there teeth on show? What accessories are needed? There are, of course, a number of important techniques that can be applied to any design: keep things simple, always ensure you have a strong silhouette, start with general shapes and work towards detail. Here, we speak to a range of character artists, each exploring their own worlds using expressions unique to them. 01. “Take advantage of what psychologists know about how we react to each other – things like the baby-face effect and the five personality factors, which are openness, conscientiousness, extraversion, agreeableness and neuroticism. 02. “Bring some contradictions to your characters. 03. “Many of my illustrations have come from doodling. 04. 05. 06. 07. 08. 09. 10. Next Page: Don't... 11. 12.

FZD School of Design ANIMATION LESSONS MAIN PAGE With never before seen production work on some of your favorite KC cartoons including Rugrats, Wild Thornberrys, AAAHH!!! Real Monsters, Santo Bugito and more! Part 1: Creating Characters Out of Basic Shapes Part 2: Determining Height and Basic Details Part 3: Turnarounds Part 4: Movement Sketches Part 5: Off Model/On Model Part 6: Advanced Animation Drawing Part 7: Backgrounds Part 8: Coloring and Props Eat Your Greens So we've all decided to take a character each and have a final(ish) design. Suzanne - Hipster Tom P- The Captain Kat - Burly Man Lynsey - Drunk Girl Tom G - Boy and Mum We've all mixed and matched coming up with designs for a few of the characters so swapping sketchbooks and ideas towards the final designs is definitely helping. Here is a couple of Lynsey's lovely sketches... At first it was difficult for me to change anything cos I loved the design so much, but have managed to take the sketches I'd done earlier on and put them together. There was something in this sketch that I liked below.. Some more sketches later... Here I started to look at the way he might run. Started a rough model sheet.

Lessons Drawspace Pro Lessons are designed for artists of all levels and educators, and are logically organized into resources and activities. Eventually, all lessons and E-books authored by Brenda Hoddinott will be available here: four to eight brand new lessons and newly-revised older lessons are being added every month! Upgrade Now: Download all 246 lessons and 4 e-books! Try for Free: Download lessons marked as "Free"! Free 1.1.R1 Glossary Of Art Terms Definitions of art-related terms used in the resources and activities of Drawspace Curriculum (updated February 2013) Download 1.1.R2 Travelling Back in Time with Graphite A few fun tidbits of information about the history of graphite $1.49or Upgradeto access all files 1.1.R3 Examining Graphite and Grades Understanding the differences between H and B grades of graphite $0.99or Upgradeto access all files 1.1.R4 Seeing Grades in Drawings Graphite drawings demonstrate the visual qualities of H and B grades of pencils $1.49or Upgradeto access all files

Education Evolved Drawing Fundamentals with Thomas Fluharty Every great artist begins with the fundamentals. In this course, award-winning illustrator, Thomas Fluharty, will coach you in the foundational skills that he employs to draw. You will learn how to see your subject, effectively use tones, perspective, and composition, and much more. So whether you're a young artist just beginning your artistic journey, or an older artist who has never been formally trained in fundamentals, in sharing with you his vast experience, Thomas will help make drawing simple. This course consists of five video lectures presented over six weeks. Lesson Plan Watch Preview Lesson 1 - The Power of Seeing In my first lecture, I will talk about the difference between looking and seeing. Lesson 2 - The Power of Values In this lecture, I will talk about value or tone. Lesson 3 - The Power of Perspective I will start this lesson by discussing perspective and the horizon line. Lesson 4 - The Power of Composition

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