Perpetual Work in Progress » Blog Archive » Architectural Model Techniques (Materials and Tools) Spurned by a series of tweets (as most of my blog post ideas are), this first installment in what hopefully is a series of posts about model building, will give fledgling architecture students a primer into what they might need to know to create awesome presentation models that are sure to knock the socks off of any guest critic. Hopefully distracting said critic from the fact that you really have no idea what you are talking about and there is no way this POS could possibly work in real life, but DAMN, it will look good right? The biggest question in my mind is “Why now?” in the age of digital design, 3D virtual modeling, Revit, BIM, Sketch Up, etc. why, after having escaped 12 years ago from studio hell and being the only model builder in the company in my first job out of school, am I going to talk about it now? Building models was one of the highlights of my college experience. Materials Chipboard: Museum board (or Bristol Board): Crecent board (or mat board): Cork: Plexiglas: Cardboard:
OPAC della Rete Bibliotecaria Bresciana Gamestudies Tragedies of the ludic commons - understanding cooperation in multiplayer games by Jonas Heide Smith Conflict, it is often assumed, is the essence of games. Dynamic Lighting for Tension in Games by Magy Seif El-Nasr, Simon Niedenthal, Igor Knez, Priya Almeida, Joseph Zupko Video and computer games are among the most complex forms of interactive media. Screw the Grue: Mediality, Metalepsis, Recapture by Terry Harpold I begin with an assertion that I consider an axiom of videogame studies. ©2001 - 2007 Game Studies Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal.
matteo emery installazioni contemporary art - matteo emery recycling art I cataloghi storici dell'ICCU Games in Schools "This grand vision of the integration of gaming culture with school culture will require a tremendous effort on the part of all involved – schools, parents, academics, government agencies, non-profit agencies, gaming professionals, and others. Providing access for all students to the kind of playful, investigative, collaborative and well-supported education that we envision in this document will necessarily depend on school culture and gaming culture coming to a respectful, mutual understanding and comfortable integration. Certainly, teachers and schools will have to take brave risks to innovate, but the learning games community will need to meet schools, understanding the constraints on the system and individual teachers." This is the conclusion of an important paper on games for learning from the Education Arcade at Massachusetts Institute of Technology. Continue reading "Report: Moving Learning Games Forward" »
Microscopes for everyday use at Microscope.com Ludology Classified Moto » Blog Special build queue opens Friday 1/3 at noon Here it is, finally. Answers to the big questions about Friday’s (1/3/14) launch of a special KT600/KT675 build queue. If you want to be prepared to pounce when we start accepting orders, PLEASE read this post and any pertinent links — a few times if necessary. PRICES. Enough with math and politics. In a nutshell, we will be opening a special build queue for you to reserve one of 10 replicas of the two bikes we built for actress Katee Sackhoff. What follows is designed to answer as many of your questions as possible so you can decide if you want to skip lunch Friday and reserve your own KT Special. Last year we were lucky enough to build a custom Honda XL600R for actress Katee Sackhoff. — Donor bike: Late 1980’s Honda XL600R (KICK START ONLY) — Front end: Kawasaki ZX6-R — CM front end conversion with custom billet upper clamp — Swing arm: Triumph Sprint ST1050 — Wheels: Triumph (rear), Ninja 636 (front) — Headlights: Dual 4-inch halogens The KT675
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