background preloader

C++ Reference [C++ Reference]

C++ Reference [C++ Reference]

Virtual Machine Creator Note! The required green field decides your disk size! " Floppy Disk Drive " Enable this if you want access to your floppy drive. " CDROM #1 " This is your physical CDROM. " Disk #1 " Select the size of your virtual disk. " Disk #2 " If you want a second disk, activate it and select disk size. " SCSI? You will need VMware Tools to support the LsiLogic SCSI controller in Windows!

Google C++ Style Guide Definition: Streams are a replacement for printf() and scanf(). Pros: With streams, you do not need to know the type of the object you are printing. You do not have problems with format strings not matching the argument list. Cons: Streams make it difficult to do functionality like pread(). Decision: Do not use streams, except where required by a logging interface. There are various pros and cons to using streams, but in this case, as in many other cases, consistency trumps the debate. Extended Discussion There has been debate on this issue, so this explains the reasoning in greater depth. Proponents of streams have argued that streams are the obvious choice of the two, but the issue is not actually so clear. cout << this; // Prints the address cout << *this; // Prints the contents The compiler does not generate an error because << has been overloaded. Some say printf formatting is ugly and hard to read, but streams are often no better.

GNU Korea Blog : Mathematica and NVIDIA in Action: See Your GPU in a Whole... September 14, 2010 — Angela Sims, Partnership Support Specialist Wolfram Research is partnering with NVIDIA to integrate GPU programming into Mathematica. CUDA is NVIDIA’s performance computing architecture that harnesses modern GPU’s potential. Afraid of the programming involved? If you find yourself near San Jose, California the week of September 20, stop by the GPU Technology Conference 2010.

C Programming and Data Structures Course, IIT Kharagpur Programming Video Tutorials, P.P.Chakraborty SEE: Guide to Download NPTEL Video Lecture Course Description : Contents: Introduction C Programming Data Structuring: Case Study Problem Decomposition By Recursion Problem Decomposition By Recursion Merge sort And Quick sort Characters And Strings Arrays: Addresses And Contents Structures Dynamic Allocation Linked Lists Complexity (Efficiency) of Algorithms Asymptotic Growth Functions Asymptotic Analysis of Algorithms Data Structuring Search Trees 2-3 Trees Algorithm Design Graphs Conclusions Other Resources : Citation | Other Programming Courses » check out the complete list of Programming Video lectures Respected Sir,These Courses are very useful to the students to enhance their subject knowledge and also useful to the teaching staff to enhance their subject presentation skills.It's a boon to the student community as well as parents who opt for Quality Education. Reply message added successfully. Respected Sir, Its golden chance for me for utilizing this type of facilities.

ANSI/ISO 표준 C 1983년, 미국 규격 협회(American National Standards Institute, ANSI)는 C 언어의 표준을 제정하기 위해 X3J11이라는 위원회를 열었습니다. 매우 긴 기간동안 토론한 끝에 이 위원회의 보고서는 1989년 12월 14일 ANSX3.159-1989라는 이름으로 비준받아서, 1990년에 출판되었습니다. 대부분의 내용은 기존의 C 언어에서 가져온 것이며, 몇몇은 C++에서 (대부분 함수 prototype에 대한 것) 가져온 것입니다. 그리고 (논쟁의 여지가 있던 3중 음자(trigraph) 문자 시퀀스를 포함한) 다국적 문자 세트를 지원하는 기능도 포함시켰습니다. 그 후에 국제 표준 기구인 ISO는 미국 표준인 X3.159를 ISO/IEC 9899:1990으로 대체하여 국제 표준으로 만들었습니다. 1994년 `Technical Corrigendum 1(TC1)'은 표준에서 약 40 가지를 수정하였습니다. 이 글을 쓸 때, 표준의 완전한 개정판은 이제 막바지 작업에 들어 갔습니다. 오리지널 ANSI 표준은 많은 부분에서 결정한 부분에 대한 설명과, 작은 문제들에 대한 논의를 포함한 ``Rationale (이론적 해석)''을 포함하고 있습니다. CloudUSB - CloudUSB Computer C++ Language Tutorial This website uses cookies. By continuing, you give permission to deploy cookies, as detailed in our privacy policy. ok Search: Not logged in C++ Language These tutorials explain the C++ language from its basics up to the newest features introduced by C++11. Introduction Compilers Basics of C++ Program structure Compound data types Classes Other language features C++ Standard Library Input/Output with files Tutorials C++ LanguageAscii CodesBoolean OperationsNumerical Bases C++ Language Introduction:CompilersBasics of C++:Program structure:Compound data types:Classes:Other language features:Standard library:Input/output with files

gcc make : gcc ì´ì „íŽ˜ì´ì§€ë‹¤ìŒíŽ˜ì´ì§€ì°¨ë¡€ 2. gcc 강좌 2.1 gcc 에 대한 기본 이해 ëª…ë ¹í–‰ 상태에서 다음과 같이 ìž…ë ¥í•´ë´…ì‹œë‹¤. 여러분이 ì‚¬ìš©í•˜ê°™ê³ ìžˆëŠ” gcc ë²„ì „ì€ ì•Œì•„ë‘ê³ ì‹œìž‘í•˜ì…”ì•¼ê² ì£ ? [yong@redyong yong]$ gcc -v Reading specs from /usr/lib/gcc-lib/i386-linux/2.7.2.1/specs gcc version 2.7.2.1 [yong@redyong yong]$ gcc -v ì´ë¼ê³ ìž…ë ¥í•˜ë‹ˆê¹Œ ``Reading specs from..'' ì´ë¼ê°™ê³ ë§í•˜ë©´ì„œ ê·¸ 결과값을 ``gcc version 2.7.2.1''ì´ë¼ê³ ë§í•´ì£¼ê³ ìžˆìŠµë‹ˆë‹¤. 자, 어디서 gcc 에 대한 ì •ë³´ë¥¼ 읽어오는지 봅시다. /usr/lib/gcc-lib/i386-linux/2.7.2.1/specs gcc 패키지가 ì–´ë–¤ 것으로 구성되어 있는지.. gcc ê°€ ì œëŒ€ë¡œ 설치되어 있는지 알아보면 ì¢‹ê² ì£ ? 다음과 같습니다. 마지막 /usr/lib/gcc-lib ë””ë ‰í† ë¦¬ì— 아래에 gcc 에 관한 ëª¨ë“ ë‚´ìš©ì´ 설치됩니다. 보통 다음과 같은 ë””ë ‰í† ë¦¬ 구조를 가집니다. /usr/lib/gcc-lib/<플랫폼>/< gcc ë²„ì „ > 2.2 gcc 사용하기 main () {} $ .

Removing Volumes - (Using Solaris 9 Volume Manager Commands) The process for unmirroring a regular file system (one that can be unmounted) is fairly easy and straightforward. In this example, I have a two-way mirrored volume named d20. It consists of two submirrors d21 and d22. This two-way mirror was created from an already existing UFS file system mounted on /dev/dsk/c1t3d0s7. For the purpose of this example, I want to unmirror the file system while preserving the data, remove all volumes that were involved in the mirrored volume, and return the file system back to normal to where it existed; mounted on /dev/dsk/c1t3d0s7. The following example unmounts the file system (/db20) from the mirrored volume, d20. First unmount the file system: # umount /db20 Next, remove the entry (or comment it out) you made to the /etc/vfstab file for automatically mounting the /dev/md/dsk/d20 volume.

HBase Home Extension Watch: Turn Firefox into an Ebook Reader with EPUBReader - Linux... Mar 12, 2010 GMT Dmitri Popov You can use a dedicated application like FBReader or Calibre to read and manage ebooks on your machine, or you can do it without leaving the convenience of the Firefox browser courtesy of the EPUBReader extension. With this extension, you can open any ebook in the ePub format directly in the browser using the File -> Open File command. To configure EPUBReader's settings, press the Preferences button. Game From Scratch C++ Edition! Want to create a game using C++ and SFML? This is the perfect place to start! This tutorial series will follow the creation of a simple game in C++ from the very beginning till the end, a micro-version of the overall purpose of this site. C++ is an evolving language standard and a great many tutorials out there are horrifically outdated or just plain bad. This series is meant to be a living document, so if you have any questions on specific section, let me know and I will update accordingly! Finally, I don’t pretend to be an expert on C++ nor SFML, so if you see a mistake or you disagree with something I have said, let me know. Alright, lets get this started. EDIT: This tutorial was written a couple years ago and targets Visual Studio 2010. The Introduction In this section we have an overview of what this project is going to involve as well as a list of programs and libraries you are going to need to follow along. Part 1 Part 2 Code, we finally start to code. Part 3 Part 4 Part 5 Part 6 Part 7

Monte - machine learning in Python

Related: