Web 2 Map: The Data Layer – Visualizing the Big Players in the Internet Economy
As I wrote last month, I’m working with a team of folks to redesign the Web 2 Points of Control map along the lines of this year’s theme: “The Data Frame.” In the past few weeks I’ve been talking to scores of interesting people, including CEOs of data-driven start ups (TrialPay and Corda, for example), academics in the public dataspace, policy folks, and VCs. Along the way I’ve solidified my thinking about how best to visualize the “data layer” we’ll be adding to the map, and I wanted to bounce it off all of you. So here, in my best narrative voice, is what I’m thinking. First, of course, some data. On the left hand side are eight major players in the Internet Economy, along with two categories of players who are critical, but who I’ve lumped together – payment players such as Visa, Amex, and Mastercard, and carriers or ISP players such as Comcast, AT&T, and Verizon.
Facebook Beacon
Beacon was a part of Facebook's advertisement system that sent data from external websites to Facebook, for the purpose of allowing targeted advertisements and allowing users to share their activities with their friends. Certain activities on partner sites were published to a user's News Feed. Beacon was launched on November 6, 2007 with 44 partner websites.[1] The controversial service, which became the target of a class action lawsuit, was shut down in September 2009. Mark Zuckerberg, CEO of Facebook, said on the Facebook Blog in November 2011 that Beacon was a "mistake".[2] Privacy concerns[edit]
Social Networking
Networks get things done. Whether it's sending a letter or lighting your home. Networks make it happen.
Web 2.0
November 2005 Does "Web 2.0" mean anything? Till recently I thought it didn't, but the truth turns out to be more complicated. Originally, yes, it was meaningless.
Rapid turnover in the Web 2.0 space – the best get acquired
A review of what had happened to the Web 2.0 poster-children prompted me to review what had happened to the companies featured in my Web 2.0 Landscape dating from May 2007. This was one of the elements of our Web 2.0 Framework which has now been downloaded over 150,000 times. In the diagram below the green circles indicate the companies have been acquired, while a red cross shows the company has joined the dead-pool. (This was a quick review so I may have missed things – let me know if so.)
FearLess Revolution - COMMON
COMMONCM is a community for accelerating social innovation. Launched in January 2011 by Alex & Ana Bogusky, Rob Schuham and John Bielenberg, COMMON connects entrepreneurs, designers and creatives to accelerate socially beneficial businesses and ideas using the power of rule-breaking innovation. COMMON's mission is to catalyze a global creative community with the tools, resources and opportunities to design positive social change; all done through the shared values of a collaborative brand. Values
How to Properly Research Online (and Not Embarrass Yourself with the Results)
Warning: if you are going to argue a point about politics, medicine, animal care, or gun control, then you better take the time to make your argument legit. Spending 10 seconds with Google and copy-pasting wikipedia links doesn't cut it. The standard for an intelligent argument is Legitimate research is called RE-search for a reason: patient repetition and careful filtering is what will win the day. There are over 86 billion web pages published, and most of those pages are not worth quoting. To successfully sift it all, you must use consistent and reliable filtering methods.
Web 2.0
World Wide Web sites that use technology beyond the static pages of earlier Web sites A tag cloud (a typical Web 2.0 phenomenon in itself) presenting Web 2.0 themes Web 2.0 (also known as participative (or participatory)[1] web and social web)[2] refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatible with other products, systems, and devices) for end users. The term was coined by Darcy DiNucci in 1999[3] and later popularized by Tim O'Reilly and Dale Dougherty at the first O'Reilly Media Web 2.0 Conference in late 2004.[4][5][6] Although the term mimics the numbering of software versions, it does not denote a formal change in the nature of the World Wide Web, but merely describes a general change that occurred during this period as interactive websites proliferated and came to overshadow the older, more static websites of the original Web.[7] History[edit] Web 1.0[edit]
Launching the Web 2.0 Framework
[UPDATE:] We have taken the Web 2.0 Framework and applied it to the enterprise in our Implementing Enterprise 2.0 report – You can download Chapter 2 on Web 2.0 and the Enterprise here. Alongside our corporate strategy consulting and research work in the media and technology space, Future Exploration Network has created a Web 2.0 Framework to share openly. Click here or on any of the images below to download the Framework as a pdf (713KB). The intention of the Web 2.0 Framework is to provide a clear, concise view of the nature of Web 2.0, particularly for senior executives or other non-technical people who are trying to grasp the scope of Web 2.0, and the implications and opportunities for their organizations. There are three key parts to the Web 2.0 Framework, as shown below:
Sergey Brin, Google Co-Founder, Says Internet Freedom Facing Greatest Threat Ever
Google Inc. co-founder Sergey Brin looks on during a question and answer session following the launch of the new Google Instant during a special launch event September 8, 2010 in San Francisco, California. (Photo by Justin Sullivan/Getty Images) LONDON, April 16 (Reuters) - The principles of openness and universal access that underpinned the Internet's creation are facing their greatest-ever threat, the co-founder of Google Sergey Brin said in an interview published by Britain's Guardian newspaper on Monday. Brin said the threat to freedom of the Internet came from a combination of factors, including increasing efforts by governments to control access and communication by their citizens.
Libraries of the future: Scenarios for 2050
Long-term Scenarios Scenarios are not predictions about the future; rather they describe possible futures. The workshops held to inform the Libraries of the Future project identified the critical factors that led to the highest impact on, and most uncertainty about, the future. These form the axes for scenarios: whether society and HE have open or closed values and whether HE provision is dominated by the state or by the market. Market here can be that operated either by the state or private sector. Three long-term scenarios were developed that explore these axes.
Teach ICT What is web 2.0?
What is it. This is a bit of an odd one, as there is no 'official' definition of this description. It seemed to appear in the media news when they wanted to describe a new phenomenon that appeared on the internet - namely web sites that were based on what members were placing on the site. For example YouTube is based almost entirely of material uploaded by members. Flickr became a hugely popular site for storing and sharing your photographs.
Why the Social Media Revolution Is About to Get a Little Less Awesome - Derek Thompson
Social media is about to get much more annoying, and it's all Facebook's fault (kinda.) Reuters In the wake of Facebook's disappointing IPO, Paul Graham, the cofounder of the country's most famous and successful tech incubator, Y Combinator, sent an email to his portfolio companies predicting a shift in the way venture capitalists evaluated start-up potential. Before the public offering, companies that build a large audience were not under much pressure to build a revenue model to match. But "the bad performance of the Facebook IPO will hurt the funding market for earlier stage startups," he wrote, "possibly a lot, if it becomes a vicious circle."