background preloader

Massively Bomberman Online with up to 1000 players on the single map

Massively Bomberman Online with up to 1000 players on the single map

Year Walk's Trippy Vision Quest Might Be the Most Ominous iPad Adventure Ever Created 4 bucks for an hours worth of entertainment is a pretty good deal if you think about it....next bet is buying some 5 dollar shit movie in the bins at walmart. I don't know, for mobile games many of them have hours or play time and tons of replayability for $.99. This is $4 and I probably won't touch it again. Same goes for most movies people buy and see but they spend more than 10 bucks on those. Unless you're one of those weirdos that plays angry birds every frickin day. When I think of mobile games I do see them as something I only want to play for a couple minutes at a time. Home Of Happy Wheels - Happy Wheels Full Version Hello pals. I'd like to continue hosting the flash version of Happy Wheels as long as possible. With the loss of certain ad networks, I'm going to try out a few different ad formats on this site as I continue to attempt to regain some of the revenue that went missing. I'll be making a few minor changes here and there to see whatever works best. The discord server, which is now official at has been very helpful to me and the game. Though I would prefer to be silent, I feel obligated to say that I am still working full time on the sequel, and it's still reeeeeaally time consuming.

Logic Noir: Ir/rational Investigator Tom Jubert, game writer on projects like FTL, Penumbra, Driver: San Francisco and many others, has previously impressed us with his self-developed Ir/rational games. Formed from his love of philosophy, and a desire to spread the concepts of clear thinking, the logical deduction game mixes straight thinking with smart writing, and just enough humour. The good news is there’s to be a sequel, Ir/rational Investigator, heading to PC if only it can be rescued from the needless wasteland of the awful Greenlight. I had a quick go of an early build at GDC last week, and can confirm that the same pattern of logical deduction is in place, this time told as a private investigator in a noir city. Introducing value judgements into the pragmatic mix, and a far freer setting, it’s shaping up to be a very interesting implementation of the concept. You can play Ir/rational Redux for free, here, and we’ve always recommended that you ought.

NUKEMAP by Alex Wellerstein Starting up... You might also try:MISSILEMAP 1. Drag the marker to wherever you'd like to target. Or type in the name of a city: 2. 3. Advanced options: 4. Note that you can drag the target marker after you have detonated the nuke. Created by Alex Wellerstein, 2012-2024. Other options: [?] Interested in nuclear history? DOOMSDAY MACHINESPost-Apocalyptic Road Trips, End of the World-Building, and Interesting Times NUKEMAP's fees and development are sponsored by: Ploughshares Fund Stevens Institute of Technology,School of Humanities, Arts, and Social Sciences Export to Google Earth (KMZ) (beta) No detonations to export! Render objects Advanced display options [+] Debug log: Click anywhere to load visualization Loading...

Diaspora - Freeware Battlestar Galactica Game Showdown! Fire Emblem: Awakening: The Kotaku Review Like Valkyria Chronicles! That said, there's something special about gambling with your units' lives in order to power them up. You're right that this game does let you grind by battling random characters who pop up on the world map. But the rules tweak I'd like to see—and that I thought older FE's may have had—would be to gain XP for successful defenses. 9/10 introduced the idea of bonus EXP. I don't mind grinding if it's implemented within reasonable limits; if I can get new stuff every few fights then it gives me a feeling of reward, and it's usually enough to keep me going. I remember how in Final Fantasy X, all your characters got EXP as long as you swapped them in, however briefly, and let them do something, then you could swap them right back out.

RunRabbitRun Is Great, Has Made My Hand Hurt By John Walker on April 19th, 2013 at 9:00 am. Just look how great PC platform gaming is right now! We’re just inundated by lovely, interesting games. Yesterday I was being charmed by Ecotone, then hankering after some Rogue Legacy, and now I’m being challenged by the mad difficulty of the gorgeous RunRabbitRun. A completely free, entirely mad running-and-jumping game that is making me invent new swear words. I’m not entirely sure if there’s actually a bad bug with the game, or if I’m just not very good at it, but I’m pretty sure there’s a delay on the jumping. I mean, level 7 only took me 54 tries… It was around my 23rd go on level 10 that I hurt my right hand thumping it against the desk, because I DIED IN THE SAME STUPID WAY FOR A TWENTY-THIRD TIME AND IT’S OBVIOUSLY MY FAULT. At a certain point I lost track of whether my pretend sobbing was about to break out into a fullblown nervous breakdown. No, I really do, even though it now hurts to type thanks to my idiotic thumping.

Ecotone Is Very, Very Lovely By John Walker on April 18th, 2013 at 2:00 pm. The route to a successful indie platformer these days is to come up with a unique gimmick, or a unique twist on an old gimmick, and do an incredibly good job of applying it to your world. Sundae Factory’s Ecotone is a touch braver than that. I’m a sucker for a beautifully presented platformer, and there’s no question that Ecotone fulfils that criteria. Obviously it’s in the grimy mire of Greenlight, but you can play the first few levels right now – and you really should.

Related: