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3DS Max Tutorials and Training

3DS Max Tutorials and Training

// 3DTotal.com - CG artists homepage with fresh CG industry news // 3DSMAX | ZEROABSOLU Le bras robotique c’est juste un prétexte pour vous montrer qu’avec quelques éléments de base (cylindres, carré, boolean,…) on peut rapidement modéliser des choses sympathiques, avec un peu de courage. Donc, dans ce tuto, on démarre de zero (absolu!) et on arrive au résultat que vous voyez sur l’image ci-dessus en 1 heure. Si vous désirez que je mette le fichier MAX en téléchargement, laissez un commentaire. You ask gentillement, je give tranquillement : 0020.3DS_bras_robot.zip Lire la suite... (& voir le tutoriel)

Phoenix FD 2.0 for 3ds Max 9 - 2014 | Plugins Reviews and Download free for CG Softwares [ #3dsMax #Simulation #vfx ] Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry. >> See Also: Phoenix FD for 3dsMax basic workflow Chaos group has announced that Phoenix FD 2.0 for 3ds Max 9 - 2014 is now available. What's New in Phoenix FD 2.0 for 3ds Max SP2? Phoenix FD 2.0 for 3ds Max Key Features Foam and splashes particle shader Phoenix FD 2.0 comes with a brand new shader for particles. Pricing & Upgrade Policy The official suggested end user price of a single new license of Phoenix FD 2.0 is: 960 USD/ 700 EUR/ 600 GBP.

Programacion juegos 3d GrowFX Custom Foliage Creation by Studio xoio Lasse, from studio xoio is sharing their experience working with Exlevel’s GrowFX plugin for 3ds Max as a tool for creating custom 3d Foliage models. This article will offer you an introduction of GrowFX so that you can better understand the concept of using it and set you on the right path for creating your own growth 3d models. Author: Lasse Rode / Studio xoio The Berlin based studio xoio has been established in 2006 by Peter Stulz and Lasse Rode. It is specialized in high-quality emotive architecture and product visualization. The team at xoio consists of people who have an architecture and design background. That provides a strong understanding of creative processes and the ability to give support in questions of design. Let me first point out how much we really dig this piece of software in our studio. Furthermore, GrowFX can handle a LOT of geometry inside of 3ds Max, which is indispensible for the creation of realistic trees. Let’s start with the trunk. Meta Meshes Test Branches

Blogs :: Matchmover and 3ds Max - 3D Tracking Workflow Matchmover is available to all subscription customers for 3ds Max 2010 and 3ds Max 2011. It's one of the great values added when being on subscription for 3ds Max. In this set of video tutorials, you will see how Matchmover and 3ds Max work together. Basics In This first video, we'll explore the very basic workflow between Matchmover and 3ds Max. Directed Manual Tracking For shots where you need specific points to be tracked in order to be referenced later in 3ds Max, you'll need to manually assign track points in Matchmover. Difficult Shot Tracking In reality, film shots are hard to track and a lot of hand work needs to be done. Using 3D Tracker to Recreate Real World from Image Sequence In this video, we'll see how to start using the 3D trackers from Matchmover in order to add 3D elements in 3ds Max that will match perfectly with the original image sequence. Replacing Reflections Using the MentalRay Matte/Shadow Material Capturing Good Shadows for Floor Contacts Final Result

3ds Max Projects 3ds Max Projects presents a series of inspirational tutorials designed to help you get to grips with this versatile and industry-standard software. If you’ve ever wanted to know more about modeling, texturing, rigging, animating and lighting in Autodesk’s 3ds Max software, then this book is for you. The chapters in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Product detailsSoftback 304 pagesDimensions: 210mm x 297mmPaper quality: Full colour premium paper pagesISBN: 978-1-90941405-1 Endorsements: “3ds Max Projects: A detailed guide to modeling, texturing, rigging, animation and lighting, can offer a lot to any aspiring 3D artist. Marek Denko | CEO – NoEmotion Alessandro Baldasseroni | Lead character artist, Blur Studio “3ds Max Projects is a comprehensive guide that will benefit artists of all skill levels. GET THIS BOOK!

Alto tuto blender From BlenderWiki By Roland Hess Traducido por Juan Alcántara En este tutorial vamos a aprender como crear objetos, manipularlos y organizarlos en Blender, así como diferentes técnicas para la animación de objetos. En este tutorial vamos a hacer un modelo de una molécula que nos permitirá experimentar diferentes métodos de crear movimiento mediante la animación. Usa la combinación CtrlX para empezar con una página limpia de Blender. En este punto, no sería una mala idea revisar los elementos de la interfaz que permiten cambiar la vista 3D (Teclado numérico 1 NumPad, 3 NumPad y 7 NumPad para las vistas frontal, de lado y desde arriba; Teclado numérico 5 NumPad para ingresar en el modo perspectiva; Z para alternar entre el modo sólido o a rayas; y el MMB para girar la vista libremente. Figura 1.01: La vista 3D por defecto, con un cubo, una lámpara y una cámara. Primeo, debes deshacerte del cubo inicial. Selecciona la cámara por defecto poniendo el cursor sobre ella y presiona el RMB . o el RMB .

Hair & Fur in 3D Studio Max Following a great thread in the finished works section of the forums, pixela was very kind to send me a little ‘How-To’ about the the use of 3D Studio Max’s Hair & Fur modifier you can see on the chair in the image above. I hope you’ll enjoy this article, even though it is just a small taste of what could be achieved with this great modifier. In my 3d interior visualization scene ‘Bedroom Concept’ I had one chair with fur which many people asked me to write a small tutorial about. Here I will try to explain the process of making it using 3D Studio Max internal Hair & Fur modifier. I used poly modeling techniques for creating the chair, but I won’t elaborate on that any further since I’m focusing on the use of the Hair & Fur modifier I applied on the chair after I finished it’s modeling. So… While the chair is selected, from the modifiers panel, you add Hair & Fur modifier (under World Space Modifiers). First you should start with adjusting the size of your brush.

CGdigest Everybody uses IES lights in arch viz renderings but most people use ready made files provided by lighting fixtures manufacturers. However, if you are in a creative mood, or just can’t help yourself from controlling every little detail of a rendering, you should definitely check out the latest tutorial from Jamie Cardoso. In this tutorial he talks about how to create your own customized IES files with the help of a small piece of software: There are certain elements that can either improve or bring down the overall quality of an architectural visualization image. 3D Vegetation is an important factor and has a great impact on the final look of a rendering. In some cases, using cutouts of trees, bushes, etc. can be a quick solution but most of the times using 3d geometry is the way to go. However, creating 3d vegetation that looks convincing can prove to be quite a challenge. Continue reading

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