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Kevs3D - HTML5 Canvas demos by Kevin Roast

Kevs3D - HTML5 Canvas demos by Kevin Roast

Interactive 3D for the Open Web White Label Publishing The easiest way to show off your 3D models and scenes is by uploading them into Verold's Showcase Viewer. White Label Publishing gives you control over the branding of your viewer to use your own logo to label it. API + Export Verold's cloud hosting solution provides scalable delivery of interactive 3D elements for businesses and agencies building custom web applications that use interactive 3D. You can optionally export your projects to your own servers and host the content yourself. Premium Support If you need help with concepts, prototyping, development, optimization, web design, or even pipeline design and content management, Verold offers professional services to help ensure that your project is successful.

Dive Into HTML5 Inka3D Html Color Codes o3d - WebGL implementation of O3D Welcome to the new O3D Project Hosting site. This is the community website for the WebGL implementation of O3D, an open-source JavaScript API for creating rich, interactive 3D applications in the browser. Originally built as a browser plug-in, this new implementation of O3D is a JavaScript library implemented on top of WebGL. Here you can: Download the WebGL implementation of O3D. The WebGL implementation of O3D works in any WebGL-enabled browser. New to O3D? Visit the original O3D Developer site to learn the basics of the API. Join our developer groups. Features | Goo Create Visual 3D Editor Goo Create utilizes an intuitive user interface to interact with the scenes. Everything can be done easily in the interface – importing assets, creating primitives, adding lights, editing material properties, writing scripts, manipulating hierarchies, and much more. Model Import Create lets you import 3D models from your desktop by just dragging and dropping them onto the browser canvas. Material Editor You can edit materials using both several types of textures as well as plain color settings. Timeline and State Machine If scripting is not for you, there are more ways to add interactivity to a scene. Scripting The underlying engine is written in pure JavaScript, and all its power is readily available in Create. Post Effects You can give your scene an unique look with our large collection of post effects such as bloom, motion blur, antialiasing, levels, contrast, vignette, edge detection and many more. Publishing and Exporting

Examples and demos · cjcliffe/CubicVR.js Wiki · GitHub A collection of samples and demonstrations currently within the CubicVR GitHub repository. ⌘ Basic Cube Rendering a simple Cube Mesh, manual rendering of the Mesh is performed using CubicVR.renderObject(). Basic Cubic UV Mapping is applied and rendering is performed in MainLoop. → Link to Example → Link to Source ⌘ Basic Scene Rendering a Mesh using a SceneObject in a Scene. → Link to Example → Link to Source ⌘ Basic Scene with Mouse View Controller Applying a MouseViewController to the Scene's Camera to allow interaction. → Link to Example → Link to Source ⌘ Lathe Generator Using the lathe generator to produce a simple torus Mesh. → Link to Example → Link to Source ⌘ Primitive Generators Using the CubicVR.primitives mesh generators, various example meshes. → Link to Example → Link to Source ⌘ Wireframe Creating and rending a wireframe of triangles or quads for any [[Mesh]] with optional wireframe material. → Link to Example → Link to Source ⌘ Basic Materials → Link to Example → Link to Source

Editor Uploading to i.materialise Your browser does not support WebGL. Check here. Welcome to Skimlab Creator! Here is a helper to learn the controls.It changes when you enter a mode. Here is a small ant for you to play with. Once the object is computed, you can modify its appearance. When you feel ready, click here to start a new object. If you feel lost later, Check the tutorial! That's it!

DELIGHT ‐ Native to the Web Realistic Camera Model Demo This demo features a physically based camera which includes techniques like bokeh depth of field, glare, lens flares, film grain, dynamic color grading and more. It uses advanced techniques such as physically based shading, deferred rendering, HBAO and variance shadow mapping. Please select medium quality if your computer is not on the high-end. Play around with this DELIGHT Engine powered demo. P.S. Synermous escape the past. connect. find happiness. discover your transience. leave a trace. die. This demo is pushing real-time multiplayer, especially WebSocket to the limit. Play this DELIGHT Engine powered multiplayer experience on synermous.com. Real-time. Your Browser does not support HTML5 and/or WebGL. We are xymatic, an independent company based in Berlin, Germany dedicated to empower developers to create amazing 3D experiences for the Web. General Need early developer access, have any questions or just want to say hi?

DELIGHT ‐ Native to the Web Realistic Camera Model Demo This demo features a physically based camera which includes techniques like bokeh depth of field, glare, lens flares, film grain, dynamic color grading and more. It uses advanced techniques such as physically based shading, deferred rendering, HBAO and variance shadow mapping. Please select medium quality if your computer is not on the high-end. Play around with this DELIGHT Engine powered demo. P.S. Synermous escape the past. connect. find happiness. discover your transience. leave a trace. die. This demo is pushing real-time multiplayer, especially WebSocket to the limit. Play this DELIGHT Engine powered multiplayer experience on synermous.com. Real-time. Your Browser does not support HTML5 and/or WebGL. We are xymatic, an independent company based in Berlin, Germany dedicated to empower developers to create amazing 3D experiences for the Web. General Need early developer access, have any questions or just want to say hi?

Studio - Minko, open source 3D engine for HTML5, iOS, Android, Windows, OSX and Linux Minko Studio About Integrated workflow. Better, faster, stronger! Thanks to Minko’s powerful editor, artists and developers can work together with the best workflow. Your project. Your tools. Minko is compatible with the state-of-the art tools in the CAO industry: 3D Studio Max, Maya, Blender… with more than 70 file formats supported, there isn’t a single 2D/3D tool that Minko Studio can’t handle. What you see is what you get. Integrate 3D content faster. Building great 3D apps is a lot about integrating 3D content from other editors. Download Download Minko StudioCommunity Edition Need help? Pricing Licenses Support Because every customer and every project is unique, we provide an extensive set of support plan extras such as: custom developments; consulting, training and coaching; high priority bug fixing; and so much more… just ask us! Please contact us to customize your support plan. Contact us! Who is already working with Minko? About Us Forum Join the community! Documentation loading

dehash CubicVR 3D Engine on WebGL CubicVR.js uses only your web browser, Javascript and WebGL (OpenGL ES 2.0 based) to produce high quality 3D graphics in real-time. To use the demos below you will need a WebGL enabled browser. WebGL is available in beta for many major browsers -- however if you wish to view the some of the audio based demos first-hand you will require FireFox4 or newer: CubicVR.js Sample Projects and Demonstrations: Please visit: For all the latest and greatest updated demos and example projects. Audio Demos: Recently I've had the chance to work with the folks developing the Audio Data API extension for Mozilla FireFox and have created a few demos that combine it with the current port of CubicVR.js, you will require a nightly build of FireFox 4 beta to view them first-hand. Some additional posts and articles related to these and other cool audio demos presented at WWW2010 can be found here:

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