monentretiendembauche.sfr Web-based Digital Storytelling Tools and Online Interactive Resources : Danny Maas, Emerging Technologies AISI Consultant Click Here to Download a Condensed, 2-Page Handout (950Kb) Click Here to Download PDF Handout Version of this Blog Post (2.3 MB) There are many great websites that provide opportunities for students to develop language skills, tell stories, and share back their knowledge in fun, creative, and meaningful ways each using a computer. There are also terrific websites and portals which have links to excellent online interactives which can be used in the classroom with an interactive whiteboard. Below are links and short descriptions of these sites. Underlying Beliefs: Important Considerations: What are your educational goals? Bring a buddy class with younger students – Students in kindergarten or the early grades are capable of doing a lot with a computer, but they need a lot of individual help early on. Digital Storytelling Web-based Tools Storyjumper – – Getting Started with Storyjumper.com Animoto – Blog Post – Using Animoto With Students
Wewaii - Votre jeu par navigateur. Votre plage. Votre hôtel. Votre jeu. Water Cooler Games Note: the Water Cooler Games archive is currently offline, but it will return shortly after being transitioned to this website. -ib, July 2014 From 2003-2009, Water Cooler Games served as the web’s primary forum for “videogames with an agenda” — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. The site was maintained at watercoolergames.org, where it was edited by myself and Gonzalo Frasca from 2003-2006, and by me alone from 2006-2009. While the site primarily introduced general readers to the idea of games beyond entertainment, it also served as a research blog. All links to watercoolergames.org remain active and will forward to their correct pages in the archive.
۩۩ Ferme virtuelle jeu de la ferme gérez votre ferme et vos animaux Conway's Game of Life "Conway game" redirects here. For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. Rules[edit] The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Any live cell with fewer than two live neighbours dies, as if caused by under-population.Any live cell with two or three live neighbours lives on to the next generation.Any live cell with more than three live neighbours dies, as if by overcrowding.Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. The initial pattern constitutes the seed of the system. Origins[edit] Examples of patterns[edit] Gosper glider gun Self-replication[edit]