The Techno-Human Condition - TheHumanist.com Growing up I always considered the interaction of humanity and technology presented in the original Star Trek series as a fairly accurate representation of the way things would someday go. Technology would continue to cocoon humanity while maintaining a strict boundary between the two. Then came the Next Generation’s Borg, an antagonistic cybernetic race that subsumed other species by implantation of technology into unwilling victims. Not until I encountered transhumanism did I realize that my earlier understanding of the relationship between humanity and technology might be off. Indeed, with the way things are going, our future may have more in common with the Borg. The word “transhumanism” has been attributed to Julian Huxley who, among other things, was Humanist of the Year in 1962. The human species can, if it wishes, transcend itself—not just sporadically, an individual here in one way, an individual there in another way—but in its entirety, as humanity.
Your Strategy Has to Be Flexible — But So Does Your Execution Executive Summary Strategy execution should be as varied, as thoughtful, as subtle, as diverse and as intertwined with the strategy itself as is necessary to get the job done. But all too often, executives fail to execute a strategy because they’re oversimplifying its execution. Peter Drucker said: “Plans are only good intentions unless they immediately degenerate into hard work.” In fact, several frequently observed traps result from such a view of execution: Losing the plot. We should not let the simplistic but comforting dualism of strategy and execution deceive us. THRIVE Movie — An unconventional documentary that lifts the veil on what's REALLY going on in our world by following the money upstream -- uncovering the global consolidation of power in nearly every aspect of our lives THRIVE is an unconventional documentary that lifts the veil on what's REALLY going on in our world by following the money upstream -- uncovering the global consolidation of power in nearly every aspect of our lives. Weaving together breakthroughs in science, consciousness and activism, THRIVE offers real solutions, empowering us with unprecedented and bold strategies for reclaiming our lives and our future. INTERVIEWS in THRIVE Duane Elgin, Nassim Haramein, Steven Greer, Jack Kasher, Daniel Sheehan, Adam Trombly, Brian O'Leary, Vandana Shiva, John Gatto, Deepak Chopra, David Icke, Catherine Austin Fitts, G. "STOP WHAT YOU ARE DOING, sit down, and watch this film! -Mark Heley, Blogger "THRIVE is more than a documentary relevant to the times. -Odyssey Magazine AVAILABLE in 27 LANGUAGES In order to make THRIVE accessible to a worldwide audience, the movie has been dubbed and subtitled in many additional languages: “Great! “THRIVE is more than a documentary relevant to the times.
Sorry, Y’All—Humanity’s Nearing an Upgrade to Irrelevance Humanity has had astonishing success alleviating famine, disease, and war. (It might not always seem that way, but it’s true.) Now, Homo sapiens is on the brink of an upgrade—sort of. As we become increasingly skilled at deploying artificial intelligence, big data, and algorithms to do everything from easing traffic to diagnosing cancer, we’ll transform into a new breed of superhuman, says historian and best-selling author Yuval Harari in his new book, Homo Deus: A Brief History of Tomorrow. Which is great, except that we might also become so dependent on these tools that our species will become irrelevant—our value determined only by the data we generate. wired: In your book you predict the emergence of two completely new religions. Harari: Techno-humanism aims to amplify the power of humans, creating cyborgs and connecting humans to computers, but it still sees human interests and desires as the highest authority in the universe. How so? Take Google Maps or Waze. Can we opt out?
16 trends that will define the future of video games | Technology Hundreds of game developers, publishers and analysts recently descended on Brighton for the annual Develop conference. There were controversial keynotes, there were talks about how to make money in a rapidly fragmenting marketplace, but there were also some interesting forward-looking sessions, concerned with where the games industry as a whole is heading – not so much in terms of game design (that’s the domain of events like the Game Developers Conference and SXSW), more in the way the sector will operate as a business. Some of it is pretty weird. Here, then, are the major trends that we picked up on, all of which could completely change the way games are made – and played – in the near future. 1. During her talk about the gaming habits of modern teenagers, Alison York, research director at Nickelodeon, talked about how we’re now seeing the first generation of parents who grew up playing games themselves and are passing that passion and knowledge on to their children. 3. 4. 5. 6. 7. 8.
sans titre La paroisse Saint-Laurent occupe, entre le faubourg Poissonnière et le faubourg du Temple, la dépression située entre la butte Montmartre et les buttes Chaumont (col de La Chapelle) par où passent les routes de Saint-Denis, de Senlis et de Meaux, chemins très anciens de Paris au Nord et à l’Est du pays. Ces routes franchissaient les marais occupant l’ancien bras de la Seine qui furent petit à petit, à partir du XIIe siècle, drainés et mis en culture. Le grand égout (rues du Château d’Eau et des Petites Ecuries), doublé plus au nord par le fossé Sainte-Opportune (rue des Vinaigriers, rue de Paradis) permet d’assainir ces marais qui deviennent des « coutures » ou « courtilles », terres riches de jardins et de cultures maraîchères. En 1604, des Franciscains réformés, dits Récollets, font construire un couvent rue du faubourg Saint-Martin. La Maison de Saint-Lazare et la congrégation de la Mission. Les embarcadères (1) 99 à 105 rue du Faubourg Saint-Denis, ces immeubles existent toujours.
Transhumanism Transhumanism (abbreviated as H+ or h+) is an international cultural and intellectual movement with an eventual goal of fundamentally transforming the human condition by developing and making widely available technologies to greatly enhance human intellectual, physical, and psychological capacities.[1] Transhumanist thinkers study the potential benefits and dangers of emerging technologies that could overcome fundamental human limitations, as well as the ethics of developing and using such technologies. They speculate that human beings may eventually be able to transform themselves into beings with such greatly expanded abilities as to merit the label "posthuman".[1] History[edit] According to Nick Bostrom,[1] transcendentalist impulses have been expressed at least as far back as in the quest for immortality in the Epic of Gilgamesh, as well as historical quests for the Fountain of Youth, Elixir of Life, and other efforts to stave off aging and death. First transhumanist proposals[edit]
A 3x3x3 Perspective for getting your Vision, Strategy, and Product aligned I’m sure you’ve run into Simon Sinek’s TED talk on the Golden Circle where he made the case for how great leaders communicate differently — leading first with their why (or purpose), then describing their how (or unique value proposition), and finally describing what they do. I find the Golden Circle is just as applicable when deconstructing or charting a new idea or venture — mapping quite nicely to the vision, strategy, and product pyramid that you’ve probably also run into. The mistake too many entrepreneurs make is rushing up this pyramid and prematurely falling in love with their product. This is the classic build-first or solution-first approach where the tendency is to lead with what you are building (product) instead of taking the requisite time needed to first get your vision (why) and strategy (how) in order. Vision and strategy are foundational pieces without which even a good product cannot withstand the weight of its market. Let’s see how you could apply this to your “why”.
Artificial intelligence positioned to be a game-changer The following script is from “Artificial Intelligence,” which aired on Oct. 9, 2016. Charlie Rose is the correspondent. Nichole Marks, producer. The search to improve and eventually perfect artificial intelligence is driving the research labs of some of the most advanced and best-known American corporations. In the past few years, artificial intelligence -- or A.I. -- has taken a big leap -- making important strides in areas like medicine and military technology. It was, for decades, primitive technology. The technology is so promising that IBM has staked its 105-year-old reputation on its version of artificial intelligence called Watson -- one of the most sophisticated computing systems ever built. John Kelly, is the head of research at IBM and the godfather of Watson. Charlie Rose: Oh, here we are. John Kelly: Here we are. Charlie Rose: You can feel the heat already. Charlie Rose: Tell me about Watson’s intelligence. John Kelly: So it has no inherent intelligence as it starts.
Ban on killer robots urgently needed, say scientists | Science The movie portrays a brutal future. A military firm unveils a tiny drone that hunts and kills with ruthless efficiency. But when the technology falls into the wrong hands, no one is safe. Politicians are cut down in broad daylight. The machines descend on a lecture hall and spot activists, who are swiftly dispatched with an explosive to the head. The short, disturbing film is the latest attempt by campaigners and concerned scientists to highlight the dangers of developing autonomous weapons that can find, track and fire on targets without human supervision. Stuart Russell, a leading AI scientist at the University of California in Berkeley, and others will show the film on Monday during an event at the United Nations Convention on Conventional Weapons hosted by the Campaign to Stop Killer Robots. “The technology illustrated in the film is simply an integration of existing capabilities. The military has been one of the largest funders and adopters of artificial intelligence technology.
This Advice From IDEO's Nicole Kahn Will Transform the Way You Give Presentations | First Round Review “Stories are the way our teams get excited, aligned, and rallied around the same goal,” says long-time IDEO Project Lead Nicole Kahn. “But more importantly, we know that our designs don’t live on with our clients without a good story attached to them. This is something we wanted to shift — to ensure that all of our designers would also see themselves as storytellers.” Kahn, along with a team of fellow storytellers, has helped champion this philosophy through events they've held at IDEO offices across the country. At First Round’s recent Design+Startup event, Kahn shared lessons she and her teammates have compiled, which have become a set of best practices for giving high-impact presentations. Run the Bar Test “Bars are friendly, social places, sure, but something really important happens when you’re at a bar,” says Kahn. These experiences show that we all have an innate sense of what makes a good story, but we tend to forget it at work. Build Your Skeleton Less Words, More Visuals