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Project-based learning

Project-based learning
Project-based learning (PBL) is considered an alternative to paper-based, rote memorization, teacher-led classrooms. Proponents of project-based learning cite numerous benefits to the implementation of these strategies in the classroom including a greater depth of understanding of concepts, broader knowledge base, improved communication and interpersonal/social skills, enhanced leadership skills, increased creativity, and improved writing skills. John Dewey initially promoted the idea of "learning by doing." John Dewey, 1902 Markham (2011) describes project-based learning (PBL) as: " PBL integrates knowing and doing. Students learn knowledge and elements of the core curriculum, but also apply what they know to solve authentic problems and produce results that matter. Project-based learning has been associated with the "situated learning" perspective of James G. Structure[edit] Elements[edit] Comprehensive Project-based Learning: Examples[edit] Roles[edit] PBL relies on learning groups.

Gamestar Mechanic Seven Ways to Build Your Own Educational Games There are hundreds of places to find educational games and quizzes on the Internet. That said, sometimes you still cannot find quite what you're looking for. In those cases you're better off creating your own games. Sharendipity makes it possible for students and teachers to quickly create and share simple video games. ClassTools.net is a free service teachers can use to create their own educational games. Purpose Games is a free service that allows users to create custom games, share games, and play games. What 2 Learn is a website offering more than two thousand educational games for middle school and high school age students. YoYo Games hosts hundreds of relatively simple online games created by amateur and professional game developers. Jeopardy Labs is a free service you can use to create your own online Jeopardy game. ProProfs Brain Games allows you to build interactive crossword puzzles, jigsaw puzzles, word searches, hangman games, and sliding puzzle games.

24 Project Ideas from Global Digital Citizenship Foundation Project Based Learning in the Classroom: Project Ideas Year 10-12 includes projects with these driving questions: What goes into training and improving the performance of a professional athlete?Why are creative minds and critical thinkers so crucial to the evolution of our way of life?What does it take to turn your passion into a business?How can we show the parallel between modern life and the lives of characters in classic works of literature?How would understanding the function of our planet’s core help us to become more environmentally friendly? One of these project ideas might be a springboard to a project you do with students.

Hybrid Course Blended learning is a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path or pace.[1] While still attending a “brick-and-mortar” school structure, face-to-face classroom methods are combined with computer-mediated activities.[2] Proponents of blending learning cite the opportunity for data collection and customization of instruction and assessment as two major benefits of this approach.[3] Schools with blended learning models may also choose to reallocate resources to boost student achievement outcomes.[4] Terminology[edit] History of the term[edit] The concept of blended learning has been around for a long time, but its terminology was not firmly established until around the beginning of the 21st century. Word usage and context[edit] Blended Learning History[edit] Advantages/disadvantages[edit] Advantages[edit] Disadvantages[edit] Community[edit] See also[edit]

PBL + Edmodo = Awesome Tagged with: Bianca HewesFeatured BloggerPBL Friday with Bianca! I find myself sitting in a lecture by philosopher David Chalmers (it’s titled ‘The Singularity: A Philosophical Analysis’) and realise that once again I am behind in writing my weekly post for edmodo – where do the hours go?! The layout of the room (a university lecture theatre) contradicts the focus of this post. It puts me in an uncomfortable and uncertain mood. I plan (as my title suggests) to blog about a student-centred, inquiry-based style of learning that seems anathema to the arrangement of this philosophy talk. David Chalmers is a very clever guy who uses very impressive logical/mathematical formulas to present his ideas about artificial intelligence and the relationship between consciousness and technology. PBL + edmodo = Awesome This formula has been proven in my class over the last 6 months. To make this post as user-friendly as possible, I’m just going to give you my ‘Top 5 reasons why PBL + edmodo = awesome’:

Project Based Learning: Don’t Start with a Question | The Construction Zone Do you have to start project-based learning (PBL) with a question? (Oh, wait a second! Am I starting this post with a question?) This is something many people ask. I understand why this is so. Often teachers who are learning about Project Based Learning are encouraged to help students to develop a ‘driving question’ to guide their project. Tinkering-Based Learning (TBL) Awesome graphic: Page by Giulia Forsythe – @grantpotter Tinkering, Learning & The Adjacent Possible I am going to suggest we consider an alternative I will call TBL – Tinkering-Based Learning! ‘PBL’ is a human-made construct As I have said elsewhere, ‘PBL’ is a human-made construct. Don’t get me wrong! …students should learn to generate ‘driving questions… Nor am I knocking the scientific method – I merely think that is one way of approaching learning and solving problems and becoming an educated person. However, I don’t think that generating a question is the only way to begin effective project-based learning. Flipping PBL

One to one computing In the context of education, one-to-one computing (sometimes abbreviated as "1:1") refers to academic institutions, such as schools or colleges, issuing each enrolled student an electronic device in order to access the Internet, digital course materials and digital textbooks. The concept has been actively explored and sporadically implemented since the late 1990s.[1] One-to-one computing is frequently contrasted with a policy of "bring your own device" (BYOD), which encourages or requires students to use their own laptops, smartphones or other electronic devices in class. One-to-one computing offers the benefits of equal access, standardization, easy upgrades, simple networking and the ability to monitor student progress and online behavior. However, one-to-one requires substantial institutional investment. Jump up ^ Bebel, Damian; Rachel Kay (2010).

Background Knowledge & Theory The Basics Features of Project-Based Instruction Issues Raised About Project-Based Learning The Student in Project-Based Instruction Instructional Sequence in Project-Based Instruction Summary Four Stages of Inquiry: Applying Theory to Projects in This Web Site Project "Warm-ups" in Social Studies Project-based learning is a comprehensive instructional approach to engage students in sustained, cooperative investigation (Bransford & Stein, 1993). Within its framework students collaborate, working together to make sense of what is going on. Students pursue solutions to nontrivial problems by asking and refining questions debating ideas making predictions designing plans and/or experiments collecting and analyzing data drawing conclusions communicating their ideas and findings to others asking new questions creating artifacts (Blumenfeld et al., 1991). There are two essential components of projects: 1. Top 1. Support is essential. Problem-based learning & project-based learning (Moore et al., 1996).

3 Types Of Project-Based Learning Symbolize Its Evolution Project-Based Learning is an increasingly popular trend in the 21st century. The best evidence for this popularity might be the nuance it’s taken on. Project-Based Learning has gone from academic study that yields end-of-unit projects, to highly complex methods of creating and publishing student thinking. The Definition Of Project-Based Learning Broadly speaking, Project-Based Learning is simply a method of structuring curriculum around projects. There is a difference between projects and project-based learning, primarily that Project-Based Learning is about the process, and projects are about the product that comes at the end. This can come in many shapes and sizes, and three appear below. 3 Types Of Project-Based Learning 1. Challenge-Based Learning is “an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems through efforts in their homes, schools and communities.” 2. 3.

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