Free Blender 3D Tutorials : CG Masters contact us | view cart CG Masters - Blender 3D Modeling, Texturing and Game Tutorials. Welcome to CG Masters, a training platform for Blender that provides high quality training DVD's and free tutorials. Home » Free Blender 3D Tutorials Free Tutorials Easily Mirror A Walk Cycle Animation Quick tip on how to easily copy over animation from one side of the body to the other for perfectly syncing walk/run cycles! Blender Tutorial : Hard & Soft Edges (Without Modifiers) Confused about soft and hard edges? Blender Tutorial : Linking And Appending : DO’s and DON’TS! HUMANS! Creating Facial Shapes in Blender In this tutorial: Learn how to make and pose facial shapes in Blender! Creating your own Matcaps (a cool way to viz characters in Blender) Learn how to make our own ‘matcaps’! Modifying a Rig to a New Character Here I’ll be taking the Character Creation Ninja character’s rig and applying it to my new guy! [FREE CHARACTER] Character Creation Vol.2 – Rigging Page 1 of 1112345»10...Last » Categories
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tutorials Make bvhacker the default for opening bvh files It is possible to open bvh files in bvhacker by double clicking a bvh file. This page shows you how to quickly and easily associate bvh files with bvhacker. Video Tutorial 4: Converting Beyond Motion bvh files Shows how to convert one of the Beyond Motion bvh files for Second Life. Video Tutorial 3: Converting CMU bvh files and zeroing joints Tutorial movie showing how to convert one of the CMU Daz friendly bvh files for Second Life. Video Tutorial 2: Preparing for upload to Second Life A short tutorial describing how to best prepare your bvh file for upload to Second Life. Video Tutorial 1: Converting Animazoo bvh files to Second Life format A short tutorial showing how to convert one of Animazoo's bvh files for Second Life compatibility. A note on intellectual property rights If you do sell animations made with bvhacker you have an obligation to obtain permission from the original bvh motion file creator to re-sell their work.
Stereoscopic Rendering in Blender Update: 13. Jun. 2013 Stereoscopic Rendering in Blender 2.6 How to implement an off-axis camera to produce correct stereo pairs via Python Add-on in Blender Since there is no stereoscopic camera in Blender, I decided to write a python script to implement an 'Off-Axis' stereo camera. This script sets the 'Stereo Window' or zero parallax in Blender and not via postproduction. Download: Download Version 1.6.8 (13. Download Version 1.6.7 (02. Video tutorial (youtube.com) Extra video: How to render a stereo Side-by-Side animation (youtube.com) Camera Types: The Add-on provides all three stereoscopic camera types. Note: to re-calculate the shift of the Off-Axis Camera, click the 'Set Stereo Camera' button 1) if you change the render resolution 2) if you change the camera angle 3) if you change any stereo parameter (if the output is a Side-by-Side: delete the nodes and click 'Add-Nodes' again to get the new size too) Mathematics: 1. Update: 24. Stereoscopic Rendering in Blender 2.49 Example:
Blender 2.5 tutorials and training game · level · character Using the Blender tutorials and training available below, learn how to use Blender 3D for content creation and game development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously! Not just on using Blender 3D, but also the 'hidden' and less talked about core subjects associated with content and game development, all of if freely available to those looking for it. Blender modeling tutorials ^ Draw All Edges object property Sometimes being able to see the structure of a mesh in it's entirety is advantageous when working. Updated for the latest version of Blender. Learn Blender: make a simple map Tutorial on using Blender to make .map based levels (Quake format). Blender & activating Add-Ons Blender & two-sided materials Blender Metric & Imperial units Blender view, grid & camera properties Blender & collision hulls for game models
I Sculpt Stuff Tutoriel: Blender: Notions de base de peinture dynamique Creation date: 2010-8-4Last update: 2011-8-26 Dynamic Paint is a new Blender tool available in versions 2.61 and later. It allows you to use meshes and particles as "brushes" to paint on other objects. This tutorial shows step-by-step how to set up a simple scene using Dynamic Paint. For a more detailed guide, that explains purpose of all those settings, check my Dynamic Paint Guide. Check out my blog for more info about Dynamic Paint. Tutorial contents 1. 2. First I'm going to set the monkey head to a Dynamic Paint canvas. Enable Dynamic Paint Canvas First select the suzanne object. Now click "Dynamic Paint". Default canvas settings are fine for this tutorial. 3. Now setup the "Brush" object. Select it and add "Dynamic Paint" modifier from "Physics" tab just like before. Now brush settings are visible. Click the color selection box and change color to blue. 4. Now that both brush and canvas have been set you are ready to try it out. 5. If you render now, you should see paint on canvas mesh.
Posts Tagged ‘review’ With the H610, K58, and W58, Huion’s industrial design leapfrogs Monoprice’s tablets and begs for comparison to Wacom’s offerings. While the Monoprice tablets I reviewed previously were the best bang for your drawing buck at the time, these new Huion tablets offer a significant bump in specifications and fit and finish without a huge leap in price. Huion’s line of tablets use the same UC-Logic pen digitizer technology as Monoprice’s tablets. Monoprice’s hotkeys felt flimsy and the stylus was serviceable and utilitarian. No one would call the Monoprice tablets things of beauty, but it was easy to overlook these shortcomings given their price. Perfect for throwing into a laptop bag, and cheap enough to not have to worry about destroying during travel, the Monoprice filled a niche. Aside from Yiynova’s U-designated line of graphics tablet monitors, few of those purchases have been noteworthy enough to warrant additional spotlight. Hardware Specifications Installation and Setup of the W58
Tutorial: Blender: Dynamic Paint Guide Dynamic Paint system can output three different texture types: paint maps, wetmaps and displacement maps. Paint map Paint map is the "color texture". It shows paint color and alpha. "Premultiply Alpha" makes color values to be multiplied by alpha while saving the texture. This is usually recommended to be turned on. This video shows how paint map looks like: When added as a texture to the canvas object: you get paint colors. Texture influence settings used in that render: Wetmap Wetmap is a black-and-white texture that visualizes paint wetness. Basically wetmap equals to a paint map of white paint with fading enabled. This video shows a wetmap: If you set wetmap to influence normal, specular and ray mirror, render should look something like this: An example of wetmap influence settings: If you use both paint map and wetmap, you can easily get a nice looking paint surface. Displacement map Displacement map is a texture supposed to be used with "Displace" modifier or with texture displace.
ISMAEL WEB® Modeling with Quads or Triangles - What Should I Use? - Digital-Tutors Blog November 18, 2013 5:10 pm Should I use quads or triangles on this model? The truth is, while it can come down to preference, there are some key advantages to using quads to create your models. Understanding the different polygons. For a modeler, there are only three polygons that matter. Triangle A triangle is the simplest polygon that is made up of three sides or edges connected by three vertices, making a three sided face. Triangles tend to pose a problem when subdividing geometry to increase resolution and when a mesh will be deformed or animated. N-Gon An n-gon is a polygon that is made up of five or more sides or edges connected by five or more vertices. A n-gon should always be avoided, they often pose problems at render time, when texturing and especially when deforming for animation. Quadrilaterals A quad is a polygon made up of four sides or edges that are connected by four vertices, making a four sided face. So why choose quads? Edge loops Sculpting Subdividing Smoothing Animation