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Internet of Things - Architecture — IOT-A: Internet of Things Architecture

Internet of Things - Architecture — IOT-A: Internet of Things Architecture
The Architectural Reference Model (ARM), presented in this book by the members of the IoT-A project team makes it possible to connect vertically closed systems, architectures and application areas so as to create open interoperable systems and integrated environments and platforms. It constitutes a foundation from which software companies can capitalize on the benefits of developing consumer-oriented platforms including hardware, software and services. The material is structured in two parts. Part A introduces the general concepts developed for and applied in the ARM. It is aimed at end users who want to use IoT technologies, managers interested in understanding the opportunities generated by these novel technologies, and system architects who are interested in an overview of the underlying basic models.

The Internet of Things In most organizations, information travels along familiar routes. Proprietary information is lodged in databases and analyzed in reports and then rises up the management chain. Information also originates externally—gathered from public sources, harvested from the Internet, or purchased from information suppliers. But the predictable pathways of information are changing: the physical world itself is becoming a type of information system. In what’s called the Internet of Things, sensors and actuators embedded in physical objects—from roadways to pacemakers—are linked through wired and wireless networks, often using the same Internet Protocol (IP) that connects the Internet. Pill-shaped microcameras already traverse the human digestive tract and send back thousands of images to pinpoint sources of illness. Podcast When virtual-world capabilities meet real-world businesses Yes, there are traces of futurism in some of this and early warnings for companies too. Exhibit Enlarge 1. 2. 3. 1. 2. 3.

What is Internet of Things (IoT The Internet of Things (IoT) is an environment in which objects, animals or people are provided with unique identifiers and the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction. IoT has evolved from the convergence of wireless technologies, micro-electromechanical systems (MEMS) and the Internet. The concept may also be referred to as the Internet of Everything. In this Insider guide, InfoSec pros will learn about the risks related to the IoT and what they can do to mitigate them. A thing, in the Internet of Things, can be a person with a heart monitor implant, a farm animal with a biochip transponder, an automobile that has built-in sensors to alert the driver when tire pressure is low -- or any other natural or man-made object that can be assigned an IP address and provided with the ability to transfer data over a network. IPv6’s huge increase in address space is an important factor in the development of the Internet of Things.

The Internet of Things and Education | ETC blog With the Internet connecting us to many things (media, photos, information, etc.) can it also connect us to physical objects? Can we launch applications on our computer by just touching a physical object? Can one physical object talk to another physical object through an Internet connect and command it to do a physical act or feed it data? The answer is yes and this phenomena is called “The Internet of Things”. What is exactly the Internet of Things? So how does the Internet of Things exactly work? If students are collecting data out in the field for research, tagging physical objects to find and analyze data about the object (and have to feed into other programs for analysis) is one way the Internet of Things can be used in education. Say a student created a work of art. What if a student wanted to learn a foreign language through touching the physical objects that are in their vocabulary list?

PROBE-IT How the "Internet of Things" May Change the World This week, the Oxford English Dictionary added the phrase "Internet of things" to its hallowed pages, along with such neologisms as Bitcoin (a virtual currency), selfie (a self-portrait photo), twerk (a new dance move), and fauxhawk (a mohawk hairstyle achieved with gel and a comb). But what exactly is the Internet of things, and how might the emerging technology change our lives? The Internet of things is a concept that aims to extend the benefits of the regular Internet—constant connectivity, remote control ability, data sharing, and so on—to goods in the physical world. Sometimes called the "Internet of everything," the term Internet of things was coined in 1999 by Kevin Ashton, a British technology pioneer who helped develop the concept. In order for objects to interface with the existing Internet, they must have some means to connect. Ashton co-founded the Auto-ID Center at the Massachusetts Institute of Technology in 1999, which developed a global standard for RFID. The U.S.

Internet of Things The Internet of Things (IoT) is the network of physical objects or "things" embedded with electronics, software, sensors and connectivity to enable it to achieve greater value and service by exchanging data with the manufacturer, operator and/or other connected devices. Each thing is uniquely identifiable through its embedded computing system but is able to interoperate within the existing Internet infrastructure. The term “Internet of Things” was first documented by a British visionary, Kevin Ashton, in 1999.[1] Typically, IoT is expected to offer advanced connectivity of devices, systems, and services that goes beyond machine-to-machine communications (M2M) and covers a variety of protocols, domains, and applications.[2] The interconnection of these embedded devices (including smart objects), is expected to usher in automation in nearly all fields, while also enabling advanced applications like a Smart Grid.[3] Early history[edit] In its original interpretation,[when?] Media[edit]

Internet of Things Environment for Service Creation and Testing (IoT.est) To date implementations of Internet of Things architectures are confined to particular application areas and tailored to meet only the limited requirements of their narrow applications. The ICT workprogramme highlights the importance of interoperability between the silo solutions and different technologies used in these disjointed sectors. Sensors/objects that provide information or perform as actuators implementing actions in the real world are plentiful and the range of communication technologies, networking protocols, information types and data formats used to exchange information or control data is vast. To overcome technology & sector boundaries and therefore dynamically design and integrate new types of services and generate new business opportunities requires a dynamic service creation environment that gathers and exploits data and information from sensors and actuators that use different communication technologies/formats. 1. 2. 3.

The Internet of Things Initiative — IOT-I: Internet of Things Initiative Info Up one level The IoT Initiative is a coordinated action on that will support the development of the European IoT community for the next years. Also available in presentation mode… The Internet of Things (IoT) is one of the most important areas of a Future Internet with high potential to positively impact European economy and society. The IoT initiative (IoT-i), a EU Framework Programme 7 project, started in September 2010, brings together key actors from all relevant but currently fragmented IoT communities in Europe to work jointly towards a common vision of the Internet of Things. IoT-i pursues the achievement of the following strategic objectives: Creating a joint strategic and technical vision for the IoT in Europe that encompasses the currently fragmented sectors of the IoT domain holistically. The IoT-I project gathers following partners: Coordinator: University of Surrey (UK) - Centre for Communication Systems Research Contact: Francois Carrez

SENSEI - Home IoT6 project

Look at the requirements if you want to understand the challenges without doing a new brainstoming by dregep Mar 5

Look at the documentation page at SOTA document as an antry point (far from being complete but good to start on). by dregep Mar 5

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